From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Controls[edit]

Control Robot mode Truck mode
Left dpad / Right dpad Run to the left or right Drive left or right
Down dpad Transform into truck mode Not used
Up dpad Not used Transform into robot mode
A button Jump into the air Fire ground-to-ground missile
B button Fire beam attack forward Fire beam attack upward
Start button Start a new game, or pause mid-game
Select button Not used

Ultra Magnus[edit]

TCnN Ultra Magnus robot.png
TCnN Ultra Magnus artwork.jpg

A commander could want no finer a soldier than Ultra Magnus. Despite his incredible fighting skills, courage and unmatched talent for improvisation on the battlefield, Ultra Magnus is most comfortable when carrying out orders, and is naturally uncomfortable if the mantle of leadership should ever find itself placed upon him.

In Ultra Magnus's mind, he is a follower, not a commander, and his reluctance to change that will see to it that he expends all options before accepting the idea that he is required to lead. And when that time comes about, there is no question that he has all the exceptional qualities of a leader. Although not interested in overall command, Ultra Magnus is the City Commander for Autobot City on Earth, which indicates that he at least is willing to accept a leadership role in a smaller capacity rather than as supreme commander, a role filled by both Optimus Prime and later Rodimus Prime.

TCnN Ultra Magnus truck.png

Ultra Magnus is armed with missile launchers capable of hitting a target 30 miles away (evidently not true in the game), and transforms into a car carrier able to transport his fellow Autobot troops. The car carrier composes the battle armor that he wears on a near constant basis. Beneath the armor, he is identical to Optimus Prime in appearance, but with a mostly white colouration.

Energon Cubes[edit]

TCnN Energon Cube.png

Energon Cubes have two sources. Regular Energon Cubes with no labels are hidden throughout each of the stages. They are only revealed if Ultra Magnus fires his beam rifle in the right locations. Energon Cubes that serve as power-ups can only be obtained from the Seeker jets (either Thundercracker or Skywarp) that fly straight across the screen as opposed to diving. All Energon Cubes, the normal or power-up variety, are worth 1000 points, with the single exception of the D Energon Cube (De-energize) which has no point value.

Icon Name Description
TCnN Energon Cube P.png Power Rifle If you collect this Energon Cube, Ultra Magnus' beam rifle will shoot in two directions. A second diagonal shot is added to both modes, while the original direction remains. Note that since you can only fire four bullets at a time, this effectively cuts the number of shots that you can fire in any one direction in half.
TCnN Energon Cube B.png Barrier Once you collect this Energon Cube, Ultra Magnus will gain an invisible barrier that is capable of absorbing three attacks before wearing off. While the Barrier is active the background music will change. When the Barrier wears off, the music will return to the original theme.
TCnN Energon Cube F.png Flight Collect the Flight Energon Cube to gain the ability to fly. To fly, you must press and hold the A button button. When you do, Ultra Magnus will jump into the air and remain there. You can then float throughout the remainder of the stage. Like all power-ups, this wears off when you reach the boss. Flight will not appear until the fourth stage.
TCnN Energon Cube D.png De-energize If you collect the De-energize Energon Cube, you will lose all of the effects from the P, B, and F power-ups. You should avoid collecting this at all costs.
TCnN Energon Cube 1.png 1-Up Collect this Energon Cube, and you will gain one extra life.

Rodimus Letters[edit]

There are seven letters that spell out the name Rodimus. Each letter is hidden in a different stage. They can be obtained from one of the straight flying seeker jets, just like power-up Energon Cubes, except for the one hidden in stage 8, which contains no seeker jets. If you collect all seven of them by the end of the game, you will be treated to the good ending, and you will be able to play as a secret character.

TCnN Rodimus R.png TCnN Rodimus O.png TCnN Rodimus D.png TCnN Rodimus I.png TCnN Rodimus M.png TCnN Rodimus U.png TCnN Rodimus S.png
Stage 1 Stage 2 Stage 4 Stage 5 Stage 7 Stage 8 Stage 9

Enemies[edit]

Among a couple of things that this Transformers gets wrong is the correct palette to use with many of the enemies. Therefore, although the enemies are identified with these names, they may not seem appropriate based on the color schemes.

Skywarp / Thundercracker[edit]

TCnN Enemy Seeker.png

Both Skywarp and Thundercracker will be on hand to attack Ultra Magnus during his search for the truth. One of these Seeker jets likes to dive down and attack Ultra Magnus while the other simply flies straight overhead without attacking. The jet that flies overhead without attacking can be destroyed to reveal power-up Energon Cubes, or Rodimus letters. The other will transform into a robot and drop down to the ground to continue attacking Ultra Magnus.

Blitzwing[edit]

TCnN Enemy Blitzwing.png

Despite Blitzwing's triple changing ability, he only ever appears in tank for in this game. As a ground enemy, he should be attacked with Ultra Magnus's missiles in truck mode, or simply jumped over. Blitzwing will proceed to travel to the left under any circumstance, rising and falling with the terrain wherever he goes.

Starscream[edit]

TCnN Enemy Starscream jet.png
TCnN Enemy Starscream robot.png

Starscream will only appear two times throughout the whole game; once near the end of the second stage, and once near the end of the seventh. (He appears to look much more like Thrust, and even more like fellow Autobot Fireflight.) He flies straight across the screen to the left. If you shoot him, he will transform into a robot and retreat back to the right. If you manage to shoot him a second time when he returns to the right, you will activate a warp, and Bumblebee will appear to escort you two stages ahead (from stage 2 to 4, or stage 7 to 9). If you perform this trick in stage 2, Starscream will not reappear in stage 7.

Ratbat[edit]

TCnN Enemy Ratbat.png

Ratbat appears in two of the vertical levels, stage 3 and 6. He simply flies back and forth and shoots at you as he does. If you shoot him, he will transform into a cassette and remain motionless.

Laserbeak / Buzzsaw[edit]

TCnN Enemy Laserbeak.png

It's not immediately clear which cassette bird this is, but one thing is for certain: He is aiming directly for Ultra Magnus. These birds appear quickly and without warning, and usually fly on a straight trajectory towards wherever Magnus was standing when they appeared on the screen.

Soundwave[edit]

TCnN Enemy Soundwave.png

Once again, it's not immediately clear that this is Soundwave, due to the red color. He only appears in stage 7, initially as just a head popping out of the ice, but eventually rising to waist level in an attempt to ambush you. Since the icy floor is slippery, it's easy to crash into him when you attempt to run in the other direction, so it's best to anticipate his presence and jump over him instead.