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If you're paying attention, here's a flashback: On your first trip to Prison Island, there's hardly any enemies and you reach in the moment of the cutscene between Shulk, Reyn, Sharla, Dunban with the High Entias Sorean and Melia. Also at the time the giant as Zanza, Metal Face Mumkhar and Silver Face Fiora. The cutscene show Soreans death and the Monado given the power to break Mechons with faces on them. This time, you get more than you bargain, provided your familiar with the location the first time round.

You'll encounter Dickson in the throne room. But the floor lowers and your team need to take down a few gargoyles and one that looks like a triceratops. Anyway, make your way to the kitchen and get to switch after opening the door. Make your way back to fight another gargoyle.

Continue on your journey to reach near the top area. A cutscene shows you need something to open the teleport to the very top. So go on the left stairs from the entrance. Make your way past flying demons, go up the stairs in a clockwise circulation and ring the bell. Go back down and prepare to deal with a spike dragon. Best use Shulk's purge attack with his new Monado.

At this point, it's time to resolve all remaining sidequests. If you insist in going to Outer Space, you have to be at least level 83. The most absolute way is to reach level 99, with all party affinities filled with hearts and ensuring you have every collectable in your Collectapaedia. Last of all, remember to save because if you find Outer Space to frustrating, use this spare time to maximize the remaining experience power needed before your final outing.

Past this point you won't be able to save until you finish this game.

You'll encounter Dickson in his monster form for a battle one last time. You have to get past him before your finale encounter in space.