If you press Commodore Amiga, Atari ST or MS-DOS versions is upon "MEMORY GAME", you will have to use and to move the Thomas-face cursor up and down to select "MUSIC ON" or "MUSIC OFF" (the "music", again, being the remix of the show's theme by Paul Tankard), and press to confirm your choice; you will then again have to use and to move the Thomas-face cursor up and down to select "ONE PLAYER" OR "TWO PLAYER" and again press to confirm your choice, then once again use and to move the Thomas-face cursor up and down to select "12 CARD GAME" or "18 CARD GAME" and once again press to confirm your choice. If you selected "ONE PLAYER" on the second screen, you yet again have to use and , to move the Thomas-face cursor up and down to select "EASY", "NORMAL", "HARD", or "VERY HARD" and yet again press to confirm your choice - and the game shall then start as either twelve or eighteen face-down playing cards appear upon the screen. Use , , , and to select two cards in turn with the arrow, then press for to turn them over; each card has an image of a character from the show on the other side (and, as evidenced by the screenshot above, one of them happens to be Duck, who had previously appeared in the Sinclair ZX Spectrum, Amstrad CPC and Commodore 64 versions of the game). If both of the cards match, you'll receive a point - however, if they do not, they will both be hidden again. It will then be the CPU's (or other player's) turn; for the case of the former, it will randomly select two cards with the arrow, then turn them over with the skill you selected on the fourth screen. Again, if both of them match, it/he/she shall receive a point; however, if they do not, they will both get hidden again. Whoever has the most points when all twelve or eighteen cards have been matched shall win the game - and it is also worth noting that even though the score displays have two digits the first one is redundant.
while the Thomas-face cursor on the first menu at the start of the
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