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Max No. of Player Operators 1
Total Armor/Health Points 200
Movement Speed Fast
Air / Ground Both
Classification Scout

The Viper is at least as fast as the Manta, if not faster. It has the appearance of a sleek cycle. It moves by hovering over the battlefield, and has the ability to rise quite a distance into the air.

It is lightly armored, and must rely on its small footprint and speed to keep from being hit.

Movement[edit]

Normal movement keys are usable from the pilot position to move forward, backward, left or right. Pressing and holding the jump key opens panels on the side that allow the Viper to rise high up into the air.

Primary Fire[edit]

Primary fire is a plasma cannon that fires... well, bouncy plasma balls. They will bounce off of surfaces that do not take damage, until they hit something that is attackable. So you can shoot them into confined spaces and cause some havoc.

Secondary Fire[edit]

Secondary fire triggers the self-destruct sequence where the Viper ejects you and hurtles straight ahead and explodes into whatever you aimed it at (you DID aim it, didn't you?).

Special Abilities[edit]

Self-destruct kamikazi mode, described above.

Strategies & Tactics[edit]

  • The Viper is great to have access to when an enemy power core becomes vulnerable, because you can be there in an instant
  • It is also good against power cores because even if you miss, the bouncy plasma balls will hit off walls and bounce back for another try, and if you start taking hits, you can go out with a devastating kamakazee attack
  • Its speed and mobility makes it good at running over infantry
  • It doesn't have a whole lot of health, so plan to kamikazi it at an enemy vehicle when it gets hurt bad, or when you are jumping off to grab the enemy flag
  • Take out heavy armor by circling-strafing them while rising and falling, to present a difficult target