From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Ultraman Club: Chikyuu Dakkan Sakusen
Box artwork for Ultraman Club: Chikyuu Dakkan Sakusen.
Japanese titleウルトラマン倶楽部 地球奪還作戦
Release date(s)
Family Computer Disk System icon.png
Family Computer Disk System
System(s)Famicom Disk System
TwitchUltraman Club: Chikyuu Dakkan Sakusen Channel
YouTube GamingUltraman Club: Chikyuu Dakkan Sakusen Channel

Ultraman Club: Chikyuu Dakkan Sakusen (ウルトラマン倶楽部 地球奪還作戦? lit. Ultraman Club: Earth Rescue Strategy) is an RPG game developed by Interlink for the Famicom Disk System and published by Bandai in Japan in 1988. It is the third to be based on the Ultraman tokusatsu/kaiju TV show. The concept behind the "Ultraman Club" was to consolidate all the different variants of Ultraman from his many appearances in the different shows and have the player control a party of them.

Unlike the two prior games, which were more action-oriented, this gmae is a turn-based RPG similar to Final Fantasy. Players could also select each scenario from the title screen, choosing to play them in whichever order they wished. This type of freeform non-linear RPG model would appear later in Dragon Quest IV, although it had been common practice in Capcom's Mega Man series long before Ultraman Club's release.

Table of Contents