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Map
Map legend

You start this level inside a centrally located tower. When you exit the tower, head up the spiral stairs and you will find yourself with several paths to choose from.

Although it's optional, the Fire Walk Scepter will come in handy on this level. From the starting area, it's up a short flight of stairs to the southwest, past the statue room in an area with a grid pattern of lava pools. You'll have to fly to reach it; a scroll is in the same room. Head to the southeast passage. If you got the Fire Walk Scepter, you may want to follow this trail to its end and venture out into the lava lake full of Lava Fiends and Willow Wisps so that you can get them out of your way. Then go to the pull chain that sends you up a lift. Don't back off the lift or you might miss your chance! If the lift is blocked off for any reason, you'll have to fly up from the lava lake area, or use an Open Doors spell on the black key door. At the top, you'll be in an area with grey patterned walls. This leads you to a bridge high above the lava lake, beyond which you can find a sort of fire shrine containing the black key. The lift you took up doesn't re-trigger, so find another way down, perhaps by following the ledge above the edge of the lava lake to where it drops off into a safe area—you'll find a nice collection of potions and scrolls, as well as a Hero Time helmet there.

Head back to the start room and this time go to the northwest passage from it, with the wooden structures that have red pyramid caps, which leads to the black key door. The pentagram is through there, but it's guarded by an evil wall-shooter trap. You might want to just fire resist through it. Don't pull that chain that taunts you, either; it seems like it's meant to shut off the trap, but actually glitches it so that it kills you even worse. Now you can head back to the southeast passage, this time pulling the chain that opens the first branching area. The exit pad is right there.

Tips and secrets:

  • In the Fire Walk Scepter's room, you can break the stained glass to find some goodies; there are some more in side chambers of the doorway as well.
  • The wide brick-lined passage northeast from the start area contains a weapon enchant shrine.
  • In the other side room from the branch where you get the pentagram, there's a Nuke scroll. Surprisingly enough, there's no trap this time.
  • Is that Lava Fiend on the ledge above the starting area just there to annoy you? He's actually guarding a brass key, so fly up there and get it.
  • The brass door is down a long grey corridor north from the starting area. The entrance to the passage is next to the lava fiend's ledge. Beware of the spike in the doorway... it may be raised but it can still kill you. Through the door is an optional area with a good stock of goodies, including the coveted glass skull.
  • On the way to the brass door, there's a ledge with a couple powerful scrolls across a pit of spikes. Fly to get these.
  • If you go beyond the exit room, through the pull chain door, you can get a Hero Time Helmet and a two-handed sword as well as a bunch of spells.

Notes:

  • This map contains the only Glass Skull and the only Fire Walk Scepter in the game.
  • The in-game map title is presumably intended to be "Dungeon of Disembowelment", but says "disembowlment" with a missing E.