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Ultra Street Fighter IV
Box artwork for Ultra Street Fighter IV.
Developer(s)Dimps, Capcom
Publisher(s)Capcom
Release date(s)
Arcade icon.png
Arcade
PlayStation 3 icon.png Xbox 360 icon.png
PlayStation 3, Xbox 360
Windows icon.png
Windows
PlayStation 4 icon.png
PlayStation 4
Genre(s)Fighting
System(s)Arcade, PlayStation 3, PlayStation 4, Windows, Xbox 360
Players1-2
Rating(s)
CERO: CERO B.jpg Ages 12 and up
ESRB: ESRB T.png Teen
PEGI: PEGI 12.png Ages 12+
Preceded bySuper Street Fighter IV: Arcade Edition
Followed byStreet Fighter V
SeriesStreet Fighter
PCGamingWiki
TwitchUltra Street Fighter IV Channel
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Ultra Street Fighter IV is a 2014 fighting game produced by Capcom. The game was released in Japanese arcades in April 2014, later being distributed for home platforms as both a paid downloadable update for Super Street Fighter IV and Super Street Fighter IV: Arcade Edition, and as a standalone retail game. The update version for Xbox 360 and PlayStation 3 was released on June 3, 2014, with the full retail versions to follow on August 5. The PC versions (both digital and retail) were released on August 8.

The update introduces six new stages, a different announcer and five new characters: Rolento, Elena, Hugo and Poison (all four of whom had been featured in Street Fighter X Tekken), in addition to Decapre, a member of M. Bison's Dolls, who makes her first playable appearance in the series. It has been revealed that, despite some of the new characters having been recently featured in X Tekken, their gameplay mechanics are substantially different in order to match the game's pace. This brings the total number of fighters to 44. The game also adds a feature called "Edition Select" which, similarly to Hyper Street Fighter II, allows players to select different versions of characters, based on their properties in past Street Fighter IV iterations. Also, the update adds a "Double Ultra" option, which makes both of the character's Ultra Combos available simultaneously, at the cost of them doing reduced damage.

Alongside the usual balance changes, the update introduces some new fighting mechanics. The first is a new move called Red Focus, similar to the regular Focus move, but having more invincibility hits. Also new is a "delayed wakeup" technique, which allows a knocked-down player to slightly lengthen the time before the character gets back up. Finally, based on fan feedback, the update removes most unblockable setups.

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