Elements[edit]
Allies and enemies can have one of five elemental type and weakness.
- Fire (F)
- Effective against Wind
- Wind (W)
- Effective against Steel
- Steel (St)
- Effective against Spirit
- Spirit (Sp)
- Effective against Fire
- Shadow (Sh)
- Effective against Shadow, enemies deal greater damage against other elements
Kill Bonuses[edit]
If you meet certain requirements when killing an enemy, you will receive a kill bonus. Each type gives a +10% gem drop rate and rare item drop rate.
Name | Requirement |
---|---|
Element Kill | Defeat enemy with its elemental weakness |
Fatal Kill | Finish off enemy by dealing more than half its HP |
Chain Kill | Defeat 2 or more enemies simultaneously |
Aerial Kill | Defeat enemy with aerial attack, aerial power attack, or flying skill |
EX Kill | Defeat enemy with EX skill |
Status Ailments[edit]
Name | Status | Duration |
---|---|---|
Poison | Continuous small damage | Long |
Burn | Continuous mid damage | Short |
Freeze | Immobilized | Short |
Burden | Movement speed + jump strength down | Average |
Paralysis | Cannot attack/perform skill | Short |
Blind | 50:50 attack will miss, 50:50 enemy critical hits | Average |
Breakable Objects[edit]
There are containers that can be broken to obtain orbs and items. When you defeat an S-tier Greed, a gift cube may appear. You can smash it to obtain rare materials.
Relics[edit]
Relics function as save points inside dungeons where you can change the party, shop, and power up skills and grid. Yellow relics restore HP while green ones do not.
Cooking[edit]
You can cook food if you have learned the recipe and have the required ingredients. There are four different items that can be received from each recipe.
- Sp: Original Dish
- R: Successful
- A: Non-Food
- F: Failed
Each character has a different success rate for each recipe and is represented by a face icon.
- Signature: High for Original Dish
- Specialty: High
- Average: Mid
- Difficult: Mid for Non-Food