Ranged weapons give a great tactical advantage, because only few enemies can attack from the distance; furthermore, they can be used for both melee and ranged combat. Subsequently, most melee weapons are of secondary importance.
|+4 Bow||Silver bow||6550||Dawn||ranged|
|Weapons of secondary importance|
|+2 Axe||Broad axe||400||Dawn||melee|
|+2 Sword||Iron sword||800||Dawn||melee|
|+4 Sword||Sun sword||4550||Dawn||melee|
- A dagger can be used continuously as a regular melee weapon, but it may be used once as a ranged weapon. Once it is used as a ranged weapon, it is lost.
- Ranger and Fighter excel in nothing, but can wear the best armors;
- Any other profession that can use Sorcery can only wear cloth armor;
- Any other profession with Steal&Disarm skills can only wear leather and cloth armor.
|Computer Name||NES Name||Price||Description|
|Torches||Torches||5 for 30||Illuminates dungeons for a short period of time.|
|Keys||Magic Key||50||Unlocks locked doors.|
|Gem||Gem||70||View a map of the overworld or dungeon level.|
|Powder||Sands of Time||90||Stops the time for everybody but you for a short period of time.|
|Horse||Horse||4 for 800||Travel swiftly when outdoors.|
|Food||Food||1||Your party must stock up on food to avoid starving and losing health.|
|-||Tent||100||The party rests. Every character gets back 100 HitPoints.|
Note that it is sufficient to explore three Dungeons to collect all the four Marks and meet the Lord of Time.
|Computer Name||NES Name||Location||Description|
|Mark of Snake||Snake||Dungeon of the Snake||This mark is required to get past the large snake that blocks the entrance to Exodus' Castle.|
|Mark of Force||Force||Dungeon of Doom
Dungeon of Fire
|With this mark, your party members will be able to walk across barriers without dying.|
|Mark of Fire||Fire||Dungeon of Time
3 more dungeons
|This mark will allow you to walk on lava without receiving damage.|
|Mark of Kings||King||Dungeon of Time
Dungeon of the Snake
3 more dungeons
|This mark will allow your party (and the monsters, too) to reach levels above five. Remember that a higher level means stronger monsters.|
|Lord of Time||Time Lord||Dungeon of Time||He tells you the correct order to use the four Cards.|
|Death Card||Death||Shrine of Wisdom||One of four cards required for the end of the game.|
|Sol Card||Sol||Shrine of Dexterity||One of four cards required for the end of the game.|
|Love Card||Love||Shrine of Strength||One of four cards required for the end of the game.|
|Moons Card||Moons||Shrine of Intelligence||One of four cards required for the end of the game.|
- NES-only items:
|Gold Pick||Dawn||Partially replaces the "Dig" command: use it to dig for the "Mystic Armor".|
|Silver Pick||Cave of Death
|Partially replaces the "Dig" command: use it to dig for the "Mystic Sword".|
|Silver Horn||Yew||Replaces the "Yell" command (and the word "Evocare"): repels the "Great Earth Serpent" that guards the entrance to Exodus' Castle.|
|Flower||Ambrosia||Give it to Sherry to receive a Heart Compass.|
|Compass Heart||Royal City||Use it and your party will be instantly teleported back to Lord British's royal castle. If the party is on a ship, the ship will be teleported to the nearby shore.|
Key item locations
Silver Horn (NES)
Yew; learn the "Pray" command in the temple to the North.
Silver Pick (NES)
Level 8 of the Cave of Death; open the chest in the South-West corner.