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In Wario: Master of disguise, to be successful you have to master the guises you get. You collect guise gems and mastery gems to get new guises and power them up (except for Thief Wario, who you get at the beginning of the game and who does not have a mastery gem).

Thief Wario[edit]

Thief Wario can jump high and attack when you touch the screen. Symbol is a check mark.

Cosmic Wario[edit]

Cosmic Wario has a floaty jump and can shoot. When you get his mastery gem his shots ricochet. Symbol is a helmet.

Arty Wario[edit]

Arty Wario can paint things that may become real. He can paint a door that will take you to the beginning of the game, he can paint a box, or he can just paint a dot that will run across the screen hurting enemies. When you get his mastery gem he can paint hearts for health. Symbol is a canvas.

Genius Wario[edit]

Genius Wario can see things that no other wario can see. When you get his mastery gem, he can punch as well. Symbol is a magnifying glass.

Sparky Wario[edit]

Sparky Wario can spark to see in dark rooms and is the only wario that can open treasure chests and use save points in dark rooms. When you get his mastery gem he can shoot off volts in random directions. Symbol is a lightning bolt.

Captain Wario[edit]

This Guise allows you to travel over and under water in a submarine. You can shoot torpedoes. The symbol is a C shape.

  • Gem is in episode 3, museum.
  • Mastery Gem is in episode 7, volcano.

Dragon Wario[edit]

Dragon Wario can break red fire blocks with his flames and fall through floors. When you get his mastery gem he can break blue fire blocks with his flames. Symbol is a tail.

Wicked Wario[edit]

Wicked Wario, in its first form, can fly up or down but not left or right. When you get it's mastery gem, he can fly left and right as well. Symbol is a wing.