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Yoot Tower
Box artwork for Yoot Tower.
Designer(s)Yoot Saito
Release date(s)
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Mac OS
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System(s)Mac OS, Windows, iOS
ModesSingle player
ESRB: ESRB E.png Everyone
TwitchYoot Tower Channel

Yoot Tower (known in Japan as The Tower II) is a 1998 construction and management simulation computer game. The lead designer, Yoot Saito, who also worked on SimTower, produced this game as a sequel to SimTower, adding several new features while retaining the same general interface and style. The game's premise is largely unchanged from its predecessor; players must build a profitable and unique tower block complete with various amenities and living accommodations, whilst balancing the needs of the occupants.

Using the provided starting funds, players must begin to build a tower from scratch. As in SimTower, offices and food courts can be built to generate income, as well as condos that can be sold to families. There are also plenty of new buildings that can be placed such as rented apartments, vending machines and public restrooms for food court patrons. There are also many changes to existing items that featured in the original game, i.e. a notable difference between the item shop in Yoot Tower and the one originally in SimTower is that it no longer functions as a rented building where the player has no control over what the shop sells; rather the player is provided with different types of shops, the income from which becomes part of the player's earnings.

Also new to this game is the ability to choose where the building is built. What the player can do in these locations varies, such as how many stories high the building can be, what the player is actually allowed to build, and how much money the player starts off with. The variation gives each location its own difficulty level compared to the others.

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