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Controls[edit]

  • Joystick: Press the joystick to direct TwinBee and Winbee in any one of eight directions throughout the entire screen. The borders of the screen provide the only limitation to either ship's movements.
  • Fire: Press the fire button to shoot unlimited amounts of ammo up towards the top of the screen. If you have the mirror image power-up, all of your ships will fire at the same time with you.
  • Bomb: Press the bomb button to lob bombs on the ground. You can only do this as long as you have at least one arm to throw bombs with. Otherwise, you cannot throw bombs unless an ambulance comes to restore your arms.
  • 1-2 Players: Press either button to begin a 1 or 2 player game.

TwinBee & Winbee[edit]

TwinBee TwinBee.png
TwinBee WinBee.png

Player 1 controls the TwinBee jet fighter (on the left), piloted by Annamon, while player 2 controls the Winbee fighter (right), which is piloted by Donnamon. Each ship alone is fairly powerful, with the ability to maneuver in eight different directions, fire an unlimited number of shots towards the top of the screen, and lob bombs with their power arms. The ships were constructed in such a way that if they sustained minor damage, the damage would extend to the arms before the main bodies took any damage themselves. Therefore, you can lose your arms (and the ability to bomb the ground) before you are likely to lose the entire ship.

2 player abilities[edit]

In a two player game, TwinBee and Winbee can work together in two particular ways. First, they can grab each others hands and work together to shoot a combined fireball that is much larger than their normal shots. Second, they can push one another from behind, causing a spread shot of stars to be emitted from the ship that was pushed. These stars fan out and can take out large groups of enemies at a time. Used these combined abilities whenever it's safe to do so. Don't allow teaming up to take priority over staying alive.

Items[edit]

Bells[edit]

Throughout the game, TwinBee and Winbee will fly over several clouds. If they shoot at certain clouds that contain bells, the bell will be dislodged from the cloud and fly out over the screen. They will arc up slightly before being pulled down to the bottom of the screen. Each shot that hits the bell pushes the bell up a little more. After every five shots, the bells changes from their usual yellow color to a different color. Just one more shot, however, will revert it back to yellow. When you collect a bell, the color of the bell determines the effect.

In the arcade version of the game, you can shoot the bells indefinitely. However, on some of the home conversions, after the bell is hit approximately 32 times, it will turn to a bee on the Famicom, or a black death bell on the MSX. The Famicom bee dives down in an attempt to kill you, but it can be destroyed with a single shot. The black bell in the MSX behaves like a regular bell, but it will stay black, and it will kill you if you collect it.

Bell Shots Description
TwinBee BellYellow.gif - Collect the yellow bells for bonus points. The first consecutive yellow bell that you pick up is worth 500 points. If you continue to collect yellow bells without letting one drop off the bottom of the screen, the value of each bell will rise to 1000, 2500, 5000, and finally 10,000 points for every bell that you don't miss. Once you miss a bell, however, the point value will reset to 500.
TwinBee BellGrey.gif 5 If you grab the bell while it's white, your ship's guns will increase from a single shot to a double shot, making it easier to hit enemies. You can only collect this power-up once.
TwinBee BellBlue.gif 10 Catch the blue bell to increase the speed of your ship. Don't collect too many or they will become hard to control.
TwinBee BellGreen.gif 15 When you collect the green bell, you will activate the mirror image power-up. Three ghost-like ships will follow your every move, delay by a fraction of a second. They will fire and lob bombs whenever you do, increasing your firepower by four. The faster you go, the more spread out the ghosts will be as they move to catch up with you. Once this power-up is activated, you will no longer receive the red bell.
TwinBee BellRed.gif 20
TwinBee Enemy66.gif
Upon catching the red bell, a glowing barrier appears all around your ship. This barrier is slowly chipped away by enemy shot and collisions, but it will protect you completely until it dissolves. As soon as you collect the red bell, the screen will fill with the eggs shown on the right. They fall from the top and bounce back up before the normal enemies resume. While the barrier is present, you will no longer receive the green bell.

Bonus items[edit]

On each stage, there are animated enemies located on the ground that can be bombed to reveal bonus items. Refer to the chart below for their effects:

Item Description
TwinBee Apple.gif Collect the Apple for 50, 100, or 200 bonus points.
TwinBee Peach.gif Collect the Peach for 50, 100, or 200 bonus points.
TwinBee Star.gif Collect the Crash Star to destroy every enemy on currently on the screen (excluding bosses, but including their little assistants)
TwinBee Bell.gif You can collect a bell more than once. When you collect the first bell, it will grant you three way spread shots.
TwinBee Baseball.gif When you collect the bell a second time (it will be flashing), you are granted the awesome Baseball power. The Baseball will launch in the air and bounce around the screen destroying everything in its path. If you hit the Baseball, it will reset itself and launch again. After it bounces around for a long time, it will leave the screen.

The Ambulance[edit]

TwinBee Ambulance.gif

When TwinBee or Winbee loses both of their arms for the very first time (per each life), and Ambulance will fly down from the top of the screen. Guide TwinBee or Winbee over to the ambulance to collect it before it disappears. If you do this successfully, both arms will be restored and you can continue to throw bombs. Lose your arms a second time, and you will be without bombs until you lose your current life.