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Weapons[edit | edit source]

Name STR Skill
Shamshir 8 Strength Blast
Gladius 12
Long Sword 18 Running Slash
Silver Fang Blade 38 Strength Blast
Flat Saber 84 Earth Shaker
Great Sword 114 Photon Blade
Estoc 130 Scud Sword
Spear Sword 138 Aerial Thrust
Killer Bee 146 Scud Sword
Sencelic 172 Dominator
Iron Cutter 212 Tornado Slash
Stone Sword 255 Power Smash
Damascus 262 Rising Slash
Chaos Sword 305 Pentagram
Iskan Blade 321 Earth Shaker
Valona 330 Rapid Snipe
Hyper Cutter 357 Sword Dance
Caliocerion 457 Pentagram

Armor[edit | edit source]

Name DEF
Leather Armor 3
Chain Mail 6
Kitro Armor 12
Copper Armor 28
White Wing Armor 57
Dragoon Mail 74
Spiked Leather 87
Moon Plate Mail 99
Lamellar Armor 106
Black Shell Armor 120
Full Plate 142
Chaos Armor 181
Gara Plate 215
Nonoire-Fren 242
Seah Armor 272
Hide Breastplate 2
Chain Guard 5
Steel Breastplate 10
Silhouette Guard 52
Breastplate 68
Rolika-Muskra 82
Iris 91
Potokali Shell 100
Quilla Guard 114
Six-horn Shell 136
Rare-Scale 174
Lunar Breastplate 208
Lien-Iris 232
Nul-Pain 262

Shields[edit | edit source]

Name STR DEF
Buckler 0 2
Small Shield 1 4
Rosette 2 8
Easil Shield 3 14
Banded Shield 5 28
Ogre Shield 10 36
Crest Shield 6 39
Liikenna 8 57
Chaos Shield 13 90
Iskan Shield 14 105
Red Moon Shield 16 120
Innocence Shield 20 140

Accessories[edit | edit source]

Name Description
Training Ring I Expedites skill learning. Increases skill EXP gain by 1.
Training Ring II Expedites skill learning. Increases skill EXP gain by 2.
Training Ring III Expedites skill learning. Increases skill EXP gain by 3.
Flash Ring I Emits electric flashes on impact. Increases stun rate by 1.
Flash Ring II Emits electric flashes on impact. Increases stun rate by 2.
Flash Ring III Emits electric flashes on impact. Increases stun rate by 3.
Vitality Belt I Raises max HP by 100.
Vitality Belt II Raises max HP by 300.
Vitality Belt III Raises max HP by 500.
Power Wrist I Raises STR by 10.
Power Wrist II Raises STR by 30.
Power Wrist III Raises STR by 50.
Shield Ring I Raises DEF by 10.
Shield Ring II Raises DEF by 30.
Shield Ring III Raises DEF by 50.
Hawk Eye I Raises DEX by 10.
Hawk Eye II Raises DEX by 30.
Hawk Eye III Raises DEX by 50.
Shimmer Brooch I Raises AGL by 10.
Shimmer Brooch II Raises AGL by 30.
Shimmer Brooch III Raises AGL by 50.
Stone Ring Built from deadly fangs. Has a chance to petrify the enemy.
Ice Ring Set with an ice-like gem. Has a chance to freeze the enemy.
Poison Ring Set with poisoned needles. Has a chance to poison the enemy.
Flame Ring Set with a flame-like gem. Has a chance to burn the enemy.
Rune Ring Engraved with evil seals. Has a chance to confuse the enemy.
Gravity Ring Set with a black gem. Has a chance to inflict heavy status.
Gold Pendant Pendant made of pure gold. Prevents petrification.
Eye of Fire Continuously emits heat. Prevents freezing.
Silver Snake Ring Modeled after a legendary snake. Prevents poison.
Fire-proof Scarf Made of fire-retardant material. Prevents burning.
Rune Earrings Earrings that calm the mind. Prevents confusion.
Silver Feather Has the power to lighten its wearer. Prevents heavy status.
Amulet Rosary Once used by a renown exorcist. Prevents curses.
White Talisman Guards against calamities. Prevents all status effects.
Black Talisman Guards against malice. Has a chance to nullify enemy damage.
Sapphire A mystical sapphire that turns damage received to SP.
Ruby A mystical ruby that fills the EXTRA gauge when attacked.
Battle Bandana Increases the SP gained by its wearer during combat.
Energy Charm Fills the party's EXTRA gauge more quickly.
Luck Medal Brings good luck. Makes it easier to acquire rare items.
Bandit's Gloves Once owned by a legendary thief. Monsters drop more money.
Knight's Crest The crest of the Dragon Knights. Increases EXP gained.
Vitality Crown Slowly recovers the wearer's HP by absorbing earth energy.
Clone Statue Revives its wearer automatically in battle.
Gavel of Souls Traps monster souls. Becomes stronger with each kill.
Silver Telegnosis Shows all nearby enemies, items, etc. on the mini-map.
Scroll of Mastery Increases the chances of landing a critical attack.
Scroll of Valor Increases attack strength when HP is low.
Blue Jewel A jewel infused with dragon energy. Cuts SP use by 1/4.
Crimson Jewel A jewel filled with dragon energy. Cuts SP use by half.
Fortune Orb Allows wearer to gain experience simply by walking.
Speed Orb A strange orb that increases running speed.
Dull Earrings Wooden earrings found in the Kylos Gorge.
Flashy Earrings Deep red earrings found in the Kylos Gorge.