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The final level in the most unlikely of places: Roswell, New Mexico. In the heart of a military base, there are winding quarter pipes and metallic half pipes for vert skaters to enjoy while street skaters can grind along lengthy ledges and long-ass rails. Try not to disturb the alien under surveillance or his UFO resting in storage.

Strategy[edit]

"Help..."

This final competition will allow maybe one bail at best to let a skater get in first place as well as a score around the 50,000 mark. By now, it's imperative to have full stats and the special moves fully memorized. Start by going down the rolling and angling your skater toward the half pipe. Launch upward with nollies and grab moves to build up a good score and fill that special meter. Once it's full, perform some special moves with nollies for a x2 multiplier to go with those points.

For vert skaters, it's best to stick with the half pipe that covers one half of the map as well as the storage room that has a nice, small pool to do air tricks. Variety is key for a good score, so use as many tricks as possible. For street skaters, grinding along the lips of the quarter pipes as well as using the rails at the right side of the map will be rewarding enough. The ET Grind in particular will build up an impressive multiplier, especially if some kickflips and heelflips are performed between grinds.

Gaps[edit]

  • Bhouse Rail: At the left side from the skater's starting point, there is a rail that has a high middle and two low ends. Grind the entire rail, but don't forget to jump before the high middle.
  • Channel Gap: At one corner of the map, there is a secret room where they store some alien stuff and a pool. Use the pool to air over the exit. You can also get this by airing over the entrance of the secret room from the metal half pipe to the wooden winding pipe.
  • Deck Gap: Launch off one of the two kickers that rest on the deck and and land on the ground.
  • Deck Grind: Launch off one of the two kickers that rest on the deck and land with a grind on the rail resting on the ground.
  • EB Emerson Gap: On the deck there is a lone quarter pipe that faces the Bhouse Rail. Launch forward from that pipe toward the rail and grind it.
    The Low Tech Gap.
  • ET Grind: There is a forbidden room where an alien is being operated mercilessly. Ignore that alien and grind the set of rails outside the doors for this gap.
  • High Tech Gap: Ollie over the entire upper deck that's in the middle of the level. It's between two half pipes and requires an incredible amount of speed, even at full stats.
  • Low Tech Gap: Ollie over the entire lower deck that's in the middle of the level. It's between two large ramps with chevron arrows painted on them.
  • Pool Grind: At the secret pool room, grind the entire lip of the pool from one end to the other.
  • Roll in Channel Gap: The skater starts at the top of the rolling. Turn to the right and get some speed at the metal half pipe first. Then angle the skater toward the right and air over the entire channel and land back on the quarter pipe at the other side.