This mission has two parts:
- In the first part you control Chaos Space Marines and must hunt down Gorkutz while defending some temples against Ork attacks.
- In the second part you are switch back to Orks and destroy Imperial Guard troops and buildings (and possibly some Chaos Space Marines).
Chaos Space Marines
You start with Crull and Gorkutz facing off with some support troops. After a while, Gorkutz runs and you start getting objectives. Summon the Khorne Berzerkers with Crull like you're told and start building squads and structures. Make Marine Squads and 1-2 Horror Squads, and attach the Chaos Lord and Chaos Sorcerer to Marine Squads. Cover the temples with squads until you finish Fortified Positions on all your Strategic Points and place Heavy Bolter Turrets to support them. After your defenses are up, you should be able to gather your squads for an offensive push without leaving the temples undefended.
Attack the Ork base, a bit southeast from where you started, with Crull. You can leave a squad behind in case the Orks send Stormboyz over, or just trust your turrets. Destroy the Ork compound, but beware of the Nobz Squads and other infantry that are defending, and don't forget to stop and reinforce your squads.
Continue to the main Ork base southwest from the last one. You have to go up a ramp and down again to cross the wall between the bases. The Orks will mostly meet you with infantry and Wartrukks. Destroy the Bigga Generator you find upon arriving (a couple of Wartrukks will spawn close by) and attack Gorkutz when he appears.
When Gorkutz goes down you get a cutscene and switch to Orks.
You take control of Gorkutz upon emerging from a sewer pipe.
Move along the path and kill any Imperial Guard troops you come across (mostly Guardsmen Squads, a few Chimeras and a group of Basilisks) and make sure to destroy their Infantry Commands. When you advance you will find some friendly units and a Da Boyz Hut to commandeer.
The mission ends when the Imperial Guard are all dead. Some Chaos squads may reach the final outpost (located where the first Ork base was in the previous part) before the Guard are finished, and will be hostile, so you may have to kill some of them as well.