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Legend:
AC
|
Arcade (the default method)
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FC
|
Famicom
|
GB
|
Game Boy (original and Namco Gallery Vol. 2)
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PS
|
PlayStation (Namco Museum Vol. 3)
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AT
|
Famicom & Game Boy "Another Tower"
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ATp
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PlayStation "Another Tower" (composed of different mazes and enemies)
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If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.
Floor 11[edit]
Floor 11
Enemies:







Treasure: Candle
|
 |
Possession of the next Candle grants you the ability to see the ghosts that roam the next few floors, up to floor 15.
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AC
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Touch the bottom outer wall.
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AT
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Wait until the timer turns red, then defeat every . Defeating does not matter.
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ATp
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Make a appear on top of the .
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Floor 12[edit]
Floor 12
Enemies:




Treasure: Armor
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 |
As with the swords, the armor that you pick up early in the game does little to increase your defense, and only serves as a requirement to collect better armor later in the game. This will allow you to collect the Hyper Armor later in the game.
|
AC
|
Make a appear in the bottom row.
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GB
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Defeat every enemy.
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AT
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Defeat all of the enemies in exactly the order they are presented above.
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ATp
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Make a spell pass over the .
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Floor 13[edit]
Floor 13
Enemies:






Treasure: Red Line Shield
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 |
This shield not only increases the area by which a spell will be blocked, this is also needed to collect the Hyper Shield on floor 33 later on.
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AC
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Pass through the , then defeat every enemy. (It is okay if you defeat some of the enemies - but not all of them - before passing through the .)
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GB
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Same as AC, but you must walk across the before you defeat any of the enemies.
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AT
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Pass through the , collect the , then open the .
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ATp
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Defeat every enemy, then collect the .
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Floor 14[edit]
Floor 14
Enemies:





Treasure: Dragon Potion
|
 |
With this powerful potion, you will be granted the ability to slay a dragon with just one hit. However, it will disappear when you do so.
|
AC
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Wait until the timer reaches 5000.
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GB
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Block a spell from a .
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AT
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Wait until the timer turns red, then block 7 spells from the .
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ATp
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Swing the sword when you are standing at least 9 grid squares away from your starting point in any horizontal direction. In this version, you need this potion in order to be able to complete the method on Floor 17.
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Floor 15[edit]
Floor 15
Enemies:





Treasure: Green Necklace
|
 |
Unless you collect the Green Necklace now, you will be unable to collect the Red Necklace later on.
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AC
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As you approach the , draw the sword and pass through him. Sometimes it takes a couple tries, so don't defeat him immediately. Timing also seems to be important. The sword must just barely be out by the time you pass through him for it to work.
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FC
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Pass through the .
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GB
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Defeat the .
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AT
|
Same as GB.
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ATp
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Warp both 10 times.
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Floor 16[edit]
Floor 16
Enemies:





Treasure: Permanent Candle
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 |
Once you collect this final candle, you will be able to see every ghost through the end of the tower. You will lose it when you are zapped to a lower floor.
|
AC
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Touch the left and right outer walls.
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GB
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Defeat the .
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AT
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Defeat the before any other enemy.
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ATp
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Make a appear on top of the and the , or vice versa.
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Floor 17[edit]
Floor 17
Enemies:





Treasure: Potion of Unlock
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 |
This potion is required in order to unlock the on Floor 18.
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AC
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Warp the 5 times.
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AT
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Draw your sword and run into any outer wall.
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ATp
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Defeat every enemy. There is a so you need the Dragon Potion. Try to defeat the last so that in case you die you still have the potion.
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Floor 18[edit]
Floor 18
Enemies:






Treasure: Dragon Slayer
|
 |
Collection of this sword is impossible without the White Sword, and acquisition of the Dragon Slayer is necessary to collect the best sword. Likewise, the Dragon Slayer is more powerful than the White Sword. Obtaining this sword will allow you to collect the Excalibur later on.
|
AC
|
Do not touch any of the outer walls for 8-12 seconds.
|
GB
|
Defeat the .
|
AT
|
Open the without ever touching the .
|
ATp
|
Draw the sword so that it lies in the flame of a for 1-2 seconds.
|
Floor 19[edit]
Floor 19
Enemies:





Treasure: Book of Light
|
 |
This book allows floors 20-23 to be illuminated. If you do not collect it, the floors will be cloaked in darkness.
|
AC
|
Open the , then wait 1-3 seconds.
|
GB
|
Defeat a .
|
AT
|
Allow the to blow a longest (5 grid squares long) breath of fire.
|
ATp
|
Make a spell pass over the .
|
Floor 20[edit]
Floor 20
Enemies:







Treasure: Potion of Power
|
 |
As before, this potion increases your maximum energy for the floor.
|
AC
|
Open the without defeating any enemies.
|
GB
|
Exit the floor normally for the second mini-boss fight. Defeat the giant knight to collect the potion.
|
AT
|
Defeat every enemy such that the very last enemy you defeat is defeated in the center row.
|
ATp
|
Complete the steps in the following order:
- Collect the
without defeating any enemies.
- Defeat every enemy. At that point, a
will appear.
- Cross paths with the
4-5 times in order to make the appear. It is best if you attempt to do this at your starting location so that you can pick up the potion immediately.
- Once you have the potion, defeat the
. At that point, will appear.
- You must let
reach the and escape before you exit the floor or you will be zapped back to the previous floor.
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