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Keyboard controls[edit | edit source]
MS-DOS[edit | edit source]
For most actions you should press a button, then select a target with or ←/→/ ↑ / ↓
Main character actions:
- A - Attack
- B - Begin/break combat (also, "Battle")
- C - Cast
- D - Drop
- G - Get
- L - Look
- M - Move
- R - Rest (in wilderness) or Repair hull (onboard ship)
- T - Talk
- U - Use
Single character actions:
- F1 - F8 - display inventory for specified party member
- F10 - display party statistics
- Tab - Switch cursor between field and inventory
- 1 - 8 - enter Solo Mode with specified party member
- 0 - Party Mode
Basic actions:
- Ctrl + E - Quit and return to MS-DOS
- Ctrl + H - Help on/off
- Ctrl + Q - Quit and return to MS-DOS
- Ctrl + R - Restore previously saved game
- Ctrl + S - Save Game
- Ctrl + V - Display version
- Ctrl + Z - Sound on/off
Secret code[edit | edit source]
- Alt + 2 + 1 + 3 - display Karma, as well as other statistics and a map of the surroundings.
This is the only way to see the amount of Karma in Ultima 6. In Ultima 5 it was easier are more easily understandable: it was sufficient to press Ctrl+K.
The series of 13 digits that is displayed by the code has the following meaning:
- The first 2 digits are your Karma;
- The next 4 digits are the time of day (HH:MM);
- The next 6 digits are your longitude and latitude, expressed in hexadecimal numbers (3 digits for longitude, then 3 digits for latitude);
- The last digit is the "floor" you are currently on (0 for Britannia, 1 to 4 for the dungeons, 5 for the underworld).
Commodore 64[edit | edit source]
- A - Attack
- B - begin/break combat
- C - Cast
- D - Drop
- H - Help on/off
- L - Look
- M - Move
- R - Rest
- T - Talk
- U - Use
- Z - Statistics
- Space - Pass time
- Shift + L - Load (note: press N for load, Y for cancel)
- Shift + S - Save
- Shift + 1 - 4 - switch between members
- Shift + 9 - See energy
- Ctrl - open inventory
- Run/Stop - Escape
SNES[edit | edit source]
Buttons other than those below have no use.
- move party; navigate menus
- open menu; confirm decisions
- cancel decisions
- confirm some decisions (no use during gameplay)
Battle tactics[edit | edit source]
Tactic | Swordsman Avatar | Archer or Wizard Avatar |
---|---|---|
Assault | The character will attack the nearest enemy. | The character will attack continuosly. |
Berserk | The character will attack the enemy with highest HP. The enemy with highest HP can change every turn, or two enemies can have the same HP: in either case, the Berserker will wander aimlessly around the battlefield. |
The character will attack every now and then. |
Front | The character will stay one step ahead of the Avatar and attack a nearby enemy (if any). | The character will attack every now and then. |
Flank | The character will stay on any side of the Avatar and attack a nearby enemy (if any). | The character will attack every now and then. |
Rear | The character will stay one step behind the Avatar and attack a nearby enemy (if any). | The character will attack every now and then. |
Retreat | The character will not attack and run away. If the character gets too far away, he/she will start losing lots of Health Points, as if he/she fell into an ambush.. | |
Command | The player will input the action that the character should perform. |