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In the harsh desert of Meacham Field, Texas there is an abandoned hangar that's an oasis from the sweltering heat. In one room is a torn-apart plane and a solid halfpipe with rails above it. In the other room are some kickers with a definitely defunct helicopter between them. With more pipes and overhead rails surrounding it, the hangar has a lot more to do than it appears.

Scores: 10,000, 25,000, and 75,000[edit]

Cash Rewards: $100, $200, and $500

For vert skaters, the halfpipe is pretty much made for them. Go in there immediately and do grabs and specials until you reach the goal. Be sure to do different types of grabs and spin in the air for extra points. For street skaters, the long quarterpipe surrounding most of the room is grindable. Keep your balance while doing a long grind worth lots of points and throw in a simple flip trick when you get off to add to the multiplier. In addition, doing the Wingtip Hangtime and Instrument Landing gaps back-to-back can net a high combo score. Launch off the plane with a No Comply or Boneless for the first gap, do a good grab trick in the air, manual when you land on the ground for the second gap and end with either a flip or a grind on the long rectangular kicker. G

Collect S-K-A-T-E[edit]

Cash Reward: $150

All the letters aren't hard to reach, but with the GBA's smaller screen, they can be hard to find at first. Pay attention to the shadows to find them.

  • The letter E.
    S: It's lying right in front of you over the halfpipe rail. Just grind the rail or air over the pipe to get it. Do a nosegrind if you decide to grind so you can knock off another goal off the list.
  • K: At the other side of the room, there is a long quarterpipe hugging the hall. Slightly above it is the K. Turn slightly to the left and air off the quarterpipe to get it.
  • A: There is a broken plane in the middle of the room and the A rests on top of it. Just air off either of the plane's wings.
  • T: After getting the A, the T can be seen at the other side of the hangar, resting above the quarterpipe. Air from the quarterpipe, over the wall, and grab the T.
  • E: At the other side of the hangar, the E rests above a rail that's between two quarterpipes. Grind the rail and ollie to get it.

Barrel Hunt[edit]

Cash Reward: $150

The barrels in the halfpipe.

There are five singular barrels lying around in the hangar and your skater has to crash through them to count it toward the goal.

  1. After jumping over or grinding over the halfpipe at the start, the first barrel should be to your right.
  2. Go into the halfpipe afterward and find the second barrel placed between the ramps.
  3. After going out of the halfpipe, the third barrel should be near the abandoned plane.
  4. Go to the other side of the hangar with the quarterpipe to find the fourth barrel at the other side.
  5. The fifth barrel is resting in front of the recessed quarterpipe and below a rail where the letter E is at.

Collect 5 Pilot Wings[edit]

Cash Reward: $250

The pilot wing on the propeller.

Similar to the S-K-A-T-E letters, there are five pilot wing medals floating in the air to obtain.

  1. At the halfpipe, there is a lone propeller mounted on a wall with a medal on it. Grind the propeller to get the first pilot wing
  2. Right by the broken plane is a long, triangular kicker where the second pilot wing rests.
  3. At the quarterpipes with the entrance your skater came out of, the third pilot wing is resting high in the air between the gap the entrance makes. Launch from one ramp to the other, grabbing the medal in the process.
  4. In the other side where the helicopter is, the fourth pilot wing is resting on top of a wooden ramp adjacent to the helicopter.
  5. The fifth pilot wing is also in the other room, floating above a quarterpipe near the dividing wall that separates the rooms.

Get 3 Hangtime Gaps[edit]

412 Hangtime

Cash Reward: $150

There are three air gaps in the level with Hangtime in their names. Just complete all three gaps without bailing in one go to get this goal. This order is the most efficient, but you can do them in any order to complete the goal:

  • Halfpipe Hangtime: From the start, just ollie over the halfpipe.
  • Wingtip Hangtime: Using the wing, ramp, or stairs near the plane, ollie over it next.
  • 412 Hangtime: Finally, go to the other room and ollie over the chopper between two ramps.

Nosegrind Over the Pipe[edit]

Cash Reward: $150

This is the easiest goal in the game. All you have to do is perform a Nosegrind on the curved rails over the halfpipe. At the start of your session, just go forward and grind the rail in front of you.

Find the Secret Tape[edit]

The tape in the wind tunnel.

Cash Reward: $150

At the room with the halfpipe, grind the propellors mounted on the wall. If you successfully do it, you'll see "Wind Tunnel Available!" on screen. Go to the room with the chopper all the way to the west side where a barrel and the letter E are located. Go toward the recessed quarterpipe and hold forward to into the secret wind tunnel. Once inside, you'll find the secret tape high in the air between two quarterpipes on the north side. Air off one ramp to grab the tape and preferably land on the other.

100% Goals and Cash[edit]

Cash Reward: $200

Along with completing all the goals, your skater has to scavenge for every money icon floating in the level. Unlike the other goals, all the money does not need to be collected in one session; once your skater grabs it, the money is collected for good.

  • $50: At the north wall with the mounted propeller, there's a $50 above the halfpipe. Use the ramps to air up to it.
  • $50: The second $50 is at one end of the long kicker that's near the broken plane.
  • $50: Near the letter K is a $50 resting just above the long quarterpipe. Grind the edge of the QP for it.
  • $50: There's a lone $50 resting on the rail between the two ramps where the chopper is.
  • $50: The final $50 is on the propeller of the chopper Air off a ramp and grind the propeller to nab it. (Unfortunately, the chopper doesn't fly off in this version.)
    The high rail with cash.
  • $100: The first $100 is resting above a high rail on the west side of the wall in the halfpipe room. From the start, gain a lot of speed by launching over the halfpipe, then launch high off the quarterpipe in front of you and grind the high rail.
  • $100: The next one is also resting above a high rail at the room with the chopper. This rail is slightly higher than the previous one, so a boneless and a good air stat will be needed to reach it.
  • $100: The last one is at the southwest corner of the map, above a curved corner of the long quarterpipe. Air off the QP to reach it.

Gaps[edit]

Air Gaps[edit]

  • Wingtip Hangtime: Ollie over the broken plane using the wing, the ramp, or the stairs.
  • 412 Hangtime: Ollie from one ramp to the other in the chopper room.
  • Halfpipe Hangtime: Ollie over the halfpipe with the ramps.
  • Air Over the Door: In the chopper room, launch from one quarterpipe to the other while passing over the small wooden quarterpipe that's near the secret wind tunnel entrance.
  • Chopper Hop: Launch over the wall that divides the two rooms of the hangar.
  • Rollin Gap: Air over the space where your skater enters the level from one quarterpipe to the other.
  • Flyin' High: In the wind tunnel room, launch from one quarterpipe to the other over the entrance.

Grind Gaps[edit]

  • Rail-Guided Missile: In the main room, grind the long triangle kicker and then jump to the wall dividing the hangar and grind that. This gap also works in reverse: grind the wall, ollie, and then grind the kicker.
  • Raildrop: There are rails above the quarterpipes hugging the walls of the hangar. Air off the ramp, grind one of these rails, drop down and grind the edge of the quarterpipe.
  • Bug Light Hopper: Ollie from the long, black kicker, going over the low wall that divides the rooms, and land in a grind on the wooden quarterpipe's lip. This can also be done in reverse.
  • Halfpipe Grind: Grind one of the curved rails over the halfpipe.
  • Props To Ya: There is a mounted propellor on the wall at the end of the halfpipe. Grind it to get this gap and open the wind tunnel.
  • 412 Grind: Grind the chopper's propeller until you reach the end.
  • Kamikaze Drop: Grind the high rail at the room with the chopper and drop all the way down to grind the lip of the long quarterpipe.
  • Instrument Landing
    No Fly Zone: Grind the high rail at the room with the chopper and ollie at the very end toward another high rail in the other room, grinding that as well. This will require a lot of air and speed to pull off.

Manual Gaps[edit]

  • Instrument Landing: After performing the Wingtip Hangtime gap (launch your skater from the broken plane), land in a manual.

Lip Gaps[edit]

  • High Steppin'
    One Halfpipe Lip: Lip the halfpipe closer to the skater's starting point.
  • The Other Halfpipe Lip: Lip the halfpipe farther from the skater's starting point.
  • High Steppin': There are rails above the quarterpipes hugging the walls of the hangar. Lip the rails for this gap.
  • Upwind Lip: In the wind tunnel, do a lip trick on the short quarterpipe far from the fan.
  • Downwind Lip: In the wind tunnel, do a lip trick on the short quarterpipe close to the fan.
  • Windtunnel Back Wall: In the wind tunnel, do a lip on the long quarterpipe.

Line Gaps[edit]

  • HP 2 Chopper Line: Go to the halfpipe's ramps and air over it, landing in a manual toward the large quarterpipe. Jump to the quarterpipe and grind the lip to the chopper room. Jump off the QP into another manual and go to the ramp near the chopper. Ollie off the ramp and grind the chopper's blades for this line.

Other Gaps[edit]

  • Blown Away: In the wind tunnel, wallride the giant fans from one end to the other. You'll need a good amount of speed for this one.