Stats[edit]
Attributes
- Strength (STR)
- Affects physical attack power
- Intelligence (INT)
- Affects magic power
- Reflex (REF)
- Affects hit accuracy and evasion rate
- Constitution (CON)
- Affects physical defense and vitality
- Mind (MND)
- Affects magic resistance
The following stats are affected by equipment and attributes.
- Attack (ATC)
- Physical attack power
- Magic (MGC)
- Magical attack power
- Defense (DEF)
- Physical attack resistance
- Resistance (RES)
- Magical attack resistance
- Accuracy (ACC)
- Accuracy of physical attacks
- Evasion (EVA)
- Ability to evade physical attacks
Equipment[edit]
There are four slots for equipment: weapon, shield, armor, and helmet. Each piece of equipment has attribute requirements that must be met in order to equip it. If a two-handed weapon is equipped, then you cannot equip a shield unless you have the One-Handed skill equipped.
Combat[edit]
When the knight is close to a monster, a green circle will appear under it indicating that it is in range for physical attacks. Attacking from behind will deal more damage. Certain undead monsters will revive after they are defeated the first time. They can be permanently killed by using a spell or defeating a second time. Monsters drop gold and reward Exp that scales based on the their and your level. The last monster defeated in an area with a non-spell attack will drop a chest. The chest can be accidentally destroyed with an attack or spell.
Skills[edit]
Skills are learned from weapons. While a weapon is equipped the associated skill is available to equip. When the weapon's proficiency reaches 100%, the skill is permanently available. There are two types of skills: active and passive. Active skills use one SP per use and they each have their own SP pool. There are four slots where you can equip either a skill or spell.
Spells[edit]
Spells are learned from spell books. Likes skills, each use requires one SP and each spell has their own SP pool. Some spells have levels and they can only be leveled up by using a higher level spell book.
Status Ailments[edit]
Some monster attacks will apply status ailments. You can consume an Antidote to remove poison or a Panacea to remove any status ailment. You can equip armlets to apply status ailments to monsters.
- Poison
- Gradually lose HP
- Paralysis
- Can't attack
- Silence
- Can't cast spells
- Curse
Shrines[edit]
Shrines act as save points and will fully restore HP and SP when touched. There is one near the gate of Harlech Village and before major boss fights.
Leveling[edit]
Each time you level up, you earn 6 bonus points that you can allocate to attributes by speaking to Liese in the Spirit Sanctum in Harlech Village. Points can be reassigned until you level up.
Level | Class | Next Level Exp |
---|---|---|
1 | Novice Fighter | 30 |
2 | Aspirant | 100 |
3 | Battler | 200 |
4 | Fighter | 370 |
5 | Adept | 600 |
6 | Chevalier | 900 |
7 | Veteran | 1300 |
8 | Warrior | 1800 |
9 | Swordsman | 2500 |
10 | Hero | 3500 |
11 | Swashbuckler | 6000 |
12 | Myrmidon | 8000 |
13 | Champion | 11000 |
14 | Superhero | 16000 |
15 | ||
16 | Lord | 30000 |
17 | Lord Master | 40000 |
18 | Apostle | 50000 |
19 | Saint | 60000 |
20 | Last Knight | 75000 |
21 | ||
22 | ||
23 | ||
24 | Dragon Knight | 155000 |
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 |