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NCV1-XEV Area 13A.png

Once that text "AREA 13" has disappeared from the screen, the Solvalou will come to three Derota on the ground below them; once you have dropped a bomb on each of them to kill them, you shall come to a Leiya which is following the path down the screen below you. Once you have dropped a bomb on it to kill it, four groups of six Toroids shall come flying down towards you while firing projectiles at you - and once you have fired a shot at each of them to kill them, you will come to two more Derota and two Hakai Kanou-Dan-firing Doraudo below you. Once you have dropped a bomb on each of them to kill them, you will come to another Leiya which is following the path down the screen below you; once you have dropped a bomb on it to kill it, you will come to a sixth Derota, a third Doraudo and two Lograms beneath you. Once you have dropped a bomb on each of them to kill them, a Garu Zakato will come flying down towards you - and once you have fired a shot at it to kill it (because if you do not, it shall explode into twenty-four projectiles, the four homing ones of which can be blocked for 100 points apiece), you'll come to a left-moving Yokomuki Grobda below you (but it will stop moving once the Solvalou have gotten close enough to it). Once you've dropped a bomb on it to kill it you'll come to three Zolbak below you; once you've dropped a bomb on each of them to kill them, three more Garu Zakato shall come flying down towards you. Once you have fired a shot at each of these to kill them, you will come to two Domograms which are following the paths down the screen below you - and once you've dropped a bomb on both of them to kill them five groups of three Jara and five Giddo Spario shall come flying down towards you while firing projectiles at you. Once you've fired a shot at all of these to kill them, you shall come to two more left-moving Yokomuki Grobda below you; once you've dropped a bomb on both of them to kill them, you will come to a right-moving fourth Yokomuki Grobda and third Leiya below you. Once you've dropped a bomb on both of these, to kill them, you'll come to a seventh Derota and two more Domograms which are following the paths up (and down) the screen below you - and once you have dropped a bomb on each of them to kill them you shall have to drop a bomb on the location of the game's thirty-first Sol (which is shown in the above image) in order to make it reveal itself.

NCV1-XEV Area 13B.png

Once you have dropped another bomb on this thirty-first Sol to kill it you will come to two more Doraudo and an eighth Derota below you; once you have dropped a bomb on each of them to kill them, you will have to drop a bomb on the location of the game's thirty-second and thirty-third Sols (again shown in that above image, but that thirty-second one is indicated by a sixth crater) to make them reveal themselves. If you missed the last three ground-based enemies (or at the very least left them alive for too long) the projectiles that they are firing at you may also make these two Sols harder for you to reveal.

NCV1-XEV Area 13C.png

Once you have dropped another bomb on both of these Sols to kill them, you will come to a Hakai Kanou-Dan-firing Ettle and a third Logram below you; once you have dropped a bomb on both of these to kill them, five groups of three Borces and three Jara shall come flying down towards you while firing projectiles at you. Once you have fired a shot at each of them to kill them you will come to a ninth Derota, a fourth Zolbak and another Ettle below you - and once you've dropped a bomb on each of them to kill them, you'll have to drop a bomb on the location of the game's twelfth Zos (once again, shown in the above image) to make it reveal itself. Once you have dropped another bomb on this twelfth Zos to kill it, you shall come to two Garu Derota and a sixth Doraudo below you; once you have dropped a bomb on each of them to kill them the game shall segue into the fourteenth area as the text "AREA 14" appears at the bottom of the screen. By this point, there will only be three more areas left that the players have got to clear (for the standard game), but if the game should be extended through the players finishing the standard game in one coin, this number will be increased to either four, five, or six.