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- Legend:
- Healing: spells that can be cast anytime.
- Field: spells that can be cast outside combat.
- Support: combat spell that target allies.
- Disable: combat spell that target enemies and have special effects different than just damage.
- Attack: combat spells that simply deal damage to enemies.
Priest Spells[edit]
Priest spells can be used by the Priest (NES Cleric), as well as the Bishop (NES Wizard) and the Lord.
L | Name | Translation | Type | Target | Description |
---|---|---|---|---|---|
1 | BADIOS | Harm | Attack | One Monster | Causes 1d8 (1-8) points of damage to a monster |
1 | DIOS | Heal | Healing | One Character | Restores 1d8 (1-8) points of health to a party member |
1 | KALKI | Blessings | Support | Party | Reduces the armor class of all party members by 1 during combat |
1 | MILWA | Light | Field/support | Party | Summons a softly glowing light that increases vision and reveals secret doors |
1 | PORFIC | Shield | Support | Caster | Lowers the armor class of the caster by 4 during combat |
¤ Level 2 ¤ | |||||
2 | CALFO | X-ray Vision | Field | Caster | Caster can determine the trap on a chest is 95% of the time |
2 | MANIFO | Statue | Disable | Monster Group | Causes some of the monsters to become temporarily paralyzed |
2 | MATU | Blessing | Support | Party | Lowers armor class of all party members by 2 during combat |
2 | MONTINO | Still Air | Disable | Monster Group | Silences the air around a group of monsters, making it impossible for them to cast spells |
¤ Level 3 ¤ | |||||
3 | BAMATU | Prayer | Support | Party | Lowers the party's armor class by 4 in combat |
3 | DIALKO | Softness | Healing | One Character | Cures paralysis, and cures the effects of MANIFO and KATINO |
3 | LATUMAPIC | Identification | Disable | Monster Group | Tells you exactly what the monsters really are |
3 | LOMILWA | More Light | Field/support | Party | A more powerful MILWA spell that lasts the entire expedition, but gets terminated in darkness areas |
¤ Level 4 ¤ | |||||
4 | BADIAL | More Hurt | Attack | One Monster | Causes 2d8 (2-16) points of damage |
4 | DIAL | More Heal | Healing | One Character | Restores 2d8 (2-16) points of health |
4 | LATUMOFIS | Cure Poison | Healing | One Character | Removes the effects of poison |
4 | MAPORFIC | Big Shield | Support | Party | Lowers the party's armor class by 2, and lasts for the entire expedition |
¤ Level 5 ¤ | |||||
5 | BADI | Death | Attack | One Monster | Attempt to kill one monster |
5 | BADIALMA | Great Hurt | Attack | One Monster | Causes 3d8 (3-24) points of damage |
5 | DI | Life | Healing/field | One Character | Causes a dead person to be resurrected. If it works, character has only 1 hit point and decreased vitality. If it fails, dead character is turned to ashes. |
5 | DIALMA | Great Heal | Healing | One Character | Restores 3d8 (3-24) points of health |
5 | KANDI | Locate Soul | Field | Caster | Gives the direction of the person the party is attempting to locate, relative to the position of the caster |
5 | LITOKAN | Flame Tower | Attack | One Monster | Causes a pillar of flame to strike a group of monsters, doing 3d8 (3-24) points of damage |
¤ Level 6 ¤ | |||||
6 | LOKTOFEIT | Recall | Field | Party | Causes all party members to be transported back to the castle, minus all of their equipment and most of their gold |
6 | LORTO | Blades | Attack | Monster Group | Causes sharp blades to slice through a group, causing 6d6 (6-36) points of damage |
6 | MABADI | Harming | Attack | One Monster | Causes all but 1d8 (1-8) hit points to be removed from a target |
6 | MADI | Healing | Healing | One Character | Causes all hit points to be restored and cures any condition except death |
¤ Level 7 ¤ | |||||
7 | KADORTO | Resurrection | Healing/field | One Character | Restores the dead to life, and restores all hit points, even if the character is ashes. However, if the spell fails, the character is permanently lost. |
7 | MALIKTO | Word of Death | Attack | All Monsters | Causes 12d6 (12-72) hit points of damage to all monsters |
Mage Spells[edit]
Mage spells can be used by the Mage, as well as the Bishop (NES Wizard) and the Samurai.
L | Name | Translation | Type | Target | Description |
---|---|---|---|---|---|
1 | DUMAPIC | Clarity | Field | Caster | Informs you of the party's exact position from the stairs to the castle |
1 | HALITO | Little Fire | Attack | One Monster | Causes a fireball to hit a monster for 1d8 (1-8) points of fire damage |
1 | KATINO | Bad Air | Disable | Monster Group | Causes most of the monsters in a group to fall asleep |
1 | MOGREF | Body Iron | Support | Caster | Reduces the casters armor class by 2 for the encounter |
¤ Level 2 ¤ | |||||
2 | DILTO | Darkness | Disable | Monster Group | Causes one group of monsters to be enveloped in darkness, lowering their defense |
2 | SOPIC | Glass | Support | Caster | Causes the caster to become transparent, thus reducing their armor class by 4 |
¤ Level 3 ¤ | |||||
3 | MAHALITO | Big Fire | Attack | Monster Group | Causes an explosion in a monster group, doing 4d6 (4-24) points of fire damage |
3 | MOLITO | Spark Storm | Attack | Monster Group | Causes sparks to damage half of the monsters in a group for 3d6 (3-18) points damage |
¤ Level 4 ¤ | |||||
4 | DALTO | Blizzard | Attack | Monster Group | Does 6d6 (6-36) points of cold damage |
4 | LAHALITO | Torch | Attack | Monster Group | Does 6d6 (6-36) points of fire damage |
4 | MORLIS | Fear | Disable | Monster Group | Causes a group of monsters to fear the party, twice as powerful as Dilto |
¤ Level 5 ¤ | |||||
5 | MADALTO | Frost | Attack | Monster Group | Causes 8d8 (8-64) points of cold damage |
5 | MAKANITO | Deadly Air | Attack | All Monsters | Kills any monsters of less than 8th level (about 35-40 hit points) |
5 | MAMORLIS | Terror | Disable | All Monsters | Causes all monsters to fear the party |
¤ Level 6 ¤ | |||||
6 | HAMAN | Change | Support/disable | Variable | Has random effects, and drains the caster one level (see below). |
6 | LAKANITO | Suffocation | Attack | Monster Group | Kills all monsters affected by this spell; some monsters are immune. |
6 | MASOPIC | Big Glass | Support | Party | Reduces the armor class of the entire party by 4 |
6 | ZILWAN | Dispel | Attack | One Monster | Will destroy any one undead monster |
¤ Level 7 ¤ | |||||
7 | MAHAMAN | Great Change | Support/disable | Variable | Does something random, stronger than Haman. Drains the caster one experience level, and is forgotten when cast (see below). |
7 | MALOR | Apport | Field/support | Party | Teleports the party randomly within the current level when used in melee, but when cast in camp, you can decide exactly where you want to go. If a party teleports into stone it is LOST forever, so the spell is best used in conjunction with DUMAPIC. |
7 | TILTOWAIT | Explosion | Attack | All Monsters | Does 10d10 (10-100) hit points of damage to all monsters. |
HAMAN and MAHAMAN[edit]
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:
- Target the party:
- Augmented magic: spells cast by the party will cause (or heal) more damage.
- Cure party: this will cure the entire party of all status ailments.
- Heal party: MADI is cast on the entire party.
- Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the remainder of the encounter.
- Raise the dead (MAHAMAN only): dead characters are brought back to life with the DI spell.
- Target the enemies:
- Silence enemies: all of the monsters will be silenced, unable to cast spells.
- Teleport enemies: all of the monsters that you face will be suddenly teleported away from battle.