There are 80 spells in Ultima 6, divided into 8 circles.
Magic shops[edit]
Rudyom lives in Cove, near the Shrine of Compassion. He would be considered a "cleric" or "white mage" in other games. He sells nine different spells: more than half are healing spells, and none of them deals damage to the enemy. He does not damage your wallet either, as his spells have low prices.
Buy sulphur ash and garlic from him. | |
Horance lives in Skara Brae. He is the opposite of Rudyom, in that he can be considered a "wizard" or "black mage". He sells eighteen different spells; the vast majority of them are harmful direct attacks, while none of them supports or heals the companions. His prices are "evil", too: his spells are the most expensive in Britannia.
Buy black pearls and mandrake roots from him. | |
Xiao lives in the Lycaeum north from Moonglow. She alone sells more than one third of the spells available in the game. The prices of her spells are intermediate, but her reagents are all very expensive. | |
Nicodemus lives in the Deep Forest north of Britain. The first time you will hear about him is from the inhabitants of Empath Abbey, although they ignore his name. You need the spells "Unlock Magic" and "Dispel Field" to enter his house; buy them from Horance and Xiao. He teaches spells that neither heal the companions nor damage their opponents. Instead, his magic focuses on special effects that strengthen the allies or hinder the enemies. In total, he sells 16 different spells.
The reagents he sells are all very cheap, except for the sulphur ash; in particular, buy ginseng and blood moss from him. He also sells yew staves that can be enchanted. | |
You can usually meet Wisps (also known as Xorinite Life) in the Deep Forest between Empath Abbey and Yew. They give you the Armageddon spell for free. It is a spell with limited use, though, because you will become unable to clear the game after you cast it. | |
Zoltan is a gypsy king who travels between Britain, Paws and Trinsic; ocasionally he can be met in Yew, too. He sells no spells, but reagents only. If you have the chance of meeting him, stock up on nightshade fungi, as he offers the best deal for this item. |
Reagents prices[edit]
The table shows the price of the reagents in Gold Pieces per every magic shop.
The best deals are highlighted in green; easy-to-access locations are highlighted too. The worst deals are highlighted in red.
Reagent | Rudyom (Cove) |
Horance (Skara Brae) |
Nicodemus (Deep Forest) |
Zoltan (nomad) |
Xiao (Lycaeum) |
Free locations |
---|---|---|---|---|---|---|
Spider silk | 2 | 1 | 1 | 2 | 3 | In Spider Cave |
Sulphur ash | 1 | 2 | 2 | 2 | 3 | Around the Shrine of Humility |
Garlic | 1 | - | 1 | 2 | 3 | - |
Black pearl | - | 3 | - | - | 4 | (Coast of Buccaneer's Den?) |
Mandrake root | - | 5 | - | - | 6 | Fens of the Dead |
Ginseng | 2 | - | 1 | 1 | 3 | - |
Blood moss | 3 | 3 | 2 | 3 | - | South of Empath Abbey |
Nightshade fungus | 2 | 2 | - | 1 | 3 | Fens of the Dead, Blood Plains |
Spell list[edit]
- C = circle, level, and MP
- R = reagents cost
- G = gold pieces price to learn spell
For the reagents costs, the most convenient values have been used. See the table above.
C | Spell | Type | Target | Effect | R | Reagents | G | Teacher | Item |
---|---|---|---|---|---|---|---|---|---|
Healing spells | |||||||||
1 | Heal | Healing | One ally | Cure some Health Points | 1 | Gin, Sil | 20 | Start; Rudyom |
Yellow pot. |
1 | Dispel Magic | Healing | One ally | Cure "poison" and "sleep" status | 2 | Gar, Gin | 25 | Start; Xiao |
Red pot., orange pot. |
1 | Create Food | Healing | Allies | Create some food | 7 | Man, Gar, Gin | 20 | Rudyom | Fishing pole |
4 | Mass Dispel | Healing | Many allies | Cure "poison" status | 4 | Prl, Nig, Sil | 100 | Xiao | |
4 | Great Heal | Healing | One ally | Cure Health Points fully | 6 | Man, Gin, Sil | 80 | Rudyom | |
8 | Resurrect | Healing | One ally | Cure "dead" status | 8 | Man, Mos, Gar, Sil | 160 | Rudyom | |
Field spells | |||||||||
1 | Help | Field (motion) |
All allies | Teleports to Lord British castle. Will also change time of day to mid-morning if spell is cast during nighttime | 0 | (none) | 0 | Start | Moon Orb |
4 | Wind Change | Field (motion) |
All allies | Grants faster travel by sea | 3 | Mos, Ash | 100 | Xiao | Magic fan |
7 | Gate Travel | Field (motion) |
All allies | Teleports to a Moonstone location | 9 | Man, Prl, Ash | 175 | Xiao | Moonstone |
1 | Light | Field (orientation) |
Area | Create light in darkness | 1 | Ash | 25 | Start; Xiao |
Torch |
3 | Great Light | Field (orientation) |
Area | Create light in darkness | 6 | Man, Ash | 75 | Xiao | Torch |
3 | Peer | Field (orientation) |
Area | See map of surroundings | 6 | Man, Nig | 75 | Xiao | Gem |
4 | Locate | Field (orientation) |
Area | See current coordinates | 1 | Nig | 100 | Xiao | Sextant |
5 | X-Ray | Field (orientation) |
Area | See through walls | 6 | Man, Ash | 125 | Xiao | White pot. |
7 | Wizard Eye | Field (orientation) |
Area | See area at specified coordinates | 12 | Man, Prl, Mos, Ash, Nig, Sil | 175 | Xiao | Crystal Ball |
1 | Detect Magic | Field | One item | Checks magic charge on enchanted item | 2 | Ash, Nig | 25 | Start; Xiao |
|
1 | Detect Trap | Field | One item | Reveals trap in a chest or door | 2 | Ash, Nig | 20 | Nicodemus | |
1 | Ignite | Field | One item | Light a fire | 4 | Prl, Ash | 20 | Rudyom | |
1 | Douse | Field | One item | Extinguish one fire | 4 | Prl, Gar | 20 | Rudyom | |
2 | Trap | Support | One item | Sets a trap | 1 | Nig, Sil | 60 | Horance | |
2 | Unlock Magic | Field | One item | Open a magically locked door or chest | 3 | Mos, Ash | 60 | Horance [1] | |
2 | Untrap | Field | One item | Remove trap from chest or passage | 3 | Mos, Ash | 40 | Start; Nicodemus |
|
2 | Vanish | Field | One item | Make one item disappear | 6 | Prl, Mos, Gar | 50 | Xiao | |
2 | Reappear | Field | One item | Make one item reappear, after targeted by "Vanish" | 5 | Prl, Mos, Sil | 50 | Xiao | |
2 | Telekinesis | Field | One item | Move one item by one step | 10 | Man, Prl, Mos | 50 | Xiao | |
3 | Protection | Field/ /Support |
One ally | Increase defense; immunity to traps | 3 | Ash, Gar, Gin | 60 | Nicodemus | Purple pot. |
3 | Magic Lock | Field | One item | Create magic lock on door or chest | 4 | Mos, Ash, Gar | 60 | Nicodemus | |
3 | Dispel Field | Field | One item | Removes one magic field | 4 | Prl, Ash | 75 | Xiao | |
4 | Animate | Field | One item | An item comes to life | 8 | Man, Mos, Ash | 100 | Xiao | |
5 | Reveal | Field/ /Disable |
Area | Reveals traps and invisible enemies | 6 | Man, Nig, Sil | 125 | Xiao | |
5 | Pickpocket | Field | One item | Take an item from a character; drops karma! |
3 | Mos, Nig, Sil | 100 | Rudyom | |
5 | Seance | Field | One item | Talk with a dead character | 8 | Man, Mos, Nig, Sil | 100 | Rudyom | |
6 | Mass Protect | Field/ /Support |
Many allies | increase defense; immunity to traps | 8 | Man, Ash, Gar, Gin | 120 | Nicodemus | |
6 | Replicate | Field | One item | Create copy of non-magical item | 5 | Mos, Ash, Gin, Nig, Sil | 150 | Xiao | |
7 | Enchant | Field | One item | Store spell charges in staves for later use | 6 | Man, Ash, Sil | 140 | Nicodemus | |
8 | Armageddon | Field | All | Kill all humans, animals and monsters in the world; makes it impossible to finish the game | 14 | Man, prl, mos, ash, gar, gin, nig, sil | 0 | Wisps | |
Support spells | |||||||||
2 | Infravision | Support | All allies | See enemies hidden in darkness | 2 | Ash, Nig | 50 | Xiao | |
3 | Mass Awaken | Support | Many allies | Cure "sleep" status | 2 | Gar, Gin | 60 | Rudyom | |
5 | Invisibility | Support | One ally | Enemies will not attack target | 3 | Mos, Nig | 125 | Xiao | Black pot., blue ring |
6 | Charm | Support/ /Disable |
One target | Cure "charm" status or control enemy | 4 | Prl, Nig, Sil | 120 | Nicodemus | |
7 | Mass Invisibility | Support | Many allies | Enemies will not attack target | 11 | Man, Prl, Mos, Nig | 140 | Nicodemus | |
8 | Eclipse | Support | All allies | Allows party to flee battle | 10 | Man, Mos, Ash, Gar, Nig | 200 | Xiao | |
4 | Conjure | Support | Allies | Summon an animal | 5 | Man, Sil | 80 | Nicodemus | |
5 | Insect Swarm | Support | Allies | Summon insects | 3 | Mos, Ash, Sil | 100 | Nicodemus | |
5 | Energy Field | Support | Allies | Summon energy field | 8 | Man, Prl, Sil | 125 | Xiao | |
6 | Clone | Support | Allies | Summon a copy of an ally | 10 | Man, Mos, Ash, Gin, Nig, Sil | 150 | Xiao | |
8 | Summon | Support | Allies | Summon a demon | 8 | Man, Mos, Gar, Sil | 200 | Xiao | |
Disabling spells | |||||||||
2 | Sleep | Disable | One enemy | Inflict paralysis | 4 | Prl, Nig, Sil | 40 | Nicodemus | Blue pot. |
3 | Mass Sleep | Disable | Many enemies | Inflict paralysis | 2 | Gin, Nig, Sil | 60 | Nicodemus | |
4 | Sleep Field | Disable | One enemy | Inflict paralysis | 2 | Gar, Gin | 100 | Xiao | |
5 | Paralyze | Disable | One enemy | Inflict paralysis | 5 | Prl, Ash, Nig, Sil | 150 | Horance | |
6 | Web | Disable | Many enemies | Inflict paralysis | 0 | Sil | 120 | Nicodemus | |
6 | Confuse | Disable | Many enemies | Inflict paralysis | 6 | Man, Nig | 120 | Nicodemus | |
8 | Time Stop | Disable | Many enemies | Inflict paralysis | 8 | Man, Mos, Gar | 200 | Xiao | |
3 | Repel Undead | Disable | Many enemies | Undead enemies flee | 2 | Ash, Gar | 60 | Nicodemus | |
3 | Curse | Disable | One enemy | Reduce enemy attributes | 3 | Ash, Gar, Nig | 90 | Horance | |
6 | Negate Magic | Disable | Many enemies | Both enemies and allies cannot use magic | 7 | Man, Ash, Gar | 150 | Xiao | Storm cloak |
7 | Fear | Disable | Many enemies | All enemies flee | 7 | Man, Gar, Nig | 175 | Xiao | |
7 | Mass Curse | Disable | Many enemies | Reduces all enemies attributes | 8 | Man, Ash, Gar, Nig | 210 | Horance | |
8 | Slime | Disable | One enemy | Transform enemy into slime | 8 | Man, Mos, Nig | 200 | Xiao | |
8 | Mass Charm | Disable | Many enemies | Enemies attack each other | 9 | Man, Prl, Nig, Sil | 200 | Xiao | |
Attack spells | |||||||||
1 | Harm | Attack | One enemy | Deals damage | 1 | Nig, Sil | 30 | Horance | |
2 | Magic Arrow | Attack | One enemy | Deals damage | 4 | Prl, Ash | 60 | Horance | |
2 | Poison | Attack | One enemy | Deals damage; poison | 6 | Prl, Mos, Nig | 60 | Start; Horance |
Green pot. |
3 | Fireball | Attack | One enemy | Deals damage; fire | 4 | Prl, Ash | 90 | Horance | Fire wand |
4 | Fire Field | Attack | One enemy | Create damage field; fire | 4 | Prl, Ash, Sil | 100 | Xiao | |
4 | Poison Field | Attack | One enemy | Create damage field; inflict poison | 4 | Prl, Gin, Sil | 100 | Xiao | |
4 | Disable | Attack | One enemy | Deals damage | 6 | Man, Nig, Sil | 120 | Horance | |
5 | Lightning | Attack | One enemy | Deals damage | 9 | Man, Prl, Ash | 150 | Horance | Lightning wand |
7 | Kill | Attack | One enemy | Instant defeat | 5 | Prl, Ash, Nig | 210 | Horance | Glass sword |
5 | Explosion | Attack | Many enemies | Deals damage | 11 | Man, Prl, Mos, Ash | 150 | Horance | |
6 | Poison Wind | Attack | Many enemies | Deals damage; inflict poison | 4 | Mos, Ash, Nig | 180 | Horance | |
6 | Flame Wind | Attack | Many enemies | Deals damage; fire | 8 | Man, Mos, Ash | 180 | Horance | |
6 | Hail Storm | Attack | Many enemies | Deals damage | 10 | Man, Prl, Mos | 180 | Horance | |
7 | Wing Strike | Attack | Many enemies | Deals damage | 8 | Man, Mos, Ash, Sil | 210 | Horance | |
7 | Energy Wind | Attack | Many enemies | Deals damage | 9 | Man, Mos, Ash, Nig | 210 | Horance | |
7 | Chain Bolt | Attack | Many enemies | Deals damage | 11 | Man, Prl, Mos, Ash | 210 | Horance | |
8 | Tremor | Attack | Many enemies | Deals damage | 8 | Man, Mos, Ash | 200 | Xiao | |
8 | Death Wind | Attack | Many enemies | Instant defeat | 9 | Man, Mos, Ash, Nig | 200 | Xiao | |
8 | Mass Kill | Attack | Many enemies | Instant defeat | 10 | Man, Prl, Ash, Nig | 200 | Xiao |
- ↑ Nicodemus sells "Unlock Magic", too, but this spell is needed to reach Nicodemus himself first.
Spells analysis[edit]
Healing spells[edit]
- C1 Create food (food enables health recovery when camping for the night)
- C1 Heal
- C1 Dispel magic (removes status ailments)
- C4 Great heal
- C4 Mass dispel
- C8 Resurrect
Field spells[edit]
These spells can be used when the Companions are not involved in a battle. Many of these can also be used in battle.
Travel:
- C1 Help (teleports to Britain Castle, but drops Experience)
- C4 Wind change
- C7 Gate travel
Orientation:
- C1 Light
- C3 Great light
- C3 Peer
- C4 Locate
- C5 X-ray
- C7 Wizard eye
Companions:
- C3 Protection (prevents damage from traps, reduces combat damage)
- C6 Mass protect (prevents damage from traps, reduces combat damage)
Items:
- C1 Detect trap
- C1 Douse
- C1 Ignite
- C2 Unlock magic
- C2 Vanish
- C2 Reappear
- C2 Telekinesis
- C2 Untrap
- C3 Dispel field
- C5 Seance (speak with dead characters; useful before learning C8 Resurrect)
- C5 Pickpocket
- C5 Reveal (reveals hidden traps and/or removes invisibility from enemies)
- C6 Replicate (makes a copy of a non-magic and non-stackable item)
- C8 Armageddon (kills every character, enemy and animal in the world except for the Avatar and Lord British; useful for safe exploration, but DO NOT save after casting it, or you cannot complete the game)
Magic items:
- C1 Detect magic (determines whether an item is magic or not)
- C4 Animate
- C7 Enchant (enables staves to cast spells)
The 6th circle spell Replicate affects "normal" items, but it will always fail if cast on magic items (e.g. a lightning wand) or stackable items (e.g. gold coins, arrows). In order to replicate a magic item, you should use the combo C4-Animate + C6-Clone. Be careful, because an animated magic weapon will attack the Companions!
The 7th circle spell Enchant can only be used on a yew staff. It will enchant the staff with a second spell chosen by the caster. A staff can be enchanted with up to ten spells at a time. When using the staff, it will cast the spells in the same order as they were cast on the staff. This has many useful applications: (1) it allows casting 8th circle spells when still at level 7; (2) it allows characters without MP to use spells; (3) it allows the Avatar to cast spells when he is out of MP. In later Ultima games, this spell is completely different: it will become a 2nd circle spell that simply upgrades arrows and bolts only.
Completion spells:
- C2 Trap
- C3 Magic lock
- These two spells have no real use for the player. They exist because the player will find trapped chests and magically locked doors throughout the game. If such obstacles exist, the spells that create them must exist as well: this is the only reason for these spells.
Support spells[edit]
Support spells are battle spells that target the Companions or summon more allies:
- C2 Infravision
- C3 Mass awaken
- C5 Invisibility
- C6 Charm (cures charmed ally, or inflicts "charm" status, i.e. control an enemy)
- C7 Mass invisibility
- C8 Eclipse (allows the party to flee)
Summon spells:
- C4 Conjure (summons an animal)
- C5 Insect swarm
- C5 Energy field
- C6 Clone (creates a copy of an ally)
- C8 Summon (summons a demon)
Disabling spells[edit]
Disabling spells are battle spells that target enemies without dealing damage:
- C3 Curse (reduces defense of enemy)
- C3 Repel undead (undead enemies will flee)
- C6 Negate magic (neither enemies nor companions can use magic for a while)
- C7 Fear (enemies will flee)
- C7 Mass curse (reduces defense of enemies)
- C8 Mass charm (affected enemies will attack each other)
- C8 Slime (turns enemy into slime)
Paralysis spells:
- C2 Sleep
- C3 Mass sleep
- C4 Sleep field
- Asleep enemies can wake up when attacked.
- C5 Paralyze
- C6 Web
- C6 Confuse (enemies will stop fighting and behave as if the Companions were not around)
- C8 Time stop
Attack spells[edit]
Attack spells are battle spells that deal damage to enemies, but they are generally less effective than ranged weapons.
Notes:
- Poison gradually lowers the target HP; the spellcaster will gain no experience if an enemy dies by poison damage.
- Magic fields: enemies will not step on a magic field; either create a field on an enemy, or create a barrier to prevent melee combat; the spellcaster will gain no experience if an enemy dies by field damage.
- Wind cones and 5x5 area spells will damage any ally in the targeted area.
- Instant defeat spells are the only spells effective against enemies resistant to magic (e.g. dragons).
The effects of attack spells are rather similar, and they can be better summarized in a table, as follows:
Spell | Circle | Target | Element | Notes |
---|---|---|---|---|
Harm | 1 | Single | - | - |
Magic arrow | 2 | Single | - | - |
Poison | 2 | Single | Poison | Item: green potion No experience gained |
Fireball | 3 | Single | Fire | Item: fire wand |
Disable | 4 | Single | - | - |
Lightning | 5 | Single | Lightning | Item: lightning wand |
Kill | 7 | Single | Instant defeat | - |
Poison field | 4 | Tile | Poison | No experience gained |
Fire field | 4 | Tile | Fire | Item: flask of oil No experience gained |
Explosion | 5 | Multiple - 5x5 area | Fire | Item: powder keg Can blast steel doors open |
Hail storm | 6 | Multiple - 5x5 area | - | - |
Mass kill | 8 | Multiple - 5x5 area | Instant defeat | - |
Poison wind | 6 | Multiple - wind cone | Poison | No experience gained |
Flame wind | 6 | Multiple - wind cone | Fire | - |
Energy wind | 7 | Multiple - wind cone | Lightning | - |
Death wind | 8 | Multiple - wind cone | Instant defeat | - |
Chain bolt | 7 | Multiple | Lightning | Bolt goes from enemy to enemy |
Wing strike | 7 | All enemies | - | - |
Tremor | 8 | All enemies | - | - |
SNES cut[edit]
30 spells (out of 80) were removed from the SNES version. The main reason for this is that such spells were harder to implement and the SNES cartridge has limited memory.
- Animate, Conjure, Insect swarm, Clone, Summon: the SNES artificial intelligence was limited, and could not handle more characters in battle.
- Vanish, Reappear: require extra memory for all the vanished items.
- Fire field, Poison field, Sleep Field, Energy field: all these require extra sprites.
- Wind change: no wind in the SNES port.
- Enchant: very difficult to implement.
- Infravision, Ignite, Douse: torches and light spells are sufficient.
- Confuse, Web: 3 other paralysis spells are sufficient.
- Trap, Magic lock: these spells were already useless in the original version.
- Further spells that were removed, for similar reasons: Detect trap, Detect magic, Telekinesis, Pickpocket, Seance, Replicate, Wizard eye, Eclipse, Slime, Armageddon.