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NCV1-XEV Area 16A.png

Once that text "AREA 16" has disappeared from the screen, you will come to two Zolbak on two platforms below you; once you have dropped a bomb on both of them to kill them, eight Lograms and two Derota will emerge from a third platform below you. Once you have dropped a bomb on each of them to kill them, two Leiya shall come rolling into view from the left and right sides of the screen while firing projectiles up at you - and once you have dropped a bomb on both of them, to kill them, three groups of four Jara will come flying down towards you while firing projectiles at you. Once you have fired a shot at each of these to kill them, a third Derota shall emerge from a fourth platform below you; once you have dropped a bomb on it to kill it, you will come to two Hakai Kanou-Dan-firing Ettles on a fifth platform below you. Once you've dropped a bomb on both of them to kill them, you will have to drop a bomb on the location of the game's fifteenth Zos (which is shown in the above image, and is also the last one to have this appearance) to make it reveal itself.

NCV1-XEV Area 16B.png

Once you've dropped another bomb on this fifteenth Zos to kill it, you'll come to two more Derota on two more platforms below you; once you've dropped a bomb on both of them to kill them, you shall come to a Hakai Kanou-Dan-firing Doraudo and a Garu Barra on two more platforms below you. Once you drop a bomb on both of them to kill them, you shall come to two more Zolbak on a tenth platform below you - and once you drop a bomb on both of them to kill them, you'll come to a Powerup Core below you. Once you have dropped a bomb on it to kill it you'll come to seven more Leiya which are following the paths around the screen below you; once you have dropped a bomb on each of these to kill them, you will come to three more Derota on three more platforms below you. Once you've dropped a bomb on each of these to kill them, you shall come to eight Barra on a fourteenth platform below you - and once you have dropped a bomb on each of them to kill them you shall come to a forward-moving Grobda below you. Once you've dropped a bomb on it to kill it sixteen more Jara and eight Toroids will come flying down towards you while firing projectiles at you; once you've fired a shot at each of them to kill them, you'll come to three more Derota on three more platforms below you. Once you've dropped a bomb on each of them to kill them, you will have to drop a bomb upon the location of the game's sixteenth and seventeenth Zos (again, displayed in the above picture) to make them reveal themselves.

NCV1-XEV Area 16C.png

Once you've dropped another bomb on both of these Zos to kill them, you shall come to seven Domograms and two more Leiya which are following the paths down (and up) the screen below you; once you've dropped a bomb on each of them to kill them, you shall have to drop a bomb on the location of the game's eighteenth through twenty-first Zos (which are once again, and for a final time, shown in the above image) to make them reveal themselves.

NCV1-XEV Area 16D.png

Once you've dropped another bomb on each of these Zos to kill them you will come to four more Powerup Cores below you; once you have dropped a bomb upon each of them to kill them, a group of fifteen Brag Zakato shall materialise in front of you. Once you have fired a shot at as many of them as you can to kill them (then avoided the projectiles launched at you by the rest), the game's second Komochi Andor Genesis shall come flying down into view from the top of the screen while at the same time a group of eight Enezakato materialise in front of you - and if you can't fire a shot at them to kill them quickly enough, they shall explode and launch two projectiles (one regular and one deflectable homing) at you. Once you have fired a shot at as many of them as you can to kill them (and avoided or deflected the projectiles launched at you by the rest), the Komochi Andor Genesis' four Kodomo will fly diagonally outwards, grow eight spikes and and a core, and start revolving around it in a clockwise direction while firing projectiles at you; once you've dropped a bomb on each of these to kill them, you will have to drop a bomb on each of the Komochi Andor Genesis' cannons to destroy them. You then have to drop a fifth bomb on the Komochi Andor Genesis' core to kill it completely - and once you've done so, a Bragza will emerge from its wreckage and fly off the top of the screen (but this area is not over yet, for there is still one last Andor Genesis before the end of the standard game).

NCV1-XEV Area 16E.png

A group of twenty-five regular Zakato shall now materialise in front of you; once you have fired a shot at as many of them as you can to kill them (then avoided the projectiles launched at you by the rest), the Senkan Andor Genesis shall come flying down into view from the top of the screen, as the six Hakai Kanou-Dan-firing cannons on its left and right sides turn yellow. Once you've dropped a bomb on each of them to destroy them you will have to drop a bomb on each of the Senkan Andor Genesis' four projectile-firing cannons to destroy them - and once you've done so you shall have to drop a bomb on both of the Senkan Andor Genesis' cores to kill it completely. Once you've done this, two more Bragza will emerge from its wreckage and fly away off the top of the screen; the background will then fade out as the text of "YOU HAVE CLEARED ALL AREAS" appears at the top of the screen. Both players will then receive a "Solvalou Bonus" of 100000 points for every life they have remaining and a "Sol Bonus" of 50000 points for every Sol (and Zos) they revealed - and if they'd managed to reveal all sixty of the Sols and Zos between them, they shall also receive a "Sol Perfect Bonus" of 1000000 points. The credits shall now start to roll as four (or two, in a one-player game) Sheonites fly down into view from the top of the screen while homing in on both (or your) Solvalou (the fact that there are exactly 60 Sols & Zos also means you'll have to reveal all of them to reach Extra Area 3):

XEVIOUS
-ARRANGEMENT-


STAFF


GAME ARRANGEMENT
KOHJI KENJOH
TAKA YAMAMURA


SYSTEM PROGRAM
TSUKKA


GAME PROGRAM
TAKASHI KOSHIGOE


VISUAL DESIGN
SEMUSHI KOMORIYA
FUKUOKACHANPE-
IMAIZUMI BAKARASHI


GRAPHIC DESIGN
AKIRA USUKURA


LOGO DESIGN
HIDEAKI ITO


SOUND
CHARLY
JOHN


HARDWARE
ND-1 'AHNA' DESIGN
YOSIHO


CUSTOM 'RISA' DESIGN
MAKOTO INOUE


SOUND DRIVER DESIGN
HIRA


SPECIAL THANKS
DEVIL NAKAMURA
ETSUKO YAMADA
KIYOSHI MINAMI
TATSUHIKO MOCHIZUKI
YOSHIHITO IWANAGA
KAVAN
SAMAN
TADASHI IGUCHI
XEVI OHTANI


NAMCO®

If you completed the standard game in one coin, the text "WELCOME TO THE EXTRA AREAS!" will come up into view from the bottom of the screen as the Sheonites meet up and join together, then fly back up off the top of the screen; the background will then fade back in as the game segues into "Extra Area 1" (in one-player games, a second player also cannot join in at this point, as the text on the inactive side of the screen changes to "GAME OVER").