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Initial Equipment[edit]

Personal Weapons[edit]

Megapol LawPistol[edit]

Megapol Lawpistol.

Quite decent in the first week, after that it's obsolete. As a single-handed weapon, it allows the use of a second item (grenade, medikit, a second gun) in the other hand without lowering accuracy.

  • Weight : 3
  • Power : 24
  • Damage Type : Armor Piercing
  • Accuracy :
  • Range : 43m
  • Rate of Fire : 2.00 r/s
  • Clip Weight : 1
  • Rounds : 16

Megapol Plasma Gun[edit]

Megapol Plasma Gun.

Much better than it's predecessor. This gun never really becomes obsolete but it's not really not that effective. As a single-handed weapon, it allows the use of a second item (grenade, medikit, a second gun) in the other hand without lowering accuracy.

  • Weight : 5
  • Power : 35
  • Damage Type : Plasma
  • Accuracy :
  • Range : 56
  • Rate of Fire : 1.20 r/s
  • Clip Weight : 1
  • Rounds : 42

Marsec M4000 Machine Gun[edit]

Marsec M4000 Machine Gun.

The same thing can be said about this weapon as about the basic pistol, except on the higher difficulties where it's obsolete before the game starts.

  • Weight : 7
  • Power : 21
  • Damage Type : Armor Piercing
  • Accuracy :
  • Range : 56m
  • Rate of Fire : 3.00 r/s
  • Clip Weight : 1
  • Rounds : 36

Megapol Laser Sniper Gun[edit]

Megapol Laser Sniper Gun.

An excellent long range weapon. While it's damage capabilities leaves a lot of room for improvement just remember that if you miss damage will be exactly 0, so hitting is better than missing. While using this gun agents will progress relatively rapidly in their accuracy skills.

  • Weight : 6
  • Power : 26
  • Damage Type : Laser
  • Accuracy :
  • Range : 75m
  • Rate of Fire : 0.86 r/s
  • Clip Weight : 1
  • Rounds : 30

Megapol Auto Cannon[edit]

Megapol Auto Canon.

This cannon is rather heavy and has three ammo types. It has a really destructive potential in raids.

  • Weight : 10
  • Power : -
  • Damage Type : -
  • Accuracy :
  • Range : 56m
  • Rate of Fire : 1.06 r/s
  • Clip Weight : 1
  • Rounds : 24
  • AP Clip
- Power : 40
- Damage Type : Armor Piercing
  • HE Clip
- Power : 33
- Damage Type : High Explosive
  • IN Clip
- Power : 37
- Damage Type : Incendiary

Marsec Heavy Launcher[edit]

Marsec Heavy Launcher.

(?)

  • Weight : 9
  • Power : -
  • Damage Type : -
  • Accuracy :
  • Range : 75m
  • Rate of Fire : 0.45 r/s
  • Clip Weight : 4
  • Rounds : 1
  • HE Missile
- Power : 90
- Damage Type : High Explosive
  • IN Missile
- Power : 90
- Damage Type : Incendiary

Marsec Mini Launcher[edit]

Marsec Mini Launcher.

(?)

  • Weight : 5
  • Power  : -
  • Damage Type : -
  • Accuracy :
  • Range  : 37m
  • Rate of Fire : 0.55 r/s
  • Clip Weight : 2
  • Rounds  : 5
  • HE Missile
- Power : 40
- Damage Type : Explosive
  • IN Missile
- Power : 40
- Damage Type : Incendiary

Megapol Stun Grapple[edit]

Megapol Stun Grapple.

(?)

  • Weight : 6
  • Power  : 90
  • Damage Type : Stun
  • Accuracy :
  • Range  : 6m
  • Rate of Fire : 0.82 r/s
  • Clip Weight : -
  • Rounds  : 5

Powersword[edit]

Power Sword.

(?)

  • Weight  : 4
  • Power  : 75
  • Damage Type : Plasma
  • Accuracy :
  • Range  : 2m
  • Rate of Fire : 1.03 m/s
  • Clip Weight : -
  • Rounds  : 15

Personal Explosives[edit]

Megapol HE Grenade[edit]

HE Grenade.

(?)Standard grenade for all organizations. Nothing special but it can be useful.

  • Weight : 2
  • Power : 56
  • Damage Type: High Explosive

Megapol Stun Grenade[edit]

Stun Grenade.

(?)If you want to stun someone (or something) this is your best friend.

  • Weight : 2
  • Power : 80
  • Damage Type: Stun

Megapol Smoke Grenade[edit]

Smoke Grenade.

(?)I never used smoke grenade. Take one more Stun Grenade instead of Smoke Grenade.

  • Weight : 2
  • Power : -
  • Damage Type: Smoke

Incendiary Grenade[edit]

Incendiary Grenade.

(?)

  • Weight : 1
  • Power : 80
  • Damage Type: Incendiary

Marsec Proximity Mine[edit]

Proximity Mine.

(?)Most useful thing and life saver. You can set proximity range and atcivation time.

  • Weight : 3
  • Power : 75
  • Damage Type: High Explosive

Marsec High Explosive[edit]

High Explosive.

(?)If you want to give a little lesson someone(or something) this is for you. Set time and RUN!.

  • Weight : 14
  • Power : 120
  • Damage Type: High Explosive

Special Equipemet[edit]

Motion Scanner[edit]

Monitor Scanner.

(?)Shows moving things

  • Weight : 2

Mind Bender[edit]

Mind Bender.

(?)You can perform PSI attacks with Mind Bander

  • Weight : 3

Medi-kit[edit]

Medi-Kit.

(?)You can heal critical wounds but Medi-kit doesn't add hit-points.

  • Weight : 3

Armor[edit]

Megapol Armour[edit]

Megapol Armour.

(?)

  • Weight : 55
  • Head Armour : 44
  • Arm Armour : 38
  • Torso Armour : 45
  • Leg Armour : 42

Marsec Armour[edit]

Marsec Armour.

(?)

  • Weight : 32
  • Head Armour : 38
  • Arm Armour : 32
  • Torso Armour : 35
  • Leg Armour : 36

Other Stuff[edit]

Psiclone[edit]

Psiclon.

This is made by Psyke, and can be used to boost one's pysionic power. It also fetches a large amount on the market and is almost always found with the Cult of Sirius.

  • Weight : 6

Elerium[edit]

Elerium.

Who would carry around ammo meant for a vehicle? It is used in the Rendor Plasma Gun and the Linage Plasma Cannon. It is not used in the laser weapons though.

  • Weight : 6