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Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp PlayStation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 21[edit | edit source]

Floor 21

Enemies:

Treasure: Green Ring
This ring will allow you to pass through a . A valuable treasure indeed.
AC Stand still for 5-10 seconds.
GB Defeat the .
AT Defeat the , then collect the . All must be done without defeating the .
ATp Use the pickaxe to destroy a wall so that a gets stuck spinning around a pillar.

Floor 22[edit | edit source]

Floor 22

Enemies:

Treasure: Potion of Energy Drain
Once again, this is a treasure that you should avoid at all costs. Do not collect this.
AC Tap Right dpad x7 Left dpad x1 Right dpad x7
GB Tap Right dpad x5
AT The dragon must breathe fire from offscreen.
ATp Make the breathe fire while he destroys 3 walls in the process.

Floor 23[edit | edit source]

Floor 23

Enemies:

Treasure: Bible
The Bible is an upgrade to the Book of Light. Possession of this book illuminates the floors in the remainder of the tower.
AC Defeat every before defeating any .
GB Same as AC, but it does not matter if you defeat a .
AT Defeat the enemies in an alternating fashion -
ATp When the timer reaches 7650 (Namco's special number), 4 will appear. At that time, draw your sword and walk towards the chests. Only one of the four chests will allow the sword to appear "above" the chest. All the other chests will obscure the sword. Only open the chest that allows the sword to be seen.

Floor 24[edit | edit source]

Floor 24

Enemies:

Treasure: Balance
Collection of this treasure is vital for the collection of the Hyper Gauntlet. Without it, the on Floor 26 will become the Evil Gauntlet, which prevents Gil from drawing his sword.
AC Swing the sword at the starting point.
AT Cross paths with a while facing up.
ATp Open the from the same direction you collected the from. You may need to use the pickaxe.

Floor 25[edit | edit source]

Floor 25

Enemies:

Treasure: None
GB Ironically, there is a normal Helmet on this level that is not found in other versions. Defeat every enemy to collect it.
AT Stay at the same column of the , and draw the sword until the timer turns red. You will find an empty treasure box.
ATp There is a treasure on this floor but it only appears when you've exited the floor. Thus, it is impossible to claim. But using a GameShark to always obtain a floor's treasure on the PlayStation it turns out to be just another pair of Jet Boots.

Floor 26[edit | edit source]

Floor 26

Enemies:

Treasure: Hyper Gauntlet
This magic gauntlet allows Gil to draw his sword much quicker than before. If you did not collect the Balance, the treasure will contain the Evil Gauntlet and prevent you from drawing your sword, which must never be picked up. You will lose it while you are zapped to a lower floor.
AC Collect the , then defeat a . (Alternatively, you may defeat up to 3 , but not all 4, then collect the .)
GB Same as AC, but collect the before defeating any .
FC Collect the before defeating all of the .
AT Open the without blocking any spells.
ATp Extinguish a flame 5 times.

Floor 27[edit | edit source]

Floor 27

Enemies:

Treasure: Red Necklace
This necklace will allow Gil to pass harmlessly through the fire of a and . However, the spells themselves (unless blocked), , and , if touched, can still kill Gil.
AC Cross paths with a .
GB Cross paths with a . Gil will take damage doing this, as the Green Ring will not protect him from .
AT Use the Silver Pickaxe until it breaks.
ATp Cross paths with the slow moving .

Floor 28[edit | edit source]

Floor 28

Enemies:

Treasure: Gate Detection Book (a. k. a. Book of Gates)
Without this book, the real won't appear on Floor 29 and the on Floor 30 won't be visible to you so you will unable to advance to Floor 31. The possession of this book allows the doors in the remainder of the tower become visible.
AC Stand on the and draw the sword.
GB Similar to AC, but may differ slightly; it didn't appear to work at first.
AT Remain in contact with a for 3-5 seconds.
ATp Cross paths with a while standing on the .

Floor 29[edit | edit source]

Floor 29

Enemies:

Treasure: Gold Pickaxe
This pickaxe is considerably sturdy. This can also destroy walls. It has unlimited uses. If it is used on outer walls, it's lost for good. Causes a to appear on the 52nd floor later on.
AC Spin the joystick clockwise 3 times in this order: Up dpad Right dpad Down dpad Left dpad
GB There are two s on this level, but only one is real and one is fake. You must stand on the real , and return to your original starting position. Since you don't know which one is real, you need to try each one.
AT Draw the sword, press Start button to pause the game, then press again to unpause.
ATp Destroy the Silver Pickaxe if you have it. Then, walk to the pillar in the middle of the stage and walk around it in a clockwise direction 3 times. (You can still obtain this treasure if you lost the Silver Pickaxe previously)

Floor 30[edit | edit source]

Floor 30

Enemies:

Treasure: Potion of Unlock
Possession of this potion is required to open the on Floor 31.
AC Walk over point A or point B (as illustrated on the map) three times. If you walk over point A, it appears you must walk up and down to get it to work.
GB Exit the floor normally. Then defeat the giant dragon mini-boss. Beware the dragon's flames which also extend back to surround its body.
AT Do not use your pickaxe even once until the is open.
ATp Defeat a while standing still.