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Through the Dragon's Eye title screen.png

Once you've inserted the initial disk of BBC Enterprises's Longman Logotron-developed 1989 educational game Through the Dragon's Eye into the disk drive of a BBC Micro Model B, Model B+ or Master 128 with a compatible DFS, you will have to push Shift and Break together to load the program into the console; once you have done so, the Look and Read logo shall appear on the screen as the two pupils in its Os look left and right (but this time, it now has 8-bit versions of the "popping" and "ding" sounds from the show's opening sequence). The game shall then proceed to the title screen shown above as an 8-bit version of the serial's theme song, North or South, East or West, is heard, and the anthropomorphic Gorwen in the mural winks seven times - and the screen will then turn blue as the normal Gorwen appears in its top-left corner, walks off its right side onto another blue screen, and says:

Hello! I am Gorwen.

Have you been on a quest
with me before?

Press Y for yes or N for no.

A cursor shall be flashing below Gorwen's question, and for the full effect, you will have to press N for "no"; once you have done so, Gorwen will say:

This sign Through the Dragon's Eye continue sign.png means press the
space bar.

Will you please do it now.

Once you have pressed Space, Gorwen shall say "I am the dragon of Pelamar. Boris, Scott, and Amanda are my friends. We are going on a quest to save Pelamar. But we need your help, too." (after each character's name appears, the characters themselves will also appear to their right and jump up four times); once you've pressed Space again, the screen shall cut to a shot of the Veetacore House in Pelamar as the text "This is Pelamar. Our life force, the Veetacore, has exploded." appears at the bottom of the screen. Once you've pushed Space for a third time, the text "Without it, Pelamar is fading away." shall appear at the bottom of the screen as all the red and green disappears from the image pixel-by-pixel - and once you press Space for a fourth time, the screen will cut to a shot of the Veetacore with its name below it as it flashes red and white, then explodes as a sphere, a cube and a cylinder fly out of it. The text "We have started to mend the Veetacore, but three bits are missing." will then appear on the screen, with the three "bits" under it (and the text "The bits are called Veetons. We must find them quickly. That is our quest. They are somewhere in the land of Widge."); once you press Space for a fifth time, Gorwen and Boris will reappear at the top of the screen as the former tells you "On the quest, when you have to make a choice, use the SPACE bar to choose, and the RETURN key to confirm your choice. Try it now.". The options of "Make Gorwen bounce" & "Make Boris run" shall now appear below them - and if you choose the former, Gorwen will jump up nine times, but if you choose the latter, Boris will run to the right, then run back to the left to Gorwen. After choosing either option, a third one, "Continue", will appear; once you have chosen it, Gorwen shall say "If you get stuck, just press the ESCAPE key. Do it now.". Once you press Esc, Boris will disappear, and Gorwen will warp to the screen's top-left corner as he tells you "When you press the ESCAPE key I will fly in to help. Thank you for flying with us. Scott and I have landed in Widge." - and once you push Space for a sixth time, the game will proceed to its first challenge (and if you do press Y for "yes" when Gorwen asks if you have been on a quest with him before, you won't be able to see this introduction if you choose to go to Part 1, because there is no "Gorwen tells you about the game" option).