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Initially, only one slot is available for equipping an Adventuring Gear. Using guide books will add an additional slot up to a maximum of six slots.
Name | Effect | Description | Location |
---|---|---|---|
Grip Gloves | Climb Ivy | These gloves are old, but their grip is still good. | |
Glow Stone | Illuminate Surroundings | Emits light created by an insect trapped within. | |
Floating Shoes | Walk on Swampy Water | Shoes with floating rings attached. Pirates apparently created them. | |
Archaeopteryx Wing | Double Jump | An ancient bird's wings that lets one jump twice. | |
Hermit's Scale | Breathe Underwater | Grants one the power to make fresh air underwater. | |
Purifying Bell | Slay Undead | An artifact used during the Requiem Ritual. It emits a soul-soothing chime. | |
Gale Feather | Dash Speed +, Tackle Foes | A seabird's feather that lets you run like the wind. | 50% map completion |
Windy Vestment | Heal More HP by Standing Still | A blessed outfit that calms the mind and soul. | |
Ares Seal | EXTRA Gauge Fills Slowly | A charm that awakens one's inner fighting spirit. | 100% map completion |
Aeolus Urn | Attract Dropped Items | Antique earthware that brings fortune to its owner. | |
Eagle Eye Orb | Increased Mapping Range | A mysterious orb most likely from the Eternian era. |