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Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp PlayStation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 11[edit | edit source]

Floor 11

Enemies:

Treasure: Candle
Possession of the next Candle grants you the ability to see the ghosts that roam the next few floors, up to floor 15.
AC Touch the bottom outer wall.
AT Wait until the timer turns red, then defeat every . Defeating does not matter.
ATp Make a appear on top of the .

Floor 12[edit | edit source]

Floor 12

Enemies:

Treasure: Armor
As with the swords, the armor that you pick up early in the game does little to increase your defense, and only serves as a requirement to collect better armor later in the game. This will allow you to collect the Hyper Armor later in the game.
AC Make a appear in the bottom row.
GB Defeat every enemy.
AT Defeat all of the enemies in exactly the order they are presented above.
ATp Make a spell pass over the .

Floor 13[edit | edit source]

Floor 13

Enemies:

Treasure: Red Line Shield
This shield not only increases the area by which a spell will be blocked, this is also needed to collect the Hyper Shield on floor 33 later on.
AC Pass through the , then defeat every enemy. (It is okay if you defeat some of the enemies - but not all of them - before passing through the .)
GB Same as AC, but you must walk across the before you defeat any of the enemies.
AT Pass through the , collect the , then open the .
ATp Defeat every enemy, then collect the .

Floor 14[edit | edit source]

Floor 14

Enemies:

Treasure: Dragon Potion
With this powerful potion, you will be granted the ability to slay a dragon with just one hit. However, it will disappear when you do so.
AC Wait until the timer reaches 5000.
GB Block a spell from a .
AT Wait until the timer turns red, then block 7 spells from the .
ATp Swing the sword when you are standing at least 9 grid squares away from your starting point in any horizontal direction. In this version, you need this potion in order to be able to complete the method on Floor 17.

Floor 15[edit | edit source]

Floor 15

Enemies:

Treasure: Green Necklace
Unless you collect the Green Necklace now, you will be unable to collect the Red Necklace later on.
AC As you approach the , draw the sword and pass through him. Sometimes it takes a couple tries, so don't defeat him immediately. Timing also seems to be important. The sword must just barely be out by the time you pass through him for it to work.
FC Pass through the .
GB Defeat the .
AT Same as GB.
ATp Warp both 10 times.

Floor 16[edit | edit source]

Floor 16

Enemies:

Treasure: Permanent Candle
Once you collect this final candle, you will be able to see every ghost through the end of the tower. You will lose it when you are zapped to a lower floor.
AC Touch the left and right outer walls.
GB Defeat the .
AT Defeat the before any other enemy.
ATp Make a appear on top of the and the , or vice versa.

Floor 17[edit | edit source]

Floor 17

Enemies:

Treasure: Potion of Unlock
This potion is required in order to unlock the on Floor 18.
AC Warp the 5 times.
AT Draw your sword and run into any outer wall.
ATp Defeat every enemy. There is a so you need the Dragon Potion. Try to defeat the last so that in case you die you still have the potion.

Floor 18[edit | edit source]

Floor 18

Enemies:

Treasure: Dragon Slayer
Collection of this sword is impossible without the White Sword, and acquisition of the Dragon Slayer is necessary to collect the best sword. Likewise, the Dragon Slayer is more powerful than the White Sword. Obtaining this sword will allow you to collect the Excalibur later on.
AC Do not touch any of the outer walls for 8-12 seconds.
GB Defeat the .
AT Open the without ever touching the .
ATp Draw the sword so that it lies in the flame of a for 1-2 seconds.

Floor 19[edit | edit source]

Floor 19

Enemies:

Treasure: Book of Light
This book allows floors 20-23 to be illuminated. If you do not collect it, the floors will be cloaked in darkness.
AC Open the , then wait 1-3 seconds.
GB Defeat a .
AT Allow the to blow a longest (5 grid squares long) breath of fire.
ATp Make a spell pass over the .

Floor 20[edit | edit source]

Floor 20

Enemies:

Treasure: Potion of Power
As before, this potion increases your maximum energy for the floor.
AC Open the without defeating any enemies.
GB Exit the floor normally for the second mini-boss fight. Defeat the giant knight to collect the potion.
AT Defeat every enemy such that the very last enemy you defeat is defeated in the center row.
ATp Complete the steps in the following order:
  1. Collect the without defeating any enemies.
  2. Defeat every enemy. At that point, a will appear.
  3. Cross paths with the 4-5 times in order to make the appear. It is best if you attempt to do this at your starting location so that you can pick up the potion immediately.
  4. Once you have the potion, defeat the . At that point, will appear.
  5. You must let reach the and escape before you exit the floor or you will be zapped back to the previous floor.