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Weapons[edit | edit source]

When using a two-handed weapon, a character cannot use a shield.

Long ranged weapons[edit | edit source]

Damage dealt by ranged weapons depends on the character's Dexterity.

In order to buy a triple crossbow, you should specifically ask about it to the bowyer. This weapon shoots 3 bolts at once at a wide angle; unless its wielder is close to a group of enemies, one or two bolts will be wasted.

Image Weapon Atk. Rng. Notes W. Location
Sling 6 4 Shoot infinite times 0.6 Initial: Iolo, Julia
Find: Spiders cave
Buy: Britain (Iolo's bows)
Boomerang 8 5 Shoot infinite times 0.6 Win: Gargoyles
Initial: Beh Lem
Buy: Gargoyle lands
Bow 10 5 Shoot arrows; two-handed 1.0 Find: Katrina's house (New Magincia), Swamp cave, Dungeon Deceit, Britain sewers, Bonn's basement
Buy: Britain (Iolo's bows), Jhelom 30g
Crossbow 12 7 Shoot quarrels; two-handed 2.0 Initial: Iolo
Find: Spiders cave
Buy: Britain (Iolo's bows), Jhelom 40g
Triple crossbow 12 7 Shoot quarrels, three at once; two-handed 2.5 Find: Serpent's Hold
Buy:
Britain (Iolo's bows)
Magic bow 20 7 Shoot arrows; two-handed 1.0 Gift: Gwenneth (Britain)
Find: Britain sewers, Dungeon Shame, Dungeon Wrong, Dungeon Destard (x2)
Buy: Britain (Iolo's bows)
Projectiles
Arrows 0 0 Use with bows and magic bows 0.1 Buy: Britain (Lynn's), Jhelom
Bolts 0 0 Use with crossbows and triple crossbows 0.1 Buy: Britain (Lynn's), Jhelom

Melee weapons[edit | edit source]

The Attribute column specifies which attribute determines hit rate: either Dexterity or Strength or a combination of both.

Throwing weapons can often be dropped by enemies. Since they are quite weak, feel free to throw them at enemies or sell them for some gold.

In order to buy a glass sword, you should specifically ask about it to the glassblower.

Image Weapon Atk. Attr. Notes W. Location
Dagger 6 Dex Throw (range: 3) 0.4 Initial: Jaana, Gwenno
Find: Moonglow catacombs, Swamp cave, Ant mound, Dungeon Destard, Pirate cave, Sutek's dungeon
Buy: Britain Castle, Yew 10g, Minoc 10g, Jhelom 10g, Buccaneer's Den
Main gauche 8 Dex Def +1 0.8 Initial: Shamino, Gwenno
Find: Britain Castle, Spider cave, Moonglow catacombs, Dungeon Destard, Pirate cave
Buy: Trinsic 20g, Minoc 20g, Buccaneer's Den
Spear 10 Dex Throw (range: 4) 1.2 Find: spider cave, Moonglow catacombs (x2)
Buy: Britain Castle, Yew 12g, Jhelom 15g
Throwing axe 10 Dex Throw (range: 3) 1.1 Find: Ant mound (x3), Dungeon Shame (x3), Bonn's basement
Buy: Yew 12g, Serpent's Hold, Buccaneer's Den
Sword 15 Dex/Str - 1.4 Initial: Avatar, Dupre, Shamino, Leodon, Sentri, Gorn
Find: Britain Castle, Spider cave, Dungeon Deceit, Dungeon Destard, Pirate cave
Buy: Britain Castle, Trinsic 40g, Minoc 35g
Glass sword 255 Dex Breaks on hit 1.3 Find: Moonglow catacombs, Britain sewers, Dungeon Destard (x2)
Buy: Minoc (glassblower)

Weapons based on Intelligence[edit | edit source]

Damage dealt by magic wands and staves depends on the character's Intelligence.

Character classes with high starting intelligence: druidess (Jaana), gargoyle (Beh Lem).

When a a magic user (Avatar, bard, ranger) reaches level 7, any amount of yew staves can be enchanted and turned into a weapon.

Image Weapon Atk. Attr. Notes W. Location
Fire wand 20 7 Magic; vanishes after many uses. 0.6 Find (6): Moonglow catacombs (x2),
Swamp cave
Britain sewers,
dungeon Destard,
Pirate's cave
Lightning wand 30 7 Magic; vanishes after many uses. 0.5 Find (7): Castle British,
Katrina's house,
Swamp cave
Britain sewers (x2),
dungeon Destard,
Pirate's cave
Yew staff 4 7 Magic; enchant with up to 10 spells. 2.5 Buy: Nicodemus
Find (2): Swamp cave
dungeon Deceit

Weapons based on Strength[edit | edit source]

The Attribute column specifies which attribute determines hit rate: either Dexterity or Strength or a combination of both.

The Halberd and the Morning Star can be useful to attack an enemy who is behind another character. E.g. if a powerful enemy is surrounded by minions, or vice versa if a heavily armored companion shields the character with the halberd or morning star.

Character classes with higher strength than dexterity: paladin (Dupre & co.), farmer (Katrina).

Image Weapon Atk. Attr. Notes W. Location
Club 8 Str - 1.5 Find: Spider cave, Moonglow catacombs, Swamp cave, Britain sewers, Ant mound (x3)
Buy: Yew 10g, Jhelom, Buccaneer's Den
Mace 15 Str - 1.8 Initial: Leonna
Find: Moonglow catacombs, Swamp cave
Buy: Trinsic 35g, Minoc 35g
Morning star 15 Str Range: 2 2.4 Buy: Minoc 40g, Serpent's Hold
Two-handed hammer 20 Str Two-handed 6.3 Buy: Trinsic 55g, Serpent's Hold
Two-handed axe 20 Str Two-handed 4.7 Find: Swamp cave
Buy: Yew 45g, Trinsic 50g, Serpent's Hold
Two-handed sword 20 Dex/Str Two-handed 3.4 Initial: Seggallion
Find: Moonglow catacombs
Buy: Britain Castle, Trinsic 75g
Halberd 30 Dex/Str Range: 2; two-handed 8.2 Find: Spiders cave
Buy: Serpent's Hold

Bomb-like weapons[edit | edit source]

These weapons grant no experience to the user. They are better used to "soften" some tough enemies.

Image Weapon Atk. Notes W. Location
Flask of oil 4 Throw only (range: 5);
no Exp. gained;
creates fire field.
0.5 Buy: Jhelom, Buccaneer's Den
Powder keg 30 Use to lit, drop to throw;
no Exp. gained;
delayed blast;
damages 5x5 area.
3.2 Buy: (guild shops)
Cannons (ship) 30 No Exp. gained 99.9 Buy: (shipwright shops)

Armor[edit | edit source]

Body armor, helms and shields[edit | edit source]

The default sorting shows the armor parts grouped according to common traits. Sets are sorted by increasing endurance or special abilities. For a traditional sorting, sort the table by "image".

Items that cannot be purchased cannot be sold either. Such ones are highlighted in gray.

Traditional armor
  1. Leather set: the lightest set of armor.
  2. Brass set: these armor parts are more likely to be sold rather than worn; see the chain set (below) for explanation.
  3. Darker set: better than the brass set, but still inferior to the chain set.
  4. Chain set: easily found for free early in the game.
  5. Plate set: the strongest set with no special properties.
Special armor
  1. Berserker set: helm and shield allow for extra damage; the light cloth armor allows higher speed, i.e. attacks more frequently.
  2. Rare set: these parts cannot be sold; use the cloak sparingly.
  3. Magic set: maximum defense with excellent protection-to-weight ratio.
Image Armor Part Def. Special W. Location
Leather set (tot +5)
Leather helm Helm 1 - 0.4 Initial: Iolo, Gwenno, Julia, Katrina
Find: Britain Castle, Spider cave, Swamp cave, Dungeon Deceit, Ant mound (x2), Bonn's basement
Buy: Yew 7g, Buccaneer's Den
Leather armour Body 2 - 2.4 Initial: Iolo, Gwenno
Find: Britain Castle, Spider cave, Swamp cave, Ant mound (x2), Bonn's basement, Pirate cave (x2)
Buy: Britain, Yew 35g, Buccaneer's Den
Wooden shield Shield 2 - 3.2 Find: win from enemies
Brass set (tot +7)
Brass helm Helm 2 - 1.5 Find: Dungeon Destard
Buy: Yew 20g
Ring mail Body 3 - 3.6 Buy: Yew 40g, Minoc 35g
Black shield Shield 2 - 2.0 Find: Pirate cave (x2)
Buy: Serpent's Hold
Darker set (tot +9)
Winged helm Helm 2 - 1.0 Initial: Leodon, Seggallion
Buy: Minoc 20g
Scale mail Body 4 - 4.8 Initial: Sentri
Buy: Minoc 70g, Serpent's Hold
Kite shield Shield 3 - 3.6 Initial: Dupre, Leonna, Sentri
Find: Dungeon Destard
Buy: Trinsic 20g
Chain set (tot +10)
Chain coif Helm 2 - 1.2 Initial: Shamino, Leonna
Find: Britain Castle (x3), Moonglow catacombs, Dungeon Destard
Buy: Minoc 15g
Chain mail Body 5 - 6.8 Initial: Shamino, Leonna
Find: Britain Castle, Spider cave, Britain sewers, Dungeon Destard
Buy: Britain 60g, Minoc 50g
Curved heater Shield 3 - 3.5 Find: Britain Castle, Moonglow catacombs, Pirate cave
Buy: Britain
Plate set (tot +14)
Iron helm Helm 3 - 2.4 Initial: Dupre, Sentri
Find: Pirate cave
Buy: Britain, Trinsic 15g
Plate mail Body 7 - 12.3 Initial: Dupre, Seggallion, Gorn
Find: Pirate cave
Buy: Britain, Trinsic 100g
Door shield Shield 4 - 4.0 Buy: Serpent's Hold
Berserker set (tot +14)
Spiked helm Helm 3 Attack +4 2.7 Initial: Gorn
Buy: Serpent's Hold
Cloth armour Body 1 - 0.9 Initial: Katrina
Find: Britain Castle, Ant mound (x2), Bonn's basement
Buy: Britain, Buccaneer's Den
Spiked shield Shield 2 Attack +4 3.4 Initial: Gorn
Find: Bonn's basement
Buy: Jhelom 25g, Serpent's Hold
Rare set (tot +?)
Gargoyle helm Helm 3 - 2.6 Initial: Beh Lem
Find: Swamp cave
Storm cloak Body 0 Negates all magic;
vanishes after a while
0.5 Find: Jaana's house, Swamp cave[1]
Winged shield Shield 3 - 3.7 Find: nowhere(?)[2]
Magic set (tot +20)
Magic helm Helm 5 - 0.8 Find: Spiders cave, Dungeon Destard, Pirate cave
Buy: Trinsic 200g
Magic armour Body 10 - 7.0 Find: Britain sewers, Dungeon Destard
Buy: Trinsic 350g
Magic shield Shield 5 - 3.5 Find: dungeon Destard[3]
  1. One more storm cloak can be found in the pirate treasure, but it should be given to Homer in Buccaneer's Den.
  2. A winged shield can be stolen in Serpent's Hold, but stealing is against the spirit of Ultima, therefore the details will not be listed here.
  3. A second magic shield can be made in Serpent's Hold, but it should be given to Morchella. Two more magic shields can be stolen elsewhere, but stealing is against the spirit of Ultima, therefore they will not be listed here.

Accessories[edit | edit source]

Any character can wear one pair of boots, one amulet around the neck and two rings.

There are only two types of boots in the game. Most characters start with leather boots, but some are barefoot, and even fewer start with swamp boots. Every character should get swamp boots and leave the normal ones behind, as they provide no benefit whatsoever.

Image Boots Part Notes W. Location
Leather boots Feet (no effect) 0.3 Initial equipment
Swamp boots Feet Protect from poisonous swamps 0.5 Buy: Yew 10g
Initial: Iolo
Find: Spiders cave, Moonglow catacombs, Swamp cave, Dungeon Deceit, Ant mound, Dungeon Destard, Pirate cave (x2)

The Avatar's Ankh and the Amulet of Submission are plot items unique to the Avatar himself. All the companions should wear a spiked collar instead.

Image Amulets Part Notes W. Location
Ankh Neck (no effect) Initial equipment for the Avatar
Spiked collar Neck Defense +2 0.2 Initial: Gorn
Find (4): Spiders cave (x2), Dungeon Destard, Pirate cave
Buy: Serpent's Hold
Amulet of Submission Neck Gargoyles become friendly to you;
can only be worn by the Avatar;
cannot be removed
Find: Gargoyle lands
Gargoyle belt Neck (no effect) Initial: Beh Lem

Two rings can be worn at the same time.

Image Rings Part Notes W. Location
Yellow ring Finger (no effect) 0.1 Find: Cyclops cave, Moonglow catacombs, Swamp cave, dungeon Deceit, Britain sewers, Ant mound, Dungeon Destard
Ring of invisibility Finger Wearer will not be attacked; it vanishes after some time. 0.1 Initial: Leodon;
Gift: Empath Abbey undertaker;
Find (13): mouse hole in Jhelom tavern,
Katrina's house (New Magincia),
Moonglow catacombs (x3),
Swamp cave,
dungeon Despise (x2),
Phoenix's house (Britain sewers),
dungeon Destard,
Pirate's cave (x3)
(green) Ring of regeneration Finger Restores wearer's health; it vanishes after some time. 0.1 Find (6): Moonglow catacombs,
Swamp cave,
dungeon Deceit,
dungeon Despise (x3),
dungeon Destard (x2)
(red) Ring of protection Finger Defense +5; permanent. 0.1 Find (11): Moonglow catacombs (x2),
Swamp cave,
dungeon Deceit,
dungeon Despise (x3),
Britain sewers (x2),
dungeon Destard (x2)

Four more rings can be obtained only by stealing them from other characters, therefore these are not listed here: Ultima is a video game about practicing virtues.

Transportation and sale[edit | edit source]

Defeated enemies drop their equipment and your Companions can carry and sell it back. Unfortunately, equipment weights a lot. You should choose the equipment with high value and low weight ratio.

Light and valuable items are highlighted in green. Heavy and cheap items are highlighted in red.

Armouries are sorted according to the progression of this walkthrough. Armouries in parentheses offer less than the highest possible price for a given item.

Image Equipment Sale Weight Ratio Armouries
Magic bow 150 1.0 150.0 1 – Britain
Magic helm 100 0.8 125.0 4 – Trinsic
Spiked collar 10 0.2 50.0 7 – Serpent's Hold
Magic armor 175 7 25.0 4 – Trinsic
Sword 25 1.4 17.9 1 – Britain, (Minoc), (Trinsic)
Bow 15 1.0 15.0 1 – Britain, Jhelom
Cloth armour 12 0.9 13.3 1 – Britain, (Buccaneer's Den)
Two-handed sword 45 3.4 13.2 1 – Britain, (Trinsic)
Dagger 5 0.4 12.5 1 – Britain, Yew, Minoc, Jhelom, Buccaneer's Den
Leather helm 5 0.4 12.5 2 – (Yew), Buccaneer's Den
Main gauche 10 0.8 12.5 3 – Minoc, Trinsic, Buccaneer's Den
Crossbow 20 2.0 10.0 1 – Britain, Jhelom
Swamp boots 5 0.5 10.0 2 – Yew
Winged helm 10 1.0 10.0 3 – Minoc
Mace 17 1.8 9.4 3 – Minoc, Trinsic
Throwing axe 10 1.1 9.1 2 – (Yew), Buccaneer's Den, (Serpent's Hold)
Leather armour 20 2.4 8.3 1 – Britain, (Yew), Buccaneer's Den
Morning star 20 2.4 8.3 3 – Minoc, Serpent's Hold
Spear 10 1.2 8.3 1 – Britain, (Yew), (Jhelom)
Sling 5 0.6 8.3 1 – Britain
Black shield 15 2.0 7.5 7 – Serpent's Hold
Scale mail 35 4.8 7.3 3 – Minoc, Serpent's Hold
Brass helm 10 1.5 6.7 2 – Yew
Halberd 50 8.2 6.1 7 – Serpent's Hold
Chain coif 7 1.2 5.8 3 – Minoc
Ring mail 20 3.6 5.6 2 – Yew, (Minoc)
Two-handed axe 25 4.7 5.3 2 – (Yew), Trinsic, Serpent's Hold
Door shield 20 4.0 5.0 7 – Serpent's Hold
Plate mail 60 12.3 4.9 1 – Britain, (Trinsic)
Spiked helm 12 2.7 4.4 7 – Serpent's Hold
Chain mail 30 6.8 4.4 1 – Britain, (Minoc)
Spiked shield 15 3.4 4.4 7 – Serpent's Hold
Two-handed hammer 27 6.3 4.3 4 – Trinsic, (Serpent's Hold)
Iron helm 10 2.4 4.2 1 – Britain, (Trinsic)
Oil flask 2 0.5 4.0 5 – (Jhelom), Buccaneer's Den
Kite shield 12 3.6 3.3 4 – Trinsic
Club 5 1.5 3.3 2 – Yew, Jhelom, Buccaneer's Den
Heater shield 10 3.5 2.9 1 – Britain