From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Hall of Warriors
  • This is the second room in the game to be divided into three sections. Ki and Gil will enter through the door at the top-left of the left section if came from Harness Storage, which contains one Sorcerer, one Black Lizardman, one Golden Hyper Knight, one Blue Shield Knight and two Pink Oozes.
  • The key at the bottom-left of the left section opens the aforementioned door at the top-left of the left section, and the key at the bottom-right of the right section opens up the door at the top-right of the left section. The aforementioned door at the top-left of the left section leads back to Harness Storage (Room Pass: QCY - same as Junction), and the door at the top-right of the left section leads to the centre section (Room Pass: still QFY).
  • If Ki and Gil went through the door at the top-right of the left section, they will re-enter through the door at the top-right of the centre section (or the one at the top-left of it if they had come from Blue Court), which also contains one Sorcerer, one Black Lizardman, one Golden Hyper Knight, one Blue Shield Knight and two Pink Oozes. The key at the bottom-left of the centre section opens the aforementioned door at the top-right of the centre section, and that key at the bottom-right of the centre section opens that aforementioned door at top-left of the centre section. That aforementioned door at the top-right of the centre section leads back to the left section (Room Pass: still QFY), and the aforementioned door that is at the top-left of the centre section leads back to Blue Court (Room Pass: 2VY - same as Shrine of Evil). But you should not remember either of these Room Passes.
  • However, if Ki and Gil went through the door at the left of Guest Chamber, they will enter through that door at the top-left of the right section, which also contains one Sorcerer, one Black Lizardman, one Golden Hyper Knight, one Blue Shield Knight and two Pink Oozes. The key at the bottom-left of the right section opens the aforementioned door at the top-left of the right section, and the key at the bottom-right of the right section opens the door at the top-right of the right section. The aforementioned door that is at the top-left of the right section leads back to Guest Chamber (Room Pass: 737 - same as Forgotten Room), and the door at top-right of the right section leads back to the left section (Room Pass: still QFY - same as Specter Cell).