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Unreal Tournament 3 | |
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Developer(s) | Epic Games |
Publisher(s) | Midway Games |
Year released | 2007 |
System(s) | Windows, PlayStation 3, Xbox 360 |
Preceded by | Unreal Tournament 2004 |
Series | Unreal Tournament |
Designer(s) | Steven Polge |
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Genre(s) | First-person shooter |
Players | 1-32+ |
Modes | Single player, Multiplayer, Co-op |
Rating(s) |
Unreal Tournament 3 (formerly Unreal Tournament 2007) is the next phase of evolution in the Unreal Tournament series. Each successive title has generally built upon the others to improve the next game in the series.
Like its predecessor, Unreal Tournament 2004, UT3 is packaged with a user interface to the Unreal Engine which enables mods to be created.
Notable changes from UT2004 include:
- Elimination of the Bombing Run, Double Domination, Assault, Mutant, and Invasion game types
- Renaming of the Onslaught game type to Warfare
- Reduction in the amount of mutators available
- A more involved campaign with accompanying story and video cutscenes
- Elimination of the lightning gun, target painter, and shield gun
- More interactive battlefields
- Addition of cloaked vehicles, hoverboards, and node-busting orbs for the Warfare game type
Table of Contents
Gametypes
Weapons
Vehicles
- Common
- Axon
- Necris
Appendices
Deathmatch/Duel
- Arsenal
- Biohazard
- Carbon Fire
- Deck
- Defiance
- Deimos
- Diesel
- Fearless
- Gateway
- Heat Ray
- Rising Sun
- Sanctuary
- Sentinel
- Shangri La
Capture the Flag