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Jimmy heads to Club Sugar to dance, like he usually does. He challenges you to give him enough text messages to have a groovy night, so let's get it down with some Sports games.
Microgames[edit]
- Name: Jimmy
- Genre: Sport's
- Microgames per boss: 15 games
- Score: Cell phone screen
- Lives: battery life
Log Chop[edit]
- Hint: Chop!
- Points to clear: 20 points
- Description: Karate's like my cologne: overpowerin'! Gather enough strength to split the log!
- Control(s): Chop
- Strategy: Stop a power bar on red with as it rises and falls to chop the log. The red is on the top.
- Level 1: Three red bars on top so don't worry if you miss the very top.
- Level 2: Two red bars on top.
- Level 3: One power bar on top.
Fruit Shoot[edit]
- Hint: Shoot!
- Points to clear: 30 points
- Description: Keep it on the straight 'n' narrow! Target the apple and keep shootin' 'till you hit it!
- Control(s): Shoot!
- Strategy: Hold to move a target reticle from the bottom of the screen until its over the apple on top of a statue. If the reticle is on the apple, release. Don't worry if you miss, you may have time to try again.
- Level 1: The statue is tall giving you time to react.
- Level 2: The statue is shorter, making the apple lower, giving you less time to react, but more time to try again.
- Level 3: The statue is even shorter.
Heads Up[edit]
- Hint: Catch!
- Points to clear: 15 points
- Description: Time to play catch! Ain't no thing like a chicken wing, baby!
- Control(s): Move
- Strategy: Move the catcher to catch the ball.
- Level 1: Your mitt is large it should be easy.
- Level 2: Your mitt is smaller.
- Level 3: Your mitt is even smaller.
- Tip: The pitcher throws curves sometimes, so confirm catching position while in the middle of the screen, you'll make it to the position faster.
Boing![edit]
- Hint: Bounce!
- Points to clear: 20 points
- Description: Don't be a downer! Move the trampoline to keep the jumper jumpin'!
- Control(s): Move trampoline
- Strategy: Keep the trampoline under a person so he doesn't fall. He bounces off the walls, so don't worry if he goes off-screen.
- Level 1: The trampoline is large.
- Level 2: The trampoline is smaller.
- Level 3: The trampoline is even smaller.
Spare Me[edit]
- Hint: Bowl!
- Points to clear: 15 points
- Description: Bowlin' is as slick as polyester. You get one shot to rock the block!
- Control(s): Bowl
- Strategy: Throw the ball at the right time as the aim goes up and down. Hit the lead pin since it sometimes knock down others, so don't worry if you don't hit all of them.
- Level 1: Knock down one pin.
- Level 2: Knock down two pins. Throw the ball between them if they are side-by-side.
- Level 3: Knock down three pins.
Batter Up[edit]
- Hint: Swing!
- Points to clear: 20 points
- Description: Are you a one-hit wonder? Take one swing to do your thing!
- Control(s): Swing
- Strategy: Swing the bat to hit the ball as soon it goes in the front of the plate.
- Level 1: The pitcher always throws the ball normally.
- Level 2: The pitcher sometimes throw balls in various speeds.
- Level 3: The ball sometimes disappears a bit.
Baseline Bash[edit]
- Hint: Rally!
- Points to clear: 20 points
- Description: You down with that whole tennis thing? Then keep the party rockin'!
- Control(s): Swing
- Strategy: Keep hitting the tennis ball back (it flashes red within range) for the whole game.
- Level 1: The ball is high it takes a slow time to reach you.
- Level 2: The ball is lower and takes less time to reach you.
- Level 3: The ball is even lower and faster.
Butterfly Stroke[edit]
- Hint: Swim!
- Points to clear: 20 points
- Description: This should be a disco dance, baby! Do the butterfly to the wall!
- Control(s): Swim
- Strategy: Repeatedly press up and down to stroke to the wall.
- Level 1: Do one stroke.
- Level 2: Do two strokes.
- Level 3: Do three strokes.
Hammer Toss[edit]
- Hint: Toss!
- Points to clear: 15 points
- Description: Hammer-trowin' is the funk. Do your spin and get the sphere in the orange.
- Control(s): Toss
- Strategy: You are spinning around. Stop when the hammer is on the orange area.
- Level 1: The orange area is large.
- Level 2: The orange area is smaller.
- Level 3: The orange area is even smaller.
Balancing Act[edit]
- Hint: Balance!
- Points to clear: 30 points
- Description: Can you keep your cool? Shake it left and right to keep the packages balanced!
- Control(s): Balance
- Strategy: Move left and right to keep the pile of packages from falling.
- Level 1: The pile of packages is short.
- Level 2: The pile is taller.
- Level 3: The pile is even taller. Be careful
Putt for Dough[edit]
- Hint: Sink it!
- Points to clear: 25 points
- Description: Golf rocks the house! Line up your shot and putt for the cup!
- Control(s): Aim, Putt
- Strategy: Aim for the cup with the indicator, then putt.
- Level 1: The cup is large.
- Level 2: The cup is smaller.
- Level 3: The cup is even smaller.
Ski Jump[edit]
- Hint: Jump
- Points to clear: 25 points
- Description: Fell the beat and time a perfect jump, baby!
- Control(s): Jump
- Strategy: Jump when the skier reaches the ramp. You'll get your cue when the skier turns blue.
- Level 1: The ramp is long.
- Level 2: The ramp is shorter.
- Level 3: The ramp is even shorter.
Mountain Mountin'[edit]
- Hint: Jump!
- Points to clear: 20 points
- Description: Reach the summit! Hop from cloud to cloud to get there!
- Control(s): Move, Jump
- Strategy: Climb to the mountain top by jumping from cloud to cloud.
- Level 1: Bottom level is two clouds is with one on top level.
- Level 2: Same as level 1, but the bottom clouds are slowly moving away from each other with top moving to the right.
- Level 3: Both upper and lower levels have multiple clouds quickly moving left and right, respectively.
Guy Scraper[edit]
- Hint: Land it!
- Points to clear: 10 points
- Description: At the top, it's a disco-pop! Move left and right to land yourself to the top!
- Control(s): , Move
- Strategy: Wait a bit after jumping on the trampoline before you move, in midair guide yourself to the platform held by people.
- Level 1: The platform is three people long.
- Level 2: The platform is two people long.
- Level 3: The platform is one person long.
Lift & Shout[edit]
- Hint: Lift!
- Points to clear: 10 points
- Description: Don't sweat it! Follow the directions and lift the barbell!
- Control(s): and Lift
- Strategy: Follow the buttons quickly to lift the barbell. You'll drop it if you wait too long.
- Level 1: Press four times and once.
- Level 2: Press once and once before repeating level 1.
- Level 3: Press two times before repeating level 2.
Pro Curling[edit]
- Hint: Curl!
- Points to clear: 15 points
- Description: Sweep in front of the stone to slide it into the ring. You cool with that?
- Control(s): Sweep
- Strategy: Sweep so the stone reaches the ring sweep too much, then it will go right past. Just sweep two times as soon as time game starts, and as soon as the stone reaches the circle, sweep it twice more.
- Level 1: The ring is large.
- Level 2: The ring is smaller.
- Level 3: The ring is even smaller.
High Hoops[edit]
- Hint: Shoot!
- Points to clear: 25 points
- Description: A basketball is like my hair: big and round, baby! Do this jumpshot like you're doin' the hustle!
- Control(s): Shoot
- Strategy: You're jumping. Shoot at the peek at the jump to make the shot.
- Level 1: The basket is low.
- Level 2: The basket is higher.
- Level 3: The basket is even higher.
Hurry Hurdles[edit]
- Hint: Hurdle!
- Points to clear: 10 points
- Description: It's a disco thing, baby! Clear the hurdles with the settin' sun at your back!
- Control(s): jump
- Strategy: As you're running, jump over the hurdles just before you hit them.
- Level 1: Jump over one hurdle.
- Level 2: Jump over two hurdles.
- Level 3: Jump over three hurdles.
Gifted Goalie[edit]
- Hint: Defend!
- Points to clear: 10 points
- Description: Make that goalie boogie and protect your team's goal!
- Control(s): , Move
- Strategy: Move the goalie to block the soccer from the goal.
- Level 1: The soccer goes to the goal without maneuvers.
- Level 2: The soccer curves.
- Level 3: The soccer zig zags.
Jumpin' Rope[edit]
- Hint: Jump!
- Points to clear: 15 points
- Description: Jumpin' rope is like dancin'. You got the rhythm?
- Control(s): Jump
- Strategy: Jump over the rope as it come down three times.
- Level 1: You jump high.
- Level 2: You jump lower.
- Level 3: You jump even lower, so time precisely.
Ring My Bell[edit]
- Hint: Bounce XX feet!
- Points to clear: 10 points
- Description: Get your bounce on and ring that bell!
- Controls: Bounce
- Strategy: Your jumping on the trampoline. Bounce on its lowest when the bouncer flashes red.
- Level 1: The bell is low.
- Level 2: The bell is higher.
- Level 3: The bell is at it's highest.
Set-n-Spike[edit]
- Hint: Spike!
- Points to clear: 30 points
- Description: Like groovin', it's all in the timin'! Spike the ball and then chill...
- Control: Spike
- Strategy: Spike the ball when it flashes red.
- Level 1: The spiking point is close to the net.
- Level 2: The spiking point is farther from the net.
- Level 3: The spiking point is very close to the net.
City Surfer[edit]
- Hint: Jump!
- Points to clear: 15 points
- Description: Get on your board and show your skills! Show me how super-fly you are!
- Control(s): Duck, Jump
- Strategy: Dodge the obsticles by docking and jumping.
- Level 1: Jump over a large block.
- Level 2: Jump over 2 obstacles.
- Level 3: Jump, duck, and jump.
Snowboard Slalom[edit]
- Hint: Finish!
- Points to clear: 10 points
- Description: Don't let any snowballs dampen this party! And stay inbounds, baby!
- Control(s): Move
- Strategy: As you snowboard to the finish, avoid the large snowball in the way.
- Level 1: The finish line is screenwide.
- Level 2: The finish line is smaller.
- Level 3: The finish line is even smaller.
Boss: Punch-Out[edit]
- Hint: Knock out!
- Points to clear: 5 points
- Description: Fancy feet and sweet moves! KO that guy, baby! If he's got the flash in effect, it means he's comin' at you!
- Control(s): Dodge, Punch
- Strategy: You are in a boxing match. Don't punch immediately, he'll block it. If he starts flashing, he's about to punch. Dodge and then punch back when he pulls his arm. Repeat the process, until all of his hearts depletes, but, he may have a nasty surprise up his sleeve.
- Level 1: Defeat a guy with three hearts.
- Level 2: Defeat a guy with four hearts. On his last heart, he'll flash as he pulls out both arms. Definitely dodge this, as a direct hit will be an instant kill.
- Level 3: Defeat a guy with five hearts. He punches very fast, so dodge just before he throws his arm back. Sometimes, he does a one-hit kill multiple times. First time is randomly, the second time is always last. Sometimes he'll do it every time.