From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Toy Pop
Box artwork for Toy Pop.
Japanese titleトイポップ
Developer(s)Namco
Publisher(s)Namco
Release date(s)
Genre(s)Multi-directional shooter
System(s)Arcade
Players1–2
TwitchToy Pop Channel
TwitterSearch
FacebookSearch
Toy Pop marquee

Toy Pop is a multi-directional shooter arcade game, that was released by Namco, in 1986. It was the only other game to run on the same hardware as Toru Iwatani's Libble Rabble (two Motorola M6809s running at 1.536 MHz and a Motorola 68000 running at 6.144 MHz), which made them Namco's most powerful 8-bit games (until the release of Thunder Ceptor later in the year). It was also the only game that the company released in their last 8-bit year that did not use a Yamaha YM-2151 FM sound chip.

The players must take control of Pino and Acha - two dolls who have gone into the castle of the witch Majyo, who has kidnapped their friends. They must shoot the jars that are scattered around each non-bonus floor of the castle open and collect the hearts they contain so that the double doors (that these hearts will fly towards when collected) will open fully, and allow them entry to the next floor. Along the way, they will have to shoot open the boxes, that are also scattered around each floor, and collect the weapons they contain, to kill the various types of enemies that are pursuing them (because each type of enemy will only die when fired on with a particular type of weapon, this makes the game somewhat harder than Namco's two earlier multi-directional shooters: Tank Battalion (1980), and Grobda (1984).


Table of Contents