From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Amstrad CPC[edit]

screenshot

Developed by Imagine Software, and published in the United Kingdom in 1988. One of the better 8-bit computer ports.

Apple II[edit]

screenshot
box art

Developed by Quicksilver Software, and published by Data East in North America in 1987.

Atari ST[edit]

screenshot
box art

Developed by Imagine Software, and published in the United Kingdom in 1989. Virtually identical to the Amiga version

Commodore 64[edit]

screenshot
box art

Developed by Quicksilver Software, and published by Imagine Software in the United Kingdom in 1987.

Commodore Amiga[edit]

screenshot
box art

Developed by Imagine Software, and published throughout Europe in 1989. While visually well done, the game is considered difficult to enjoy.

MS-DOS[edit]

screenshot
box art

Developed by Quicksilver Software, and published by Data East in North America in 1988. Can be played in both EGA and CGA display modes.

NES[edit]

Developed by SNK and published in Japan for the Famicom in 1988. Published in North America for the NES by Data East around the same time. This version provides players with a health meter, as well as the added feature of collecting "zeny" as currency. This money was then spent at a store also unique to the NES port where the player could buy improved weaponry and armor. The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button was depressed.

Sinclair ZX Spectrum[edit]

screenshot
box art

Developed by Imagine Software, and published in the United Kingdom in 1988.