Room 1[edit]
You may insert your weapon into the oil drum on the room's left side (but it'll just swallow it up), and pick up the keycard on the right side for 1000 points.
Room 2[edit]
The bomb on the right side of this outdoor-based room, which is mostly hidden by the Large Xeno skeleton on that side, can be picked up for 500 points.
Room 3[edit]
The mug and tools on the right side of this room may be picked up for a health bonus of 50 and 500 points respectively; the next room is again outdoors.
Room 4[edit]
The disc in the centre of this outdoor-based room may be picked up for 1000 points; the next two rooms also already have the elevator up for descents.
Rooms 5 and 6[edit]
The gun in the sixth room may be picked up to replace your phazer, pistol, or rifle; you may also take the elevator down to this starbase's "alpha" level.
Room 7[edit]
The bomb on the left side of this outdoor-based room (which has the players' Nostromo-type ship in the background) may be picked up, for 500 points.
Room 8[edit]
The rope and can of beans on the left side of this outdoor-based room (which has a space settlement, not unlike the one that was on LV-426 Acheron from Aliens, in the background) may be picked up for 500 points and a health bonus of 50 respectively; the next room is also the last on the "surface".
Room 9[edit]
The jetpac on the left side of this outdoor-based room can be picked up for 250 points, while the ID tag on the right side of it can be picked up for 500.
Rooms 10 and 11[edit]
Upon the "alpha" level, the rifle in the eleventh room may be picked up to replace your phazer, pistol, or gun; you may also go back up to the surface.
Room 12[edit]
You may insert your weapon into the oil drum on the room's left side (but it shall again just swallow it up), pick up the rifle in its centre to replace your phazer, pistol, or gun (after you have picked it up, you should not insert it into that oil drum either), and pick up the pail on its right side for 250 points.
Room 13[edit]
The laser cannon on the wall of this room will attack by firing beams at you (and is worth 3000 points when destroyed); the bomb in the centre of this room may also be picked up for 500 points, but if you should decide to come back to this room after destroying the laser cannon it will have returned.
Room 14[edit]
The knife on the left side of this room (partly hidden by the first bed) may be picked up, for 500 points; the next room also has a fuel can and beaker.
Room 15[edit]
The glass panel on the left side of this room's self-destruct timer may be smashed (to reveal a keypad) while the button on the right side of it may be pressed to stop it, for a few seconds; the fuel can in the centre of this room is also worth 250 points, while the beaker on the right side of it is worth a health bonus of 50. To order the destruction of this base, you will have to go down to its "Interstellar Root Cellar", find the code on it and come back.
Room 16[edit]
The skull of the dead crewman's skeleton in the centre of this room (mostly obscured by the Large Xeno skeleton) may be picked up, for 250 points.
Room 17[edit]
The three bombs in the centre of this room may be picked up for 1000 points; the next room also happens to be the last one upon the "alpha" level.
Room 18[edit]
The lamp on the right side of this room may be picked up for 500 points; now it is time to go down to the base basement, or "interstellar root cellar".
Rooms 19 and 20[edit]
In the base's "interstellar root cellar", you may pick up the tools in the twentieth room (for 500 points); you may also go back up to the "alpha" level.
Room 21[edit]
The matches in the centre of this room (they are its only item) may be picked up, for 250 points; the next room also has another rope and lamp in it.
Room 22[edit]
The rope and lamp in the centre of this room can both be picked up for 500 points apiece; the next room also has a pistol and fire extinguisher in it.
Room 23[edit]
The pistol on the left side of this room may be picked up to replace your phazer, while the fire extinguisher on the right side of it is worth 250 points.
Room 24[edit]
The three bombs and the can of beans seen in the centre of the room may both be picked up for 1000 points and a health bonus of 50 respectively.
Room 25[edit]
The malfunctioning vending machine on the left side of this room will, once again, attack by firing bolts of electricity at your characters (because it is malfunctioning); the seeds in front of it (along with the matches in the room's centre) can also be picked up for 250 points and the rifle on the room's rightward side may be picked up to replace your phazer, pistol, or gun. The next room also has the code needed for ordering the base's destruction.
Room 26[edit]
The keycard and code upon the left side of and in the centre of this room may both be picked up for 1000 points apiece (and in the case of the latter, power to order the destruction of the base), while the pail upon the right side of it may be picked up for 250 points; the next room is the last one here.
Room 27[edit]
The "XX% ALIEN INFESTED" display indicates the percentage of Xenos remaining on the starbase, and pressing that button on the left side of it will make it change to the self-destruct timer for a few seconds; the bomb on the right side of this room may also be picked up for 500 points. if you fail to destroy the base before its self-destruct timer runs out, the Xenos will overrun it and you will not receive any bonus (except for the 1000-point one for every item you recovered from the base). However, if you ordered the destruction of this base, you shall receive 100 points, for every Xeno you killed (maximum value: 22400) - and, if you managed to kill all 225 Xenos upon this starbase, before its self-destruct timer ran out, you will receive a health bonus of 200, as well as 300 points for every Xeno you killed (maximum value: 67500). This starbase also has less Xenos and rooms than the fourth; the next starbase also has less Xenos than this one (150, as opposed to 225), but it is still a lot if playing for the bonus you receive for killing them all.