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Gaps (sometimes called transfers) are special landmarks where skating at a certain spot or object will earn you extra points. A lot of levels have ramps, rails, funboxes, ledges, and even walls that potentially have gaps to find. If a gap is found, the name of the gap will show up in blue text in your combo list along with a camera click sound. However, your skater has to not bail for the gap to count as found. Locating all gaps in the levels (except for Rooftops) will unlock Mindy.

Gaps[edit]

Air Gaps[edit]

  • Wingtip Hangtime: Ollie over the broken plane using the wing, the ramp, or the stairs.
  • 412 Hangtime: Ollie from one ramp to the other in the chopper room.
  • Halfpipe Hangtime: Ollie over the halfpipe with the ramps.
  • Air Over the Door: In the chopper room, launch from one quarterpipe to the other while passing over the small wooden quarterpipe that's near the secret wind tunnel entrance.
  • Chopper Hop: Launch over the wall that divides the two rooms of the hangar.
  • Rollin Gap: Air over the space where your skater enters the level from one quarterpipe to the other.
  • Flyin' High: In the wind tunnel room, launch from one quarterpipe to the other over the entrance.

Grind Gaps[edit]

  • Rail-Guided Missile: In the main room, grind the long triangle kicker and then jump to the wall dividing the hangar and grind that. This gap also works in reverse: grind the wall, ollie, and then grind the kicker.
  • Raildrop: There are rails above the quarterpipes hugging the walls of the hangar. Air off the ramp, grind one of these rails, drop down and grind the edge of the quarterpipe.
  • Bug Light Hopper: Ollie from the long, black kicker, going over the low wall that divides the rooms, and land in a grind on the wooden quarterpipe's lip. This can also be done in reverse.
  • Halfpipe Grind: Grind one of the curved rails over the halfpipe.
  • Props To Ya: There is a mounted propellor on the wall at the end of the halfpipe. Grind it to get this gap and open the wind tunnel.
  • 412 Grind: Grind the chopper's propeller until you reach the end.
  • Kamikaze Drop: Grind the high rail at the room with the chopper and drop all the way down to grind the lip of the long quarterpipe.
  • Instrument Landing
    No Fly Zone: Grind the high rail at the room with the chopper and ollie at the very end toward another high rail in the other room, grinding that as well. This will require a lot of air and speed to pull off.

Manual Gaps[edit]

  • Instrument Landing: After performing the Wingtip Hangtime gap (launch your skater from the broken plane), land in a manual.

Lip Gaps[edit]

  • High Steppin'
    One Halfpipe Lip: Lip the halfpipe closer to the skater's starting point.
  • The Other Halfpipe Lip: Lip the halfpipe farther from the skater's starting point.
  • High Steppin': There are rails above the quarterpipes hugging the walls of the hangar. Lip the rails for this gap.
  • Upwind Lip: In the wind tunnel, do a lip trick on the short quarterpipe far from the fan.
  • Downwind Lip: In the wind tunnel, do a lip trick on the short quarterpipe close to the fan.
  • Windtunnel Back Wall: In the wind tunnel, do a lip on the long quarterpipe.

Line Gaps[edit]

  • HP 2 Chopper Line: Go to the halfpipe's ramps and air over it, landing in a manual toward the large quarterpipe. Jump to the quarterpipe and grind the lip to the chopper room. Jump off the QP into another manual and go to the ramp near the chopper. Ollie off the ramp and grind the chopper's blades for this line.

Other Gaps[edit]

  • Blown Away: In the wind tunnel, wallride the giant fans from one end to the other. You'll need a good amount of speed for this one.

School II[edit]

Air Gaps[edit]

  • TC'S Roof Gap: In the Gonz Rail area, there are two short buildings with ramps leading up to their rooftops. Jump off the ramp to one of the buildings and then ollie from one roof to the other.
  • Leap Of Faith!!!
    Table Transfer: In front of the gym entrance are two lunch tables, both propped up by dumpsters. Grind or air from one table to the other.
  • Leap of Faith: At the starting point, head toward the Nightmare Rail, but don't grind the rail. Instead, ollie over the fencing to the left of the rail and land on the ground without bailing. Remember to hit the ollie button just before you land if you see the Big Drop warning.
  • Huge Transfer: At the Gonz Rail area, there are two small quarterpipes resting against the wall of the gymnasium. With lots of speed, transfer from one to the other.
  • 2 Da Roof: At the stage area, use the quarterpipe resting the middle to get some speed. Go forward and you should see a ramp made out of planks. Air off that ramp and land on the roof ahead.
  • Kicked Out Gap: From the start, go past the arch extension and hop over the rail to another flat area. Line the skater up and boneless off the ramp at the end to the next roof where a pirate flag is placed.
  • Kickin' It: On the roof blocked by the chain-link fence, jump from one ramp to the other.
  • Getting Places: After the Kickin' It gap, skate across the roof and make a left turn toward a ramp. Ollie off it and land at another ramp across.
  • Suicidal Roof Gap: After completing the Drop Out Roof Gap and Crazy Roof Gap, you should be on another roof with a large air duct on top. West of the building is one of the short buildings for TC's Roof Gap. Ollie from the air duct roof to TC's roof. A Boneless is highly recommended.
  • Ditchin' Class: Getting this gap requires jumping over the chain-link fence at the starting area. You can do this by using the ramps at one side or the planter's slope at the other side.
  • Class Dismissed: At the bottom of the stairs that has the Nightmare Rail, there are two quarterpipes on each side. Air from one QP, go over the stairs and ramp, and land in the other QP. You'll need lots of speed, air, and hangtime to make it.

Grind Gaps[edit]

  • 3 Bench Grind: At the stage area, there's a set of three flat ledges. Grind all three in a combo.
  • Bendy's Curb
    Stage Rail 2 Rail: At the stage area, there are rails resting in the middle. Grind one rail and ollie over to the other rail. Use the quarterpipe if you need some extra speed.
  • Bendy's Curb: At the Gonz Rail area, there's a curbed ledge that has a dumpster on top of it. Grind the entire ledge.
  • Gym Rail 2 Rail: At the gym's entrance, there are two rails with some space between them. Grind one, ollie, and grind the other.
  • Roll Call! Gonz Rail: Past TC's Roof, there is a long rail with two short stairsets. You can either ollie up the stairs or use the small kicker to grind the rail down to the bottom.
  • Roll Call! Nightmare Rail: At the start, past the large planter, there is a large rail to the left of some stairs. Grind the entire rail to the bottom.
  • Roll Call! Open Sez TC: On one of buildings of TC's Roof Gap, there is a small rail. Grind that rail to get the gap and open the gym's doors to access the secret pool area.
  • Planter 2 Stairs: At the start, grind the planter's edge and ollie at the very end. Land on the stair's railing and grind down it. You may need a high ollie stat for this one.
  • Curb 2 Planter: At Bendy's Curb, grind the curb starting from the end closest to the Gonz Rail and hop off to the planter, grinding that as well.
  • Planter 2 Bench: While grinding the planter that's near Bendy's curb, hop off the very end and grind the bench.
  • Overhang Roof Stomp: At the gymnasium entrance, air off the concrete ramp toward the overhang and grind it.

Manual Gaps[edit]

  • Bendy's Flat: At the Gonz Rail area, there's a curved concrete ledge. Manual from one end to the other.
  • 2 Wheelin' TC's: At TC's roof, when you ollie off the ramp to land on a roof, immediately manual. Ollie to the other roof and do a manual there as well. This has to be done in one combo.

Lip Gaps[edit]

  • Arch Extension: At the start, go to the left to find a school entrance with a quarterpipe placed right by it. Air off the pipe and lip the top of the entrance for the gap.
  • Starting Blocks Extension: In the gym's pool, lip the starting blocks.
  • Lil' Guppy Extension: In the gym's pool, lip the lowest diving board.
  • Mid Squid Extension: In the gym's pool, lip the middle diving board.
  • High Dive Extension: In the gym's pool, lip the highest diving board.

Line Gaps[edit]

  • Planter 2 TC's Line: From the starting point, grind the planter. At the very end, ollie and grind the stair rail. At the bottom, ollie toward the lunch table and grind that. Transfer to the other picnic table with another grind and get off the table with a manual. Keep the manual going until you see a small planter. Air off the planter to your right and land on one of the buildings that make up TC's Roof.
  • Steep Rail Line: From the starting point, take a right and grind the rail that leads down to the stage area. Jump off and grind the planter when you reach the bottom. At the end of the planter, land in a manual and turn left toward the three benches. Grind all three benches in succession. At the end, do another manual and take another left around the building toward the bench against it.

Other Gaps[edit]

  • Rock the Bells!: Wallride any of the five bells located in the level.

Marseille[edit]

Air Gaps[edit]

  • Over the Lil' 3: From the starting point, there should be a set of stairs with four steps and a rail. Ollie over it from top to bottom.
  • Up The Lil' 3: From the starting point, there should be a set of stairs with four steps and a rail. Ollie over it from bottom to top.
  • Up!: In the pool, there is a very narrow portion of the QP across the dumpster used for the Stanky Extension gap. Use a ramp to get some air, head toward the narrow QP while staying as straight as you can, and air up.
  • Up!!
    Up!!: This gap is the same as "Up!" only it's higher. Make sure to get some speed and Boneless for extra height.
  • And Away!!!: This gap is the same as "Up!" and "Up!!" but even higher than both of them. You'll need a lot of speed and high air and hangtime stats for this.
  • Humptey Humps: Air from one of the humps in one of the bowls to the large hump under the crossbar or vice versa. Like the previous gap, you'll need a lot of speed and a perfectly timed ollie for this.
  • Big Mouth: In the pool, transfer from one side of the QP near the banner, air over the entire space that leads to the bowls, and come back down at the other side. In the GBA version, you can also do this by grinding the lip of the QP, jumping over the gap, and grinding the other QP.
  • Box 2 Box Action: At the start, go slightly to the left to find two funboxes against a wall. You need to jump from one flat top to the other. Using the slopes of the funboxes will not count.
  • Dumpster Pop: Ollie over the long side of a dumpster.
  • Shorty Dumpster Pop: Ollie over the short side of a dumpster.
  • 2 the Box: Near the Lil' 3 is a curved rail with one end facing a tiny funbox. Grind the rail and ollie toward the funbox. Your skater has to land on the middle of it.
  • Over the Crossbar: You should see a large crossbar in the level with lots of triangular flags hanging from it. From the starting point, go into the pool, under the banner, and get some speed in the left bowl. Then, face the right side of the crossbar while aiming toward a part of the bowl, ollie before the edge of the bowl, and you should air over the crossbar.
  • Big Ol' Stanky Gap: Get into the pool area to get some speed, then face the rectangular bowl that's near the two dumpsters. Air out of the pool and over the dumpsters.

Grind Gaps[edit]

  • Rail 2 Rail: There is a wooden quarterpipe between two ramps with rails on them. Grind one of those rails and ollie to the other.
  • Rail X-Ing: Grind the ledge near the Lil' 3 and air over the stairs, grinding the ledge on the other side.
  • Rail 2 Ledge: Near the Lil' 3 is a curved rail and a funbox. Grind the rail at the end near the funbox, hop at the end, and grind the ledge in front of you.
  • Ledge 2 Rail: Same as "Rail 2 Ledge", except you're grinding the ledge and jumping toward the curved rail.
  • Around We Go: Near the Lil' 3 is a curved rail and a funbox. Grind the entire curved rail.
  • Ledge 2 Dirt: Near the curved rail is a ledge. Grind the ledge and ollie toward the dirt-covered planter for another grind.
  • Dirt 2 Ledge: Same as "Ledge 2 Dirt", except you're grinding the planter and jumping toward the ledge.
  • Dumpster Stomp
    Dumpster Stomp: Go to the giant wooden wall with the two funboxes, air off one of the funboxes, wallride, and grind the top of the wall. Keep going until your skater suddenly turns toward the long dumpster below and grind it.
  • Dumpster Flank: From the start, turn a bit to the right and head down to find a curved rail. Start from the end near the two dumpsters and grind it. Jump at the very end toward the lone dumpster and grind the edge of it. You'll need some good speed for this.
  • Rail 2 Dirt: Grind the rail adjacent to the planter and then jump to the planter for another grind.
  • Dirt 2 Rail: Like "Rail 2 Dirt", only you grind the planter first and then jump to the rail.
  • Crossbar Stomp: You should see a large crossbar in the level with lots of triangular flags hanging from it. Using any part of the pool, air out of the bowl with a well-timed ollie and grind the crossbar. It will take a few tries as it's easy to under or overshoot it.

Lip Gaps[edit]

  • U.U.A. Extension: Lip trick the thin quarterpipe that's used for the "Up!" gap.
  • Stanky Extension: Past the banner is a huge bowl with a dumpster at the edge. Do a lip on the dumpster.

Line Gaps[edit]

  • La Marseillaise: Start by jumping off the left funbox against the wall and wallride to the top of the wall. Grind the top to the edge and your skater should be angled toward the dumpster below. Grind that and land in a manual toward a curved rail near the bowls. Grind the rail, jump off to perform another manual, and grind the second rail near the bowls. Then jump off again and manual toward the last rail near the bowls and finally manual one more time when you reach the end.
  • Bonapark: For this line, follow the La Marseillaise line until you reach the second rail near the bowls. After grinding that rail, ollie off it and grind the lip of the bowl. When the dumpster is in view, jump off the bowl and manual toward the planter. Grind the planter's edge until you see the ledge, then jump off and grind that. Afterward, jump off the ledge and grind the curved rail ahead. Finally, jump off the end of the rail and land on the small funbox ahead.

Warehouse[edit]

Air Gaps[edit]

  • Old School!! Kicker Gap: Go down the rollin past the oil spill to find two kickers. Air from one to the other.
  • Old School!! Channel Gap: The rollins have quarterpipes right by them. Air from one QP, over a rollin, and land on another.
  • Taxi Gap: While in the halfpipe, air out toward the taxi funbox and try to go over it.
  • Taxi 2 Ledge: Use the taxi funbox to air over it and land on the ledge with the short rail.
  • Old School!! Transfer: There's a piece of the quarterpipe sticking out in a curved shape. Go to that piece, hold up, and air over it.
  • Over the Pipe: Using the ramps against the halfpipe, air over the entire thing.

Grind Gaps[edit]

  • Big Rail
    Holy %?$!: Grind the entire lip of the long quarterpipe. You'll need good speed and rail balance.
  • Bodega Grind: Starting at the left or right side, grind the lip of the quarterpipes that are by the rollins from one end to the other.
  • Big Rail: The middle of the level has a big rail with a slight kink. Grind the entire thing.
  • Transition Grind Remix: Using the ramps near the halfpipe, ollie over the halfpipe and land on the small rail on top of the ledge. You can also get this by airing out of the halfpipe toward the rail.
  • High Rail: Grind the entire length of the high rail above the long quarterpipe.
  • Monster Grind: Grind the high rail above the long quarterpipe, drop down to grind the lip of the long QP, and keep it up until you reach the halfpipe.

Manual Gaps[edit]

  • Truck Dipping: Manual over the longest part of the oil patch. It's highly recommended to ollie into the oil patch to delay the slowdown.

Lip Gaps[edit]

  • Da Other Rail Stall
    Da One Rail Stall: At the long quarterpipe near the taxi, there are two rails high above. Lip the lower one.
  • Da Other Rail Stall: At the long quarterpipe near the taxi, there are two rails high above. Lip the higher one.

NY City[edit]

Air Gaps[edit]

  • Kick It: From the starting point, skate ahead to find two kickers on the road. Jump from one to the other.
  • Cool Breeze Gap: In the park, you'll find a bridge with a piece broken off. Jump over the gap left behind.
  • Blue Cow: Use the statue's base to jump over the cow from the northeast side to the southwest side or vice versa.
  • Goin' Downtown
    Pouncer Was Here: At the park's statue area, there is a huge brick quarterpipe. Get up speed and air up the quarterpipe. You'll need a high air stat for this one.
  • Moo Cow: Use the statue's base to jump over the cow from the northwest side to the southeast side or vice versa.
  • Goin' Downtown: At the intersection, go south and you should find a quarterpipe against the south boundary of the level. Air off the QP to the left and land on any of the QPs way below.
  • Ho-Hum: Across the north entrance of the park are two gray quarterpipes with some space between them on the sidewalk. Air from one to the other.

Grind Gaps[edit]

  • Cool Breeze Grind In the park, you'll find a bridge with a piece broken off. One side of the bridge has an intact railing you can grind.
  • Bench Hoppin': On the sidewalks surrounding Joey's Sculpture, there are benches. Grind one and hop to the other. You can also get this by grinding one of the blue benches in the park, then hopping to the left toward another blue bench right by the big rock.
  • Joey's Sculpture: From the starting point, cross the street to the sidewalk and you'll see a giant triangular statue. Grind it from top to bottom.
  • Park Entrance Gap: Grind the brick wall surrounding Riverside Park and hop over any of the entrances before grinding the wall again.
  • Plank Gap: Grind the brick wall surrounding Riverside Park and ollie over the entrance that has the wooden plank right by it.
  • Barhoppin': From the starting point, cross the road and skate on the sidewalk until you see a slope with a rail in the middle. Grind down this rail and hop to one of the diagonal rails below.
  • Steer Clear: Use the statue's base to jump on the cow's spine and grind it. It may take a few tries as it's easy to overshoot it.
  • To The Pipe: Go to the road intersection and take a left until you see two kickers on the sidewalk. Facing south, use one of the kickers to wallride up to a pipe and grind it.
  • Parking Violation
    Don't Wet Your Pants: In the park, you'll find a rail protecting you from falling into the water and blue benches nearby. Grind a bench, then ollie toward the railing and grind that as well.
  • Rail 2 Bricks: In the park, there is a diagonal rail near a blue bench. Grind that rail and ollie to the brick wall for another grind.
  • Erutplucs Syeoj: From the starting point, cross the street to the sidewalk and you'll see a giant triangular statue. Go down to the bottom area and grind the pole holding up the statue, then ollie to grind the top of the statue to the very tip.
  • Parking Violation: From the starting point, cross the street to the sidewalk and grind the curb. You have to ollie over each parking meter as you grind to get this gap.
  • Yank Deez: After doing To The Pipe, wallride after reaching the end of the pipe and ollie to the billboard, landing in a grind.

Manual Gaps[edit]

  • Bridge Interrupted: Manual the bridge in Riverside Park. You'll have to jump over the hole and manual again when you land for this to count.
  • Walk the Plank: Manual the wooden plank that's near the north entrance of Riverside Park.

Lip Gaps[edit]

  • Phat Lip: Lip trick the giant brick quarterpipe near the blue cow.

Line Gaps[edit]

  • Walk in the Park: From the starting point, immediately wallride up the wall to the left of you and grind the top. Keep going all the way around until you reach the plank. There, you jump off to the left and grind the blue rail. After that, jump off the rail and grind the blue bench, then again for the railing near the water, and again for another blue bench.
  • Manhattan Sky Line: Get to the three-way intersection at the east part of the map and turn to the left to find two kickers. Facing south, use one of the kickers to wallride up to a pipe and grind it. When you reach the end, wallride again and ollie to a giant billboard that reads "Where's Rio?" Grind the top of that and ollie off the end, grinding the fire escape. Be careful of the big drop warning once you get off the fire escape and you'll have this line cleared.

Skatestreet[edit]

Air Gaps[edit]

  • High Sticker
    Halfpipe to Bowl: Air out from the halfpipe into the Bullet Bowl.
  • Bowl to Halfpipe: Air out from the Bullet Bowl into the halfpipe.
  • High Sticker: At the southeast corner of the skate park, right by the bowl, there is a huge wooden quarterpipe by a wall with stickers on it. Air up as high as you can with this QP.
  • Gimme Gap Redux: At the short quarterpipes, you'll find an equally short halfpipe behind them. Launch from the short QP to the short HP. The inverse works as well.
  • Stairset: At the halfpipe, you will see a stairset with two soda machines against it. Ollie over the entire set.
  • Hexbox Gap: There's an octagonal funbox in the middle of Skatestreet that's easy to find. While you're barely on the box, ollie over the flat part and land at the end.
  • Over the Deck: At the start, after you come down the rollin, you should see three wooden ledges that look like a wide set of stairs. At the side of this setup are some ramps. Use one and air over the entire deck.
  • One Ez Gap: Right by the mini halfpipe is a mini quarterpipe with a small rail in the middle. Air up the quarterpipe, go over the rail, and land at the other side.
  • Another Ez Gap: In the mini halfpipe, there's a mini rollin. Use the halfpipe to air over the rollin.
  • Goin' In Deep: There's two quarterpipes right by High Sticker. Launch from the right QP to your skater's left and land in High Sticker.
  • Short and Sweet: There's two quarterpipes right by High Sticker. Air from one to the other.
  • Corner Cut (100 points): Between the Wave Quarterpipe and the wooden wall is a huge pyramid. Go to the side near the wooden wall and you should see a more elevated ramp. Angle yourself to the left and jump off the ramp, landing on the pyramid's wide part.
  • High Jumper: At the start, get down from the rollin and turn around to find a small ramp in front of the halfpipe. Air out of that ramp and over the D-shaped rail, then land on the halfpipe.

Grind Gaps[edit]

  • Circle the Pool: At the Bullet Bowl, grind the entire rim.
  • Surfin' USA: You get this gap by grinding the Big Wave Quarterpipe's big hump. You'll need some speed to handle the bump's incline.
  • Wave Wall Minigap: Get to the Big Wave Quarterpipe and grind to the right. At the end of the QP, jump off and grind the lip of the quarterpipe below you.
  • Rail to Rail: Right by the Bullet Bowl is a small funbox with a rail in the middle and another rail parallel to it. Grind the rail, ollie to the other rail, and grind that.
  • Get Around: From the start, skate ahead and go up a ramp to find a wooden curved path. Grind the entire edge of it.
  • Short Rail Stomp: At the halfpipe's stairset, grind down the rail, then jump to the left quickly and grind the brown rail below.
  • Hard Angle At the Bullet Bowl, you'll find a single short rail. Grind that rail, ollie off the end, and grind on another rail perpendicular to it.
  • HP to Rail: In the halfpipe, face the side near the bowl and angle yourself to the left edge. Air to the left as far as you can and land in a grind on the funbox.
  • Kicker to Rail: At the Sodee Pop area, there's a triangular kicker and a brown rail. Launch off the kicker toward the rail and grind it.
  • Big Air Rail Grind: The halfpipe has a D-shaped rail hanging from its edge. Grind the lip of the HP toward the rail to grind the entire rail.

Manual Gaps[edit]

  • Humper
    Funbox Wheelie: There's an octagonal funbox in the middle of Skatestreet that's easy to find. Manual the funbox.
  • Humper: Between the High Sticker and the Wave Quarterpipe, there's a high hill with a small hump on top. Manual the small hump to earn this gap.

Lip Gaps[edit]

  • Bowl Lip: Lip any part of the Bullet Bowl.
  • Halfpipe Lip: Lip any part of the halfpipe.
  • Ride the Wave: Lip any part of the Big Wave Quarterpipe.
  • Mr. Small Lips: At the northwest, there's a small halfpipe. Lip either side of it.

Line Gaps[edit]

  • Wave to Deep Halfpipe: Head to the Wave Quarterpipe and grind it from left to right. Drop down and grind the lip of the quarterpipe below. Ollie just before reaching the end and wallride. Jump to the rail and grind it to the end. Drop off the rail and manual to the quarterpipe adjacent to the High Sticker. Launch off the quarterpipe to the right and you got this line.
  • Twin Rails to Halfpipe: Right by the Bullet Bowl is a small funbox with a rail in the middle and another rail parallel to it. Grind one rail and hop to the other. Drop off the other rail and manual. Turn left toward another funbox with a rail on it and grind that. Drop off and land in another manual until you reach the small quarterpipe. Grind that toward the Sodee Pop area and then ollie to the left toward the brown rail. Grind the rail, manual to the final quarterpipe against the wall and air off it.

Rooftops[edit]

Air Gaps[edit]

  • Roof to Roof: Launch from one roof to the other.
  • Top of the World: On the other roof, there is a small quarterpipe at the corner. Air up from it to get this gap.
  • Schmock Gap: On the starting roof, there are two quarterpipes with some space between them. Go from one to the other.

Grind Gaps[edit]

  • Live Wire: On the other roof, there is a small wire that leads from the curved quarterpipe to the high area up north. Grind it for this gap.
  • Rail to Ledge: Grind from the rail that's along the edge of the starting roof, launch off the edge of the rail, and land in a grind on the edge of the starting roof.
  • Don't Look Down
    Zucker Hop: Launch from the ceiling window hump to the rail that's along the edge of the starting roof, landing in a grind.
  • Don't Look Down: Grind the entire rail that's along the edge of the starting roof. That means starting from the top quarterpipe and going around both corners.
  • It's Big: On the starting roof, grind the edge of it toward the other roof. Make sure to ollie and grind the other roof's edge to the end.

Manual Gaps[edit]

  • Wheel Over There
    Don't Try This At Home: Manual the edge of a roof. This includes the corners, so have a high balance stat and possibly some tight turning.
  • Insane Landing: Launch from one roof to the other and land in a manual.
  • Wheel Over There: On the other roof, there's a black funbox you can manual for this gap. Be sure to manual the long side.

Lip Gaps[edit]

  • 5 + V Extension: On the other roof, there's a quarterpipe with a rail above it. Launch up the QP and lip that rail.

Line Gaps[edit]

  • Beantown Line: Grind the entire rail that's along the edge of the starting roof. That means starting from the top quarterpipe and going around both corners. Then launch off the edge of the rail, and land on the other roof in a manual. Head toward the curved quarterpipe and launch toward the rail that leads to the wire. Grind up the wire and ollie to the left to grind the edge of the roof. Keep going all the way to the end to obtain this line.