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Hello Hydrargyrum! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the StrategyWiki Guide or visit the IRC channel to chat, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the forums. To keep up-to-date with the goings on of the wiki, consider to your watchlist.
Please remember to sign your name when leaving comments on talk pages by clicking or using four tildes (~~~~); this will automatically produce your name and the date. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! — Moydow T · C 10:52, 28 January 2011 (CST)
- You pretty much hit all the reasons the site was set up :). -- Prod (Talk) 16:47, 16 April 2011 (UTC)
Hey there. I just wanted to commend you for your effort on the Quake II guide, you're doing an excellent job. We recently highlighted your work on our Facebook page. Purely out of curiosity, are you planning to add more images? That's about the only thing you could possibly do beyond the great work you're already doing to further improve the guide. And as you can see, we're pretty image happy around here. Thanks and keep up the great work. Procyon 12:22, 6 February 2011 (UTC)
- There's a help page about sidebars. We have a few different styles that you can use, and they're fairly customizable. The guide looks to be taking shape quite well :). -- Prod (Talk) 17:40, 6 February 2011 (UTC)
After reading what you wrote about the Quake II guide on your user page, I thought that it would be polite to let you know that I am now working on that guide for pretty much the same reasons that you were back in 2011. So far, I have mostly filled in pages that were only stubs, so there's not much chance that I've messed up anything you did. I am basically working from the end towards the beginning on the assumption that the lack of help for the hard parts at the end is more damaging than the lack of help for the easy stuff earlier on.--Bayram (talk) 20:03, 22 December 2015 (UTC)