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TK Stage 48.png
Time: 99 seconds (1:39)

Once Maō has appeared at the top of the maze, four Blinky Clones (based on a character from Pac-Man, 1980) shall appear in the corners; Maō initially attacks by summoning Crystal Rods (based on an admittedly heroic character from The Tower of Druaga, 1984) in preset positions round the maze and making them firing a stream of laser beams (he does not move while doing this, but you shall have to stand in a place where the beams cannot hit you), then firing sparks that run through the maze and disappear after a few seconds. Every time you kill a Blinky Clone, another one will be generated in one of the corners to take his place - and once you have drained all Maō's energy in his initial demonic form both of you shall receive 10000 points for every second you have remaining as the timer resets and he transforms into an evil, black-and-purple version of Pitt, with a one-eyed black Tinker Ball. Once you've drained all Maō's energy in this form, both of you will receive 10000 more points for every second you have remaining as the timer resets again, all Blinky Clones currently upon screen disappear, and he transforms into an enormous one-eyed bat; he will now attack by shooting flames (which will momentarily set the parts of the ground they land on alight) and seven shurikens from his tail. Once you have drained all his energy in this form, he will explode and degenerate (much like Naka-G1 did when you defeated it on Stage 23) - and Pitt and Patti shall then do a somersault as their Tinker Balls jump across the maze to them and the text "GREAT CLEAR!!" appears on the screen, and they receive 10000 more points for every second they have remaining. They will both then receive an "All Clear Bonus": the Life Bonus is 10000 points for every life remaining up to a maximum of 100000, while the Time Bonus starts at 100000, and decreases by 4000 for every seven minutes played, the Treasure Bonus is 1000 points for every perfect area (all eight large Bonus Targets have to be collected in every stage of one world up to a maximum of 8000), and the Pursuit Bonus starts at 46000 and decreases by 1000 for every enemy that they had let degenerate at the end of a stage; you may now sit back and enjoy the game's ending sequence.

TK Ending 1.png
「もう絶対にこんなことはしないと ("Mō zettai ni kon'na koto ha shinaito)
誓うな!?」 (Chikau na!?")


「ごめんなさい、ごめんなさい. ("Gomen'nasai, gomen'nasai.)
二度と悪さはいたしません.」 (Nidoto waru-sa ha itashimasen.")


TK Ending 2.png
「よし、石像にした人たちや操って ("Yoshi, sekizō ni shita hito-tachi ya misao tte)
いたみんなを元に戻すんだ!」 (Ita min'na wo motonimodosu nda!")


「はい.」 ("Hai.")


TK Ending 3.png
3人はティンカーランドを巡り、 (3-ri ha Tinkārando wo meguri,)
上空から魔法を解いて回りました. (Jōkū kara mahō wo hodoite mawarimashita.)
TK Ending 4.png


TK Ending 5.png
自分たちの村へ帰ると、後ろから (Jibun-tachi no mura he kaeru to, ushirokara)
懐しい声が聞こえてくるではありま (Natsukashī koe ga kikoete kurude ha arima)
せんか! (Sen ka!)


TK Ending 6.png
「ピット! パティ!」 ("Pitto! Pati!")


TK Ending 7.png
「パパ! ママ!」 ("Papa! Mama!")


TK Ending 8.png
こうしてティンカーランドに平和 (Kōshite Tinkārando ni heiwa)
が戻りました. (Ga modorimashita.)


ピットとパティの冒険は、これで (Pitto to Pati no bōken ha, kore de)
おしまいです. (Oshimaidesu.)


今も2人はティンカーランドの仲 (Ima mo 2-ri ha Tinkārando no naka)
間たちと幸せいに暮らしていることで (Ma-tachi to shiawa sei ni kurashite iru koto de)
しょう. (Shō.)


ゲームデザイン (Gēmu Dezain)
見城こうじ (Kenjō Kōji)
1コインクリア (1 koin kuria)
おめでとう!!! (Omedetō!!!)
そしてありがとう! (Soshite arigatō!)
また会う日まで! (Matāuhimade!)


プログラム (Puroguramu)
二村かえる (Futamura Kaeru)
心頭滅却するば (Shintō mekkyaku suru ba)
火もまた涼し. (Hi mo mata suzushi.)


ビジュアル (Bijuaru)
カンカン (Kankan)
長老もよろ・・・あ、 (Chōrō mo yoro...a,)
今回は出ないん (Konkai ha denai n)
だっけ!! わはは!! (Da kke!! Wa ha ha!!)


ビジュアル (Bijuaru)
ワサビ中島 (Wasabi Nakajima)
昔から大好きだっ (Mukashi kara daisukida)
たプーカを描か (Ta Pūka wo egaka)
せてもらってとっ (Sete moratte to)
てもうれしいっす. (Te mo ureshīssu.)


ビジュアル (Bijuaru)
エンゼルみさき (Enzeru Misaki)
みゆきちゃんいつ (Miyuki Chan itsu)
もありがとう♥ (Mo arigatō♥)


ビジュアル (Bijuaru)
ペロリンチョ主任 (Perorincho Shunin)
ネビュラスレイも (Nebyurasurei mo)
よろしくね. (Yoroshiku ne.)


ビジュアル (Bijuaru)
てんこもりやん (Tenkomori Yan)
私の大事なきんと (Watashi no daijina kin to)
と君が大きく育ち (To kimi ga ōkiku sodachi)
ますように (Masu yō ni)


ビジュアル (Bijuaru)
エノケソ (Enokeso)
1コインクリアを (1 koin kuria wo)
したからには、だ (Shitakaraniha, da)
れかにメシでもお (Re ka ni meshi demo o)
ごる事. よいね? (Goru koto. Yoi ne?)


ビジュアル (Bijuaru)
えっちゃだいお (Ecchada Io)
ういーす. ネビュ (Uīsu. Nebyu)
ラスレイでも背景 (Rasurei demo haikei)
やってるから見て (Yatterukara mite)
ね. 自信作だゾ. (Ne. Jishin-saku dazo.)


グラフィック (Gurafikku)
ひであき (Hideaki)
ゲームばかりやっ (Gēmu bakari ya)
てるとバカになっ (Teru to baka ni na)
ちゃうぞ! (Chauzo!)
勉強しれっ! (Benkyō shire!)


グラフィック (Gurafikku)
ぴろぴろ (Piropiro)
K・ぴょん吉 (K. Pyonkichi)
ちゃあみい・けん (Chāmī. Ken)
ちゃんにヨロシク! (Chan ni yoroshiku!)


サウンド (Saundo)
すとろんぐよしえ (Sutorongu Yoshie)
静電気をどうにか (Seidenki wo dōnika)
してちょうだいっ (Shite chōdai)


SPECIAL THANKS!
遊びこんだあなた! (Asobi konda anata!)
VS開発部スタッフ (VS kaihatsubu sutaffu)
歴代ナムコゲーム (Rekidai Namuko gēmu)


YOU'VE DONE IT!
さあ! ベーマガと (Sā! Bēmaga to)
ゲーメストに、 (Gēmesuto ni,)
ハイスコア申請だ! (Haisukoa shinseida!)


© 1993 NAMCO
ALL RIGHTS
RESERVED


TK Ending 9.png

After the credits have finished, Pitt will press the button on a camera (which is mounted on a tripod), and run off the right side of the screen; the camera will then take a photograph of the game's cast (and the Timbot is hovering in mid-air, the Moonil is on the rebuilt Naka-G1, the first Poppy Knight is non-armoured, the Pachick is raising his hard hat and Maō has his back to the camera) and fade to sepia as the text "The End" is written on the screen. The game will then go into "high-score" mode - and your combined score will most likely be the highest one on the cabinet to date, so you should enter your initials (three characters) at the top of the table with pride. However, if you were playing the game alone you can enter up to six letters; but as in Cosmo Gang: The Puzzle and Emeraldia, the game forbids the name "AAAAAA" on its high-score table, and if you try to enter it it will be changed to one of the following references to earlier Namco games (and even more have been added, since the releases of both of those games in 1992 and earlier in 1993):

8 HOURS (Coca-Cola Suzuka 8 Hours, Arcade, 1992)
8HOURS 2 (Suzuka 8 Hours 2, Arcade, 1993)
A.COMBAT (Air Combat, Arcade, 1992)
ADV OF W (Valkyrie no Bōken, NES, 1986)
ASLTPLUS (Assault Plus, Arcade, 1988)
ASSAULT, ASSALT (Assault, Arcade, 1988)
BABEL (Babel no Tō, NES, 1986)
BAKUTOTS (Bakutotsu Kijūtei, Arcade, 1988)
BARADUKE (Baraduke, Arcade, 1985)
BERABOW (Chōzetsurinjin Berabōman, Arcade, 1988)
B.FORCE (Burning Force, Arcade, 1989)
BLASTOFF (Blast Off, Arcade, 1989)
BLAZER (Blazer, Arcade, 1987)
BOMB BEE, BOMBEE (Bomb Bee, Arcade, 1979)
BSCNIAN (Bosconian, Arcade, 1981)
BTL.CITY (Battle City, NES, 1985)
BTROUBLE (Bubble Trouble: Golly! Ghost! 2, Arcade, 1992)
CGPUZZLE (Cosmo Gang: The Puzzle, Arcade, 1992)
CG.VIDEO (Cosmo Gang: The Video, Arcade, 1991)
CUTIE Q (Cutie Q, Arcade, 1979)
CYBER S. (Cyber Sled, Arcade, 1993)
D.BUSTER, D.BUST (Dragon Buster, Arcade, 1984)
D.E.LINK, D.EYES (Driver's Eyes, Arcade, 1990)
DIGDUG (Dig Dug, Arcade, 1982)
DIGDUG 2 (Dig Dug II, Arcade, 1985)
DIRTFOX (Dirt Fox, Arcade, 1989)
DNGRSEED (Dangerous Seed, Arcade, 1989)
D.SABER (Dragon Saber, Arcade, 1990)
D.SPIRIT, D.SPRT (Dragon Spirit, Arcade, 1987)
EMERALD (Emeraldia, Arcade, 1993)
EXVANIA (Exvania, Arcade, 1992)
F/A (F/A, Arcade, 1992)
FACE OFF (Face Off, Arcade, 1988)
FINALLAP (Final Lap, Arcade, 1987)
FNL.LAP2 (Final Lap 2, Arcade, 1990)
FNL.LAP3 (Final Lap 3, Arcade, 1992)
FOURTRAX (Four Trax, Arcade, 1989)
FSTADIUM (Pro Yakyū Family Stadium, NES, 1986)
FST.HOUR (Finest Hour, Arcade, 1989)
F.TENNIS (Family Tennis, NES, 1987)
GAL.3, DRAGOON (Galaxian³: Project Dragoon, Arcade, 1990)
GALAGA (Galaga, Arcade, 1981)
GALAGA88, GAL.88 (Galaga '88, Arcade, 1987)
GALAXIAN, GALXAN (Galaxian, Arcade, 1979)
GAPLUS (Gaplus, Arcade, 1984)
GEE BEE, GEEBEE (Gee Bee, Arcade, 1978)
GEKITOU (Super World Stadium '92 Gekitōban, Arcade, 1992)
GENPEI.T, GENPEI (Genpei Tōma Den, Arcade, 1986)
GREAT S. (Great Sluggers, Arcade, 1993)
GROBDA (Grobda, Arcade, 1984)
GY!GHOST (Golly! Ghost!, Arcade, 1990)
HP.MAPPY (Hopping Mappy, Arcade, 1986)
KAITEI.T (Kaitei Takara Sagashi, Arcade, 1980)
K.HEADS, KNUCKLE (Knuckle Heads, Arcade, 1992)
KING&BAL, K&BALN (King & Balloon, Arcade, 1980)
KYUKAI.D (Kyūkai Dōchūki, Arcade, 1990)
LGD OF W (Valkyrie no Densetsu, Arcade, 1989)
LIBBLE.R, LIBBLE (Libble Rabble, Arcade, 1983)
LUCKY&WD (Lucky & Wild, Arcade, 1992)
MAPPY, MAPPY! (Mappy, Arcade, 1983)
MARVEL.L, MARVEL (Marvel Land, Arcade, 1989)
MCN.MAZE (Märchen Maze, Arcade, 1988)
MOTOS (Motos, Arcade, 1985)
MR.NINJA (Keigumo Kinin Gaiden Mirai Ninja, Arcade, 1988)
MTL.HAWK (Metal Hawk, Arcade, 1988)
MTR.CROSS, M.CROS (Metro-Cross, Arcade, 1985)
NABALON, NAVALON (Navalone, Arcade, 1980)
NEW RLYX, N.RLYX (New Rally-X, Arcade, 1981)
NUMAN A. (Numan Athletics, Arcade, 1993)
ORDYNE (Ordyne, Arcade, 1988)
PACLAND, PACLND (Pac-Land, Arcade, 1984)
PACMAN, PUCKMAN (Pac-Man, Arcade, 1980)
PACMANIA, PMANIA (Pac-Mania, Arcade, 1987)
PAC&PAL (Pac & Pal, Arcade, 1983)
P.DAIMYO, PISTOL, PISTOL.D (Pistol Daimyo no Bōken, Arcade, 1990)
PHANTOMS (Phantomars, Arcade, 1992)
PHELIOS, PHLIOS (Phelios, Arcade, 1988)
PHOZON (Phozon, Arcade, 1983)
POLE P.2 (Pole Position II, Arcade, 1983)
POLE POS (Pole Position, Arcade, 1982)
QSTR S.E, QUESTER (Quester, Arcade, 1987)
QUEST KI (Ki no Bōken, NES, 1988)
QUIZ MAQ (Bakuretsu Quiz Ma-Q Dai-Bōken, Arcade, 1992)
QUIZTOU (Net-tō! Geki-tō! Quiz-tō!!, Arcade, 1993)
RALLY-X, RALLYX (Rally-X, Arcade, 1980)
R.ISHTAR (The Return of Ishtar, Arcade, 1986)
RIDGE R. (Ridge Racer, Arcade, 1993)
ROMPERS (Rompers, Arcade, 1989)
R.THNDR2 (Rolling Thunder 2, Arcade, 1990)
RTHUNDER (Rolling Thunder, Arcade, 1986)
SCHINESE (Super Chinese, NES, 1986)
SIMDRIVE (Eunos Roadster Driving Simulator, Arcade, 1989)
SKYKID (Sky Kid, Arcade, 1985)
SKYKIDDX (Sky Kid Deluxe, Arcade, 1986)
S.LUSTER (Star Luster, NES, 1986)
SOLVALOU (Solvalou, Arcade, 1991)
S.O.S. (SOS, Arcade, 1980)
SOUKOBAN (Soukoban Deluxe, Arcade, 1990)
SPLATTER (Splatterhouse, Arcade, 1988)
ST.BLADE (Starblade, Arcade, 1991)
STEELGN2 (Steel Gunner 2, Arcade, 1991)
STEELGUN (Steel Gunner, Arcade, 1990)
SW.COURT (Super World Court, Arcade, 1992)
S.W.S.92 (Super World Stadium '92, Arcade, 1992)
S.W.STDM (Super World Stadium, Arcade, 1991)
SXEVIOUS (Super Xevious, Arcade, 1984)
T.CEPTOR (Thunder Ceptor, Arcade, 1986)
TCEPTOR2 (3-D Thunder Ceptor II, Arcade, 1986)
T.DRUAGA, DRUAGA (The Tower of Druaga, Arcade, 1984)
TNK BTLN (Tank Battalion, Arcade, 1980)
TNKFORCE (Tank Force, Arcade, 1991)
TOYPOP (Toy Pop, Arcade, 1986)
WARPWARP (Warp & Warp, Arcade, 1981)
WD.COURT (Pro Tennis World Court, Arcade, 1988)
WNG.RUN (Winning Run, Arcade, 1988)
WONDERMM, W.MOMO (Wonder Momo, Arcade, 1986)
W.RUN 91 (Winning Run '91, Arcade, 1991)
W.STDM89 (World Stadium '89 Kaimakuban, Arcade, 1989)
W.STDM90 (World Stadium '90, Arcade, 1990)
W.SUZUKA (Winning Run Suzuka GP, Arcade, 1989)
X-DAY (X-Day, Arcade, 1993)
XEVIGAMP (Super Xevious: Ganpu no Nazo, NES, 1986)
XEVIOUS, XEVIUS (Xevious, Arcade, 1982)
YOUKAI.D (Yōkai Dōchūki, Arcade, 1987)

Once you have entered your initials, the text "GAME OVER" shall appear on the screen and the ranking of your chosen mode's high-score table (singles or doubles) shall then scroll up the screen; for every perfect area (all eight large Bonus Targets collected in every stage of one world), there shall be one apple below your (combined if you were playing in doubles mode) score (up to a maximum of eight). Afterwards, the game will go back into attract mode.