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There are a few decorations in The Sims 2 that don't fall into any of the other categories. If no interactions are given for an object then its only interaction is View.

Anytime Candles[edit]

Anytime Candles
Price§100
Need EffectsEnvironment 1
Need MaximumFun 95
Room(s)Dining, Living, Bathroom, Bedroom
Community SortMiscellaneous
Other info
  • Initial Depreciation: $15
  • Daily Depreciation: $10
  • Depreciation Limit: $40

Bowl of Plastic Fruit[edit]

Bowl of Plastic Fruit
Price§150
Need EffectsEnvironment 1
Need MaximumFun 95
Room(s)Dining
Community SortMiscellaneous
Other info
  • Initial Depreciation: $22
  • Daily Depreciation: $15
  • Depreciation Limit: $60

AquaBox Five-Gallon Aquarium[edit]

AquaBox Five-Gallon Aquarium
Price§300
Need EffectsFun 10
Need MaximumFun 70
Skill(s)Cleaning
Room(s)Study, Living
Other info
  • Initial Depreciation: $45
  • Daily Depreciation: $30
  • Depreciation Limit: $120

The aquarium allows sims to own and care for their very own fish. Interactions are:

  • Restock: Teen or older can add fish to the tank. Only available if fish are dead or tank is empty. Fish cost $35.
  • Watch: Sim watches fish and gains fun.
  • Feed Fish: Sim feeds fish continuing their life. Fish must be fed every 48 hours. If not fed, fish will die. Feeding fish dirties the tank.
  • Clean: Once the tank gets dirty, this interaction becomes available cleaning the tank. Sim gains cleaning skill and raises environment score. Not cleaning the tank can cause the fish to die and causes a drop in environment score.

Exotic (Non)Screen from Simports, Ltd[edit]

Exotic (Non)Screen from Simports, Ltd
Price§900
Need EffectsEnvironment 6
Need MaximumFun 95
Room(s)Living, Bedroom
Community SortMiscellaneous
Other info
  • Initial Depreciation: $135
  • Daily Depreciation: $90
  • Depreciation Limit: $360

Ol' Grandfather Clock[edit]

Ol' Grandfather Clock
Price§3,500
Need EffectsEnvironment 3
Skill(s)Mechanical
Room(s)Study, Dining, Living
Community SortMiscellaneous

The grandfather clock is a special object that doesn't passively depreciate. If the correct actions are taken, it can go up in value. It also tells the time and chimes every six hours. Do not put the grandfather clock in a sims bedroom because when it chimes, it wakes sims up. Interactions are:

  • Wind: Like the aquarium, the grandfather clock must be maintained to keep on going. This interaction ensures that for the next 72 hours, the grandfather clock will chime at regular six hour intervals. If the clock isn't wound, it will eventually stop chiming.
  • Maintain: Sim attempts to increase the clocks value. Can only be done once every ten days. Sim gains mechanical skill. Sims with low mechanical skill also risk breaking the clock. The lower the skill, the greater the chance.