Purchasing and selling prices are affected by Intelligence, Charisma and Wisdom. All the prices in this page are the purchasing prices at Int=10 and Wis=10.
Weapons[edit]
Letter | Weapon | GP | Dmg | Notes | Location |
---|---|---|---|---|---|
a | Hands | 0 | 0 | - | Initial weapon |
b | Dagger | 5 | 8 | - | Initial weapon (x2) Yew/Gerry/The Brother/Ponder, Paws/Owen/Wheeler/Gauntlet, Grey/The Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon. |
c | Mace | 8 | 16 | - | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout, Montor/John/Bulldozer/Imagination, Tune/Wolf/Turtle/Wealth. |
d | Axe | 13 | 24 | - | Yew/Gerry/The Brother/Ponder, Paws/Owen/Wheeler/Gauntlet, Grey/The Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon. |
e | Rope & spikes | 20 | 0 | Prevents to fall in a pit trap once[1] | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout, Montor/John/Bulldozer/Imagination, Tune/Wolf/Turtle/Wealth. |
f | Sword | 40 | - | Yew/Gerry/The Brother/Ponder, Paws/Owen/Wheeler/Gauntlet, Grey/The Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon. | |
g | Great sword | 48 | - | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout, Montor/John/Bulldozer/Imagination, Tune/Wolf/Turtle/Wealth. | |
h | Bow & arrows | 56 | Ranged weapon: 3 tiles | Yew/Gerry/The Brother/Ponder, Paws/Owen/Wheeler/Gauntlet, Grey/The Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon. | |
Magic weapons | |||||
i | Amulet | 0 | Magic damage +50% | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout, Montor/John/Bulldozer/Imagination, Tune/Wolf/Turtle/Wealth. | |
j | Wand | 0 | Magic damage +100% | Yew/Gerry/The Brother/Ponder, Paws/Owen/Wheeler/Gauntlet, Grey/The Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon. | |
k | Staff | 0 | Magic damage +200% | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout, Montor/John/Bulldozer/Imagination, Tune/Wolf/Turtle/Wealth. | |
l | Triangle sword | 88 | Magic damage +200% | Pillars of the Argonauts | |
Futuristic weapons | |||||
m | Pistol | 96 | Ranged weapon: 3 tiles | Pillars of the Argonauts | |
n | Light sword | 104 | - | Pillars of the Argonauts | |
o | Phaser | 112 | Ranged weapon: 3 tiles | Pillars of the Argonauts | |
p | Blaster | 120 | Ranged weapon: 3 tiles | Pillars of the Argonauts |
Armors[edit]
Transportation and food[edit]
The better the transportation, the faster you will travel. E.g. a walking character consumes one meal every step, while a character on a frigate consumes one meal every 5 steps.
Magic[edit]
Four spells are exclusive to the Wizard class. One spell (Steal) was available in the original version only.
Sorting the table by Type, spells with similar effect will be listed together. Attack spells damage an enemy; movement spells help the spellcaster in exploring dungeons; support spells prevent some harm to the spellcaster.
There are two different shop types. Sorting the table by Shop, spells sold in the same shop will be displayed together.
When the Stranger's wisdom equals 99, all spells prices have a 40% discount. Spells cannot be sold. Wisdom also determines the success rate of a spell.
A high level of intelligence increases the damage dealt by the "magic missile" spell. The four magic weapons (see above) further improve the "magic missile" when equipped.
Letter | Spell | Cost | Type | Effect | Shops |
---|---|---|---|---|---|
a | Prayer | 0 | (Random) | Random effect of any one of the other spells | Always available |
b | Open | 5 | Support | Opens a coffin protecting from any trap in it. | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout |
c | Unlock | 10 | Support | Unlocks a chest protecting from any trap in it. | Paws/Owen/Wheeler/Gauntlet, Grey/Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon |
d | Magic missile | 15 | Attack | Damages an enemy | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout |
e | Steal | 20 | Support | Apple II: Increase success rate of stealing. Remakes: no effect; press "e" at the proper shops, even if it is not listed. | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout |
f | Ladder down | 25 | Movement | Creates a ladder to go down one level in a dungeon | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout |
g | Ladder up | 30 | Movement | Creates a ladder to go up one level in a dungeon | Paws/Owen/Wheeler/Gauntlet, Grey/Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon |
Wizards only | |||||
h | Blink | 35 | Movement | Teleports randomly on the same level of a dungeon | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout |
i | Create | 40 | Support | Creates a force field in a dungeon | Paws/Owen/Wheeler/Gauntlet, Grey/Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon |
j | Destroy | 45 | Movement | Destroys a force field | Britain/Arnold/Gorlab/Nassau, Fawn/Helen/Magic/Stout |
k | Kill | 50 | Attack | Instantly defeats one enemy | Paws/Owen/Wheeler/Gauntlet, Grey/Snake/Lost Friends/Poor, Moon/Linda/Dextron/Clear Lagoon |
Shop list[edit]
Each city has a corresponding one on each continent. Not only the city appearance, but also the shop names are the same.
The following table is divided in two parts, because there are two types of weapon shops and two types of magic shops in the game. The first group of towns includes the "capital city", close to one of the kings castles.
Intelligence & Charisma | Intelligence | Wisdom | Stamina | |||
---|---|---|---|---|---|---|
Weaponer | Armourer | Grocer | Transport | Magic | Pub | |
Britain/Arnold/Gorlab/Nassau | The weapon shop of Lord Eldric D'Charbonneux | The armour shop of Lord Eldric D'Charbonneux | Little Karelia's Finnish grocery | Scooter's Super Duper Transport, Inc. | Mad Chad's magic shoppe | Pub de Varg |
Fawn/Helen/Magic/Stout | The Razor's Edge | The Iron Fist | - | - | Words of Power | Dr. Cat's lair |
Tune/Wolf/Turtle/Wealth | Weaponry supply | - | Fastest freshest food market | - | - | Kurtstable's Korner |
Montor/John/Bulldozer/Imagination | The Bloody Blade | - | Fresh food marketplace | - | - | - |
Alternate weapon dealers & magic shops | ||||||
Paws/Owen/Wheeler/Gauntlet | Cold Steel Creations | The Hammer an Anvil | The Brown Bag | Quality Transport, Ltd. | Psychic Sam's magical emporium | Teaser's house |
Grey/Snake/Lost Friends/Poor | Cold Steel Creations | Custom armor works | Exploration provisioners | Sly Sam's transportation specialists | The Unleashed Spell | Dav's House of Suds |
Moon/Linda/Dextron/Clear Lagoon | The Tempered Steel | Max's armoury | Adventurer's supply post | - | Mystic Melinda's | Ye olde local pub |
Yew/Gerry/The Brother/Ponder | The duelo shop | Defense Specialties, Unlimited | Rations Unlimited | O.K. new and used transport | - | Mary's Midway |
- ↑ There are no pit traps in the remake versions.