Ranged weapons give a great tactical advantage, because only few enemies can attack from the distance; furthermore, they can be used for both melee and ranged combat. Subsequently, most melee weapons are of secondary importance.
|+4 Bow||Silver bow||6550||Dawn||ranged|
|Weapons of secondary importance|
|+2 Axe||Broad axe||400||Dawn||melee|
|+2 Sword||Iron sword||800||Dawn||melee|
|+4 Sword||Sun sword||4550||Dawn||melee|
- A dagger can be used continuously as a regular melee weapon, but it may be used once as a ranged weapon. Once it is used as a ranged weapon, it is lost.
- Ranger and Fighter excel in nothing, but can wear the best armors;
- Any other profession that can use Sorcery can only wear cloth armor;
- Any other profession with Steal&Disarm skills can only wear leather and cloth armor.
|Computer Name||NES Name||Price||Description|
|Torches||Torches||5 for 30||Illuminates dungeons for a short period of time.|
|Keys||Magic Key||50||Unlocks locked doors.|
|Gem||Gem||70||View a map of the overworld or dungeon level.|
|Powder||Sands of Time||90||Stops the time for everybody but you for a short period of time.|
|Horse||Horse||4 for 800||Travel swiftly when outdoors.|
|Food||Food||1||Your party must stock up on food to avoid starving and losing health.|
|-||Tent||100||The party rests. Every character gets back 100 HitPoints.|
Note that it is sufficient to explore three Dungeons to collect all the four Marks and meet the Lord of Time.
|Computer Name||NES Name||Location||Description|
|Mark of Snake||Snake||Dungeon of the Snake||This mark is required to get past the large snake that blocks the entrance to Exodus' Castle.|
|Mark of Force||Force||Dungeon of Doom
Dungeon of Fire
|With this mark, your party members will be able to walk across barriers without dying.|
|Mark of Fire||Fire||Dungeon of Time
3 more dungeons
|This mark will allow you to walk on lava without receiving damage.|
|Mark of Kings||King||Dungeon of Time
Dungeon of the Snake
3 more dungeons
|This mark will allow your party (and the monsters, too) to reach levels above five. Remember that a higher level means stronger monsters.|
|Lord of Time||Time Lord||Dungeon of Time||He tells you the correct order to use the four Cards.|
|Death Card||Death||Shrine of Wisdom||One of four cards required for the end of the game.|
|Sol Card||Sol||Shrine of Dexterity||One of four cards required for the end of the game.|
|Love Card||Love||Shrine of Strength||One of four cards required for the end of the game.|
|Moons Card||Moons||Shrine of Intelligence||One of four cards required for the end of the game.|
- NES-only items:
|Gold Pick||Dawn||Partially replaces the "Dig" command: use it to dig for the "Mystic Armor".|
|Silver Pick||Cave of Death
|Partially replaces the "Dig" command: use it to dig for the "Mystic Sword".|
|Silver Horn||Yew||Replaces the "Yell" command (and the word "Evocare"): repels the "Great Earth Serpent" that guards the entrance to Exodus' Castle.|
|Flower||Ambrosia||Give it to Sherry to receive a Heart Compass.|
|Compass Heart||Royal City||Use it and your party will be instantly teleported back to Lord British's royal castle. If the party is on a ship, the ship will be teleported to the nearby shore.|
Key item locations
Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.
You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.
Silver Horn (NES)
Yew; learn the "Pray" command in the temple to the North.
Silver Pick (NES)
Level 8 of the Cave of Death; open the chest in the South-West corner.