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Keyboard controls[edit]
MS-DOS[edit]
For most actions you should press a button, then select a target with or / / /
Main character actions:
- - Attack
- - Begin/break combat (also, "Battle")
- - Cast
- - Drop
- - Get
- - Look
- - Move
- - Rest (in wilderness) or Repair hull (onboard ship)
- - Talk
- - Use
Single character actions:
- - - display inventory for specified party member
- - display party statistics
- - Switch cursor between field and inventory
- - - enter Solo Mode with specified party member
- - Party Mode
Basic actions:
- + - Quit and return to MS-DOS
- + - Help on/off
- + - Quit and return to MS-DOS
- + - Restore previously saved game
- + - Save Game
- + - Display version
- + - Sound on/off
Secret code[edit]
- Karma, as well as other statistics and a map of the surroundings. + + + - display
This is the only way to see the amount of Karma in Ultima 6. In Ultima 5 it was easier are more easily understandable: it was sufficient to press Ctrl+K.
The series of 13 digits that is displayed by the code has the following meaning:
- The first 2 digits are your Karma;
- The next 4 digits are the time of day (HH:MM);
- The next 6 digits are your longitude and latitude, expressed in hexadecimal numbers (3 digits for longitude, then 3 digits for latitude);
- The last digit is the "floor" you are currently on (0 for Britannia, 1 to 4 for the dungeons, 5 for the underworld).
Commodore 64[edit]
- - Attack
- - begin/break combat
- - Cast
- - Drop
- - Help on/off
- - Look
- - Move
- - Rest
- - Talk
- - Use
- - Statistics
- - Pass time
- + - Load (note: press N for load, Y for cancel)
- + - Save
- + - - switch between members
- + - See energy
- - open inventory
- Run/Stop - Escape
SNES[edit]
Buttons other than those below have no use.
- - move party; navigate menus
- - open menu; confirm decisions
- - cancel decisions
- - confirm some decisions (no use during gameplay)
Battle tactics[edit]
Tactic | Swordsman Avatar | Archer or Wizard Avatar |
---|---|---|
Assault | The character will attack the nearest enemy. | The character will attack continuosly. |
Berserk | The character will attack the enemy with highest HP. The enemy with highest HP can change every turn, or two enemies can have the same HP: in either case, the Berserker will wander aimlessly around the battlefield. |
The character will attack every now and then. |
Front | The character will stay one step ahead of the Avatar and attack a nearby enemy (if any). | The character will attack every now and then. |
Flank | The character will stay on any side of the Avatar and attack a nearby enemy (if any). | The character will attack every now and then. |
Rear | The character will stay one step behind the Avatar and attack a nearby enemy (if any). | The character will attack every now and then. |
Retreat | The character will not attack and run away. If the character gets too far away, he/she will start losing lots of Health Points, as if he/she fell into an ambush.. | |
Command | The player will input the action that the character should perform. |