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Specter Cell
  • Ki and Gil will enter this room through the door up at the left of it. It contains one Druid, eight Black Oozes (which take ninety-six hits to kill) and eight Blue Eye Knights (which take eighty-two and have blue visors). If Gil collected the Fork, he will be able to deflect the Druid's spells off with his sword.
  • The first key up at the top-centre-left of the room opens the aforementioned door at the left of the room, and the first key at the top-centre-right of the room opens that door at the bottom-right of the room. The second key at the top-centre-left of the room and the second-key at the top-centre-right of the room do not open any of the doors in the room, which means that there are no keys for those other doors at the centre and top-right of the room.
  • The aforementioned door at the left of the room leads back to Junction (Room Pass: QCY), and the door down at the bottom-right of the room leads off to Goblin's Lair (Room Pass: DC2). You should remember the second of these Room Passes, as the first one will not be of much use to you now.