From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Orcish buildings are known to house spiked barricades; melee attackers take slight damage when trying to smash them.

  • Great Hall/Stronghold/Fortress: The central base building.
  • Altar of Storms: Summons Orcish and Tauren Heroes.
  • Barracks: Trains Grunts and Headhunters and builds catapults.
  • War Mill: Provides upgrades for melee and ranged units (but not magic). Serves as a drop-off point for lumber, and provides upgrades for spiked barricades and reinforced defences.
  • Tauren Totem: Trains Tauren, and their pulverize upgrade.
  • Spirit Lodge: Trains Shamen, and Troll Witch Doctors. Also gives upgrades for these units.
  • Beastiary: Trains Raiders, Kodo Beasts, and Wyverns.
  • Orc Burrow: Provides food for your forces. If you are attacked, you can call Peons to enter the burrows to assist in defense.
  • Watch Tower: Defensive structure. Or offensive, depending on how you use it. Costs significantly less than the average Tower.