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Plot and clues[edit]

The numbers in the "location" column refers to a plot-wise game progression.

Sort the table by "Subject" to see at a glance all hints about the same subject.

The NES text is different from the original because it was first translated into Japanese, then expanded, translated back into English, and eventually reduced to fit the available space. In the process, some clues were added, but an important clue went missing.

Location Line NES line Subject
01. Britain Quest ye unto Lost Ambrosia! Find the lost Ambrosia. 1.2. Ambrosia
01. Britain 'Dawn' comes each new pair! Go to Dawn. 3.1. Dawn
01. Britain Round back! I've come here to buy armor. Only with the Mystic Armor you can win. 3.2. Exotics
01. Britain Only with Exotic arms can you win Only with the Mystic Sword you can win. 3.2. Exotics
01. Britain Exodus lies beyond the Silver Snake! Exodus is an awesome evil. Exodus lies beyond the Red Snake. 2.3. Silver Snake
01. Britain - I am Noriko/Sherry. Think me beautiful?
Yes? Thank you. Next time bring some flowers.
No? Flattery will get you nowhere.
1.4. Flower
01. Britain - A strange wind blows in the dungeon. It plunges everything into darkness. 2.1. Dungeons
01. Britain - There are fountains in the dungeon. 2.1. Dungeons
01. Britain - There are monsters in the dungeons. 2.1. Dungeons
01. Britain - They say the dungeon is northwest of this town. But it is so dangerous that no one who goes there ever returns. 2.1. Dungeons
01. Britain - Will you pit yourself against Exodus? You must get the Mark of Kings first. 2.2. Mark of Kings
01. Britain - I heard that there is another king somewhere. 4.2. Time Lord
01.2. Bartenders (10-19 GP) Ambrosia, ever heard of it? (30 GP, Britain) Ever heard of Ambrosia? 1.2. Ambrosia
01.2. Bartenders (20-29 GP) Dawn, the city of myths and magic! (30 GP, Devil Guard) Dawn is the town of mystery and magic. 3.1. Dawn
01.2. Bartenders (30-39 GP) The conjunction of the moons finds link! (30 GP, Fawn) Solve the mystery of two moons.
(50 GP, Fawn) Go to the back of this shop, and you'll see something interesting.
3.1. Dawn
01.2. Bartenders (40-49 GP) Nasty creatures, nasty dark, sure thee ready, fore thee embark. (30 GP, Death Gulch) Use "Rot" to take health points from monsters. 2.1. Dungeons
01.2. Bartenders (50-59 GP) None return or so I'm told, from the pool, dark and cold! (30 GP, Montor East) I'm told nobody comes back from the whirlpool. 1.1. Whirlpool
01.2. Bartenders (60-69 GP) Shrines of knowledge, shrines of strength, all are lost into the brink! - 1.3. Shrines
01.2. Bartenders (70-79 GP) Fountains fair and fountains foul, all are found in dungeons bowel. - 2.1. Dungeons
01.2. Bartenders (80-89 GP) Exodus, Ultima 3: which is next? Now could it be! (30 GP, Grey) I'm crazy about Ultima 5!
(50 GP, Grey) Go to the back of this shop, and you'll see something interesting.
01.2. Bartenders (90-99 GP) Seek ye out the Lord of Time, and the one way is a sure find! (30 GP, Dawn) Find the Time Lord and you will find the one way! 4.2. Time Lord
02. Castle British (Lord British) Seek ye the Mark of Kings! (Lord British) Return when you have found the Mark of Kings. Good fortune on your journey. 2.2. Mark of Kings
02. Castle British (key) The Wise Cleric: "Four cards, four slots." I guard the castle. Four cards for four altars, don't forget! 4.1. Cards
02. Castle British (key) - They say that the guild shop in some town has the Pick. 3.2. Exotics (picks)
02.2. Castle British (oracle) Radrion, Prophet of Life!
(0 GP) And so the sage said unto thee: "If thou can solve my rhyme,
(100 GP) you'll learn of marks, and playing cards, and hidden holy shrines."
Is there any way I may aid thee? Do you wish to know your fortune?
(700 GP) "Death" is a dreadful spell!
02.2. Castle British (oracle) (200 GP) Of marks I say there are but four of fire, force, snake and king.
(300 GP) Learn their use in Devil Guard, or death you'll surely bring.
(300 GP) There are four Marks: Force, Fire, Snake and Kings. 2.2. Four Marks
02.2. Castle British (oracle) (400 GP) Shrines there are again but four to which you go and pray.
(500 GP) Their uses are innumerable and clues throughout I say.
(100 GP) The Cards are in the Shrines.
(500 GP) At the four Shrines, you can get various blessings.
1.3. Shrines
02.2. Castle British (oracle) (600 GP) The cards their suits do number four, called Sol, Moon, Death and Love.
(700 GP) Unto the Montors thou must go for guidance from above.
(900 GP) Ask about Cards in Montor. 4.1. Cards
02.2. Castle British (oracle) (800 GP) To aid thee in thy cryptic search, to dungeons thou must fare.
(900 GP) There seek out the Lord of Time to help you if he cares.
- 4.2. Time Lord
03. Grey Ever seen Exotic arms? - 3.2. Exotics
03. Grey Only Exotics will protect from Great Evil! - 3.2. Exotics
03. Grey Exotic clues found at Dawn! Have you ever heard about the Mystic Armor?
Yes? It protects you from evil.
No? You can find clues at Dawn.
3.1. Dawn
03. Grey - Do not drink water from fountains in the dungeon. 2.1. Dungeons
03. Grey - Drink water from fountains in the dungeon, if you feel tired. 2.1. Dungeons
04. Moon I've been beyond the whirlpool! I've been beyond the whirlpool! 1.1. Whirlpool
04. Moon Seek ye the Shrines of Truth Fortune be with you! Find the Shrines. 1.3. Shrines
04. Moon <Bribe> guards! They will leave! Have you ever been to Death Gulch?
Yes? That town's guards are a sneaky lot.
No? There is a secret entrance in Death Gulch.
4.1. Cards
04. Moon Dawn rises in the Dark Forest. Dawn? No, I've never heard of that. I'll tell you a secret. Dawn is a mysterious town that appears in the forest. 3.1. Dawn
04. Moon - Do you know about the Mystic Armor?
Yes? Then, hurry up!
No? The Mystic Armor is somewhere.
3.2. Exotics
04. Moon - Watch out for phonies. 3.2. Exotics
04. Moon - Who are you? Don't forget to Mark your arm with the hot iron. 2.2. Four Marks
04. Moon - (30 GP, bartender) Ask about the Snake at Fawn. 2.3. Silver Snake
05. Devil Guard Seek ye the dungeon of fire! Have a drink with me? They say there is a Dungeon of Fire. 2.1. Dungeons
05. Devil Guard Four 'Marks', four uses! - 2.2. Four Marks
05. Devil Guard Hot metal leaves a 'Mark'! - 2.2. Four Marks
05. Devil Guard Mark thee well! - 2.2. Four Marks
05. Devil Guard 'Marks' gained in dungeons! I'm here to get the water jug. Go to the dungeon if you want the Marks. 2.2. Four Marks
05. Devil Guard The King favors a 'Mark'! - 2.2. Mark of Kings
05. Devil Guard A 'Mark' helps invoke the Snake When the Snake sees the Mark, he will be frightened. 2.3. Silver Snake
05. Devil Guard - The legend says that the Snake hates the sound of the Horn. 2.3. Silver Snake
05. Devil Guard - Many people are catching bad colds. BRIBE the guard: it's the easy way. 4.1. Cards
06. Montor East <Insert> cards into pannels! Get more strength and do not depend too much on your weapons. Put the cards on the altars. 4.1. Cards
06. Montor East Four cards, four pannels 4.1. Cards
06. Montor East 'Cards' are useful! 4.1. Cards
06. Montor East 'Exotics' are useful! The Mystic Sword is powerful. You should get the Mystic Sword. 3.2. Exotics
06. Montor East 'Marks' are useful! I wish I could go with you. Here's a tip: Marks will help you. 2.2. Four Marks
06. Montor East 'Marks' are useful! The four Marks will save you. Don't be afraid, be strong! 2.2. Four Marks
06. Montor East - Have you ever been to Montor West?
Yes? Don't you think it's a nice town?
No? Say hi to the men in prison.
4.1. Cards
07. Montor West (prison) None shall pass! Hey you! Get out of here! 4.1. Cards
07. Montor West (prison) <Search> the Shrines! I'm ashamed of my crimes. I'll tell you a secret. If you pray in the Shrine, something good will happen. 4.1. Cards
07. Montor West (prison) <Search> for cards! 4.1. Cards
07. Montor West Seek the Jester in castle Fire! You may be busy fighting against Exodus, but remember to go to the prison. They say the prisoners know the secret. 3.1. Dawn
07. Montor West - Noriko/Sherry loves flowers. 1.4. Flower
07. Montor West - Show the Mark to the King and he will help you. 2.2. Mark of Kings
07. Montor West - (30 GP, bartender) Search the island! 3.2. Exotics
08. Fawn <Pray> in the Circle of Light! Have you ever been to the Circle of Light? If you pray in the Circle of Light, something good will happen. 2.3. Silver Snake
08. Fawn <Pray> for the invocation! - 2.3. Silver Snake
08. Fawn 'Invoke' the Silver Snake! - 2.3. Silver Snake
08. Fawn To pass you need a Mark! Use the Mark of the Snake for the Red Snake. 2.3. Silver Snake
08. Fawn - Are you looking for the Mystic Sword?
Yes? They say it is somewhere on the sea.
No? I don't know anything about the strong Armor.
3.2. Exotics
08. Fawn - I have never heard of the Pick. The Silver Pick is hidden in Dungeon of Death. 3.2. Exotics (picks)
09. Yew Welcome to the Circle of Light! Welcome to the Circle of Light. 2.3. Silver Snake
09. Yew - I like Noriko/Sherry. I'm going to see her and give her a flower. 1.4. Flower
09. Yew (key) - When I'll get better, I'll bring flowers to Noriko/Sherry. 1.4. Flower
09. Yew - There is another town in the mountains south of here. 2.2. Four Marks
09. Yew Yell: 'Evocare'! A voice echoes: "Welcome, my child. I will give you a Silver Horn in answer to your prayer. Play the horn when a snake blocks your way." 2.3. Silver Snake
10. Death Gulch - The legend says the Dungeon of the Moon is around here. 2.1. Dungeons
10. Death Gulch - Dawn appears when two new moons. 3.1. Dawn
10. Death Gulch - You need a Pick to get the strong Armor. 3.2. Exotics (picks)
10. Death Gulch - You need the Marks to pass. 2.2. Four Marks
10. Death Gulch - Hey, do you know that you can walk on lava with the Mark of Fire? 2.2. Four Marks
11. Fire field (Yew) - Pray! And you will hear the voice of truth. 2.3. Silver Snake
11. Fire field (Death Gulch) Exodus is four as one! Seek Ambrosia before you fight against Exodus. 4.1. Cards
11. Fire field (Castle British) Enter... If you dare! Only the brave venture beyond this point. Leave as soon as you finish. 3.1. Dawn
11. Fire field (Castle British) West 8, South 35 and await the Dawn! Have you ever heard of Dawn? 3.1. Dawn
11. Force field (Castle British) - They say that the guild shop in some town has the Pick. 3.2. Exotics (picks)
12. Dawn <Dig> carefully! The Mystic Sword is in the ground. Seek it carefully. 3.2. Exotics
12. Dawn <Dig> up Exotics I've been seeking the Mystic Sword. I'm tired of digging in the ground every day. 3.2. Exotics
12. Dawn - I work for a mining company. I'm looking for the Gold Pick. 3.2. Exotics (picks)
12. Dawn - There is something special in the Dungeon of Death. 3.2. Exotics (picks)
12. Dawn - You can't find the Mystic Armor without the Silver Pick. 3.2. Exotics (picks)
12. Dawn - You need a special tool to get the Mystic Weapon. 3.2. Exotics (picks)
12. Dawn - You can make the Snake sleep with the Silver Horn. 2.3. Silver Snake
12. Dawn Ambrosia awaits! Ambrosia lies beyond whirlpool. Bring a lot of keys with you. 9. late clue
12.2. Dawn (oracle) - (100 GP) Marks are in the dungeons.
(300 GP) Ask about the Marks in Devil Guard.
9. late clue
12.2. Dawn (oracle) - (500 GP) "Marks" and "Cards" are very useful!
12.2. Dawn (oracle) - (700 GP) There are four Cards: Sun, Moon, Death and Love. 4.1. Cards
12.2. Dawn (oracle) - (900 GP) Mark of Snake is in the Dungeon [of Snake/Sol]. 2.2. Four Marks

In-game tutorial (NES)[edit]

In the NES port, the text was expanded so that almost every character says a different line. This way, several hints about the game itself were added.

Location NES line Subject
01. Britain Go to the grocery store if you're hungry. Food
02. Castle British If you run out of food, you may starve to death. Food
02. Castle British I'm told that treasure chests are booby traps. Chests
02. Castle British This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. Healing
02. Castle British If you get tired on the journey, use the tent. Guild tools
02. Castle British (key) The Moon Gate is the gateway to an unknown place. Moon Gates
02. Castle British (key) The magic spell "Raise" has the power to revive the dead. Healing
03. Grey Use the tent when you are tired. You can buy a tent at that shop. Guild tools
03. Grey Better bring many Torches. Guild tools
03. Grey You can fly far away using the Moon Gates. Moon Gates
04. Moon This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. Healing
04. Moon There are mysterious gates in Sosaria. They open and close according to the waxing and waning of moons. Moon Gates
05. Devil Guard This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. Healing
05. Devil Guard If you've come to this town, you must know about the Moon Gates. Moon Gates
05. Devil Guard The Moon Gates appear according to the waxing and waning of the two moons. Moon Gates
06. Montor East With the Sword of the Sun, you can wield the power of Sun and overcome anything. Equipment
06. Montor East The tent is best to recover the health points. Guild tools
06. Montor East The Sands of Time can stop time. Guild tools
06. Montor East If you want a ship, take it! Ship
07. Montor West The armor of the dragon is made of dragon scales. It can protect you from an evil creature. Equipment
07. Montor West The gypsy's Gem is useful. Guild tools
07. Montor West Hey you, go to bed or you will be sleepy tomorrow. It's too late to play Ultima. Real life
08. Fawn Stop playing this game and go to bed! Real life
08. Fawn This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. Healing
08. Fawn I'll tell you a secret: we even have a casino here. Casino
09. Yew This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. Healing
09. Yew Choose a good weapon. Use your money wisely. Equipment
09. Yew To get that which is not yours is the steal! Steal
10. Death Gulch Read books. Read books. You should read books. Real life
10. Death Gulch The lava is dangerous down there. You should not go if you value your life. Lava
11. Ambrosia The magic spell "Recal" has the power to bring one back from ashes. Healing
12. Dawn This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. Healing
12. Dawn If you defeat the pirates, you can take their ship. Ship

Flavor text[edit]

Recurring characters[edit]

Six characters in Ultima 3 are recurrent in the series. In the NES port, some characters are found in the same locations, but they say completely different lines. In particular, Shamino is replaced by his real-life alter-ego Richard Garriott.

Location Line NES line
01. Britain Dupre laughs: Drink up! When did Mondain perish? I didn't know about that.
02. Castle British Chuckles: Welcome all! The king is a kind man. The king will surely encourage you.
02. Castle British Iolo sings: Ho eyo he hum! Be sure to come back. Come to see the king after you have more experience.
02. Castle British Gwino sings: Muh eh oye oh! Are you descendants of Link?
07. Montor West Shamino: Good food! Do you know who I am?
No? I made Ultima.
Yes? Believe it or not, I am Richard Garriott.
07. Montor West Sentri: Good grog! Hey, you! Go to bed or you will be sleepy tomorrow. It is too late to play Ultima.

Other lines[edit]

In the NES port, the dialogue was expanded so that nearly every character had a unique line. In the following table, characters in the same location have text on the same row.

Location Line NES lines
01. Britain Ho! Ho! There are four shops in this town.
01. Britain Is it not lovely? This is a good town so you should stay here. Do you really want to leave?
01. Britain -  · Welcome to the Royal City.
 · Can you spare a dime?
 · Hi! Are you free tonight?
 · If Exodus is awake, what will happen to us? I'm so scared.
 · Welcome to the pub!
 · What? Are you going to fight against Exodus? How brave!
 · When I grow up let me join.
02. Castle British Cookie cries: Like the food? Travel all over the world, into the ground, into the forest, into the sea and the islands.
02. Castle British Phantom Fighter: The food stinks! Please destroy Exodus.
02. Castle British -  · Welcome to Lord British's Castle.
 · Have you also come to see the King?
 · Hurry up, brave souls. Exodus is about to wake up.
03. Grey Watch it, bub! Welcome to Gray. Don't disturb the peace of our town.
03. Grey Don't you wish you were a Jester? Tell me about the King if you've come from the castle.
03. Grey Yo! ho! ho! And a bottle of rum!!! Drinking is my life. Leave me alone.
03. Grey -  · Have you seen my wife?
No? I wonder where she is. She hasn't eaten yet.
Yes? Where is she?
 · I haven't eaten breakfast yet.
 · I am Catherine. I cannot speak English well.
 · It's me! Hey, you just met me!
 · My daddy went to fight against Exodus. He hasn't returned.
 · There is a town beyond the sea. Take me with you.
 · You talk to many girls, don't you?
04. Moon We are honored! Welcome to Moon, a sacred city.
04. Moon Peace be with you. Watch out for phonies;
04. Moon To arms! And to battle! What? Are you going to fight against Exodus? How brave!
04. Moon Depart! Or die!! They say Exodus is very powerful. Are you sure you can win?
04. Moon -  · I am Jane. I'm on a diet.
 · It's a fine day, isn't it? It's a good day for washing.
 · My kid doesn't study at all.
 · My name is John. I know more about Ultima than you.
 · Promise not to forget about me.
 · This is a good town so you should stay here. Do you really want to leave?
05. Devil Guard -  · Welcome to Devil Guard. Make yourself at home.
 · Fiend!!! You again! I'll yell for help.
 · I look forward to seeing you again.
 · It's a fine day, isn't it? It's a good day for washing.
 · Why do we have so many earthquakes these days?
06. Montor East Jolly Joe: Ho Ho Ho! Welcome to Montor East.
06. Montor East Baby Bob: Bring me bucks! It's a fine day, isn't it? It's a good day for washing.
06. Montor East -  · Fire Island is on the sea. It is at the edge of the world!
 · Hello again. We often run into each other, don't we?
 · It's a fine day.
 · Let's play.
 · Montor East and Montor West are twin towns.
 · They say brave souls are on the way to fight against Exodus. Oh, are you one of them?
07. Montor West Good stuff, eh? A curse! A curse! The curse of Minax!
07. Montor West -  · Welcome to Montor West.
 · Grandpa is dead.
 · I like you. You are my friend.
 · Who are you?
 · Please release me before the end of the world comes.
 · The weapon shop man in the next town is slow witted. However, I wasn't able to rob him.
08. Fawn Welcome to Fawn, city of the sea! Welcome to Fawn.
08. Fawn Fawn is a nice place!
08. Fawn -  · Fire in the sea! End of the world!
 · I am on the way to the temple. Praying is important.
 · I lost my money again.
 · Is it true that Exodus will come here soon?
 · It's a fine day, isn't it? It's a good day for washing.
 · Promise not to forget about me.
 · The food here is really tasty.
09. Yew Search, and ye shall find! The town of Yew is in the forest. It may be hard to find Yew the first time.
09. Yew Bonim anima teuri, amen! I have peace of mind when meditating. How about you?
09. Yew Know ye well thy foes!!  · Yew is a nice town surrounded by forest.
 · Hello again. We often run into each other, don't we?
 · I look forward to seeing you again.
 · I'm hard of hearing. Sorry.
 · The food is good here.
10. Death Gulch Begone, fool! Be careful of the guards in this town: they are greedy.
10. Death Gulch <Bribe> me to enter None shall pass! Do you have a gift for me?
10. Death Gulch -  · Please buy my poetry book.
 · My name is Mary. I go to kindergarten.
 · Loaves of bread are on sale now.
 · The bread in this shop is delicious. Have you come to buy some?
11. Ambrosia -  · This is the lost Ambrosia.
12. Dawn Welcome to Dawn! Welcome to Dawn.
12. Dawn Dawn lasts but a brief moment! -
12. Dawn Jolly Good Day! You better stay here. Exodus never comes here.
12. Dawn Seek ye thy fortune! Dig here! Dig here! Buy it for me, too!