Enemy encounters in Hyrule are broken up into four major portions. There is the North West of Hyrule where you begin the game. South West Hyrule is largely composed of swamps, a cemetery, and Death Mountain. North East Hyrule is where you arrive when you use the Raft . And South East Hyrule is the area below the monster that blocks your path unless you have the Flute .
When you wander through any portion of Hyrule that is not designated as a safe road, there is a chance that you will encounter an enemy in the field. You will see one of three things roaming around in the distance. You may see a simple blob-like enemy, which indicates that the encounter will consist of relatively weak enemies. You may see a more humanoid monster, which indicates that the encounter will consist of relatively strong enemies. Or you may see a Fairy floating around. Naturally, if you encounter one of these Fairies, you can jump up to touch it and have some of your missing life restored.
The following information is provided for each enemy, where available:
- EXP: The amount of experience points you earn for defeating this enemy.
- HP: The amount of hit points the enemy has.
- Power: The base offensive strength this enemy possesses.
- Drop: An "A" indicates that the enemy will either drop a Blue Potion or a 50 Point Bag. A "B" indicates that the enemy will drop a Red Potion or a 200 Point Bag.
North West Hyrule
||The red Bits are the dumber of the two slimes. Due to their simple brains, they have a tough time making up their mind where they want to go, so they often tremble in one place. Until your sword power reaches level 2, it will take two strikes to remove them.|
||The blue Bots are slightly more aggressive than Bits. They generally hop about and try to land on a hapless victim. You will have to strike them twice to remove them until your first power upgrade.|
||Weak Moblins wander through grassy plains in search of intruders. They march forward continuously with their spears in hand, but they do not throw their spears. They appear continuously, and are easily dispatched with one hit at any level, but they are worth no experience points. Furthermore, if they strike you, 10 experience points will be removed from your current amount.|
||The Orange Moblins pack a little more punch than their weaker cousins. Rather than simply march forward with their spear out ahead, they attempt to stand at spear-throwing range and launch their spears at Link when they see him. The spears are affected by gravity, so they will eventually drop down to the ground. Link must remember to guard low when this happens.|
||Some rocks are launched at Link by enemies, but he will also encounter them in the strange deserts of northern Hyrule. The heat coming off the sands is so intense that warm rocks literally lift off the ground and float around. Link must be sure to deflect these with his shield before they strike him.|
||As Link travels across the bridges, some of the water beneath releases lethal bubbles of gas which rise out of the water and continue to float up through the air. Link must avoid making contact with these bubbles, even with his shield. Under dangerous situations, these bubbles can be responsible for knocking Link into the water.|
||A strange plant-like creature makes its home in the deserts of Hyrule. It stays low to the ground in an attempt to trick its prey into coming close. When the prey draws near, it extends its stalk out of the ground and attempts to capture whatever comes by. Only the head of the stalk is vulnerable to attack. Attacking the body causes the stalk to retreat back into the ground, making it easier to attack the head.|
||Red Deelers like to stick to the branches of trees looking for an opportunity to drop down on a strand of spider web and catch food. They do not drop down until they are directly over the head of their target.|
||It is rare to encounter Goriyas in North West Hyrule, and they are typically put in place to guard precious objects. An orange Goriya such as this guards one of the heart containers early in the game. They throw Boomerangs, and may even throw up to two at one time. There are four different paths that the boomerangs can take (over your head, at your head, at your feet, or below your feet,) so keep a close eye on them and be sure to defend yourself at the right height when they return. While they have a power rating of 16, the boomerangs that they throw have a power rating of 24.|
||A red Goriya is placed in charge of guarding a stolen statue from Ruto town deep inside a desert cave. Red Goriyas have the ability to throw up to three boomerangs at one time, although they rarely do so. While the Goriya has a power rating of 16, their boomerangs have a power rating of 24.|
||Lowders are basic scavengers that prefer dark places. They roam the ground in search of any food that they can sweep off the floor. They're not particularly fearful of anyone and will generally ram anything that gets in their path. They are quite small, so Link must crouch in order to strike them.|
||Blue Aches are basic bat creatures. They hang upside down from the tree branches until they hear a disturbance below. Then they dive down in an attempt to catch food using sonar, before flapping back up to the forest ceiling.|
Achemen initially appear as Red Aches, dropping down from cave ceilings. However, once they get close enough to the ground, they transform into humanoid creatures that are capable of breathing fire. Once they spit a blast of fire at Link, they transform back into bat form and return to the ceiling. The fire that they breath has the same power rating as the Acheman themselves.
||These very recognizable enemies appear throughout Hyrule. In North West Hyrule, Octoroks tend to be a bit weaker and remain stationary. They will occasionally grab a rock off the ground, and jump up to fire it at Link. They may also be found inside certain caves as well.|
South West Hyrule
||A Megmat is a type of rodent which travels across the ground by leaping. It typically jumps low to the ground, but when it senses a threat nearby, it increases the height of its leap. It is best to wait for them to approach you than to rush in and incorrectly predict their movement.|
||Octoroks that are found in South West Hyrule are very similar to their cousins in North West Hyrule, except that they are much more aggressive. They fearlessly advance in whatever direction they like, occasionally jumping into the air to fire off a rock at whatever lies ahead of them.|
||Mobies are a small bird of prey. They dive straight down from the sky and level off at the height of whatever they wish to attack, launching forward at furious speed. They are easy enough to kill, but Link must time his sword swing very carefully. If they strike Link, he will lose 10 experience points in addition to health. They most typically appear in swampy areas.|
||Red Moblins are stronger than their orange cousins to the north. They are especially fond of swinging their spear around their body so that it ends up striking behind them as well as in front. They don't release their spears, and this only serves to make fighting them up close more difficult.|
||Blue Moblins have both the spear throwing ability of their orange cousins, and the spear swinging ability of their red cousins. This makes them a double threat, from both far away and close up. They also have the highest vitality of all the Moblins, so they can take quite a number of sword strikes before they go down.|
||Blue Deelers begin their attack up in the trees like Red Deelers. However, once Blue Deelers get close enough to the ground, they let go of their thread and drop down to the floor. Once there, they proceed to terrorize their prey by jumping all around them. Try to take them out quickly before they reach the floor.|
||Myus are tiny creatures whose threat level is easy to underestimate. They are so small that even slashing out from a crouching position has no effect on them. The spikes that surround their body are extremely harmful to Link as well. In most instances, the only way to properly deal with them is by learning the skill of the Downward Thrust and striking at them from above.|
||This purple variety of Ache can only be found in the cursed town of Saria. As you travel through the town, you may encounter these bats, which you will have no trouble eliminating. However, after talking to certain member of the town, they may also transform into bats, and you will find that they have substantially more hit points than normal. It is best to avoid dealing with these creatures altogether, as they can be quite damaging.|
||Unholy magic has animated the skeletal corpses of the fish that sleep in the dirty waters of Death Mountain. In their restless undead state, they leap out of the water in agony, attempting to bite or wound any living thing that crosses their path. Once they fly out of the water, they slither across whatever platforms they happen to land on in a mindless attempt to cause harm. If they hit you, they will drain 10 experience points from your current total.|
||Dairas are a race of fierce humanoid warriors, descended from alligators, that are particularly fond of using axes. They do not throw their axes, but they swing the ax continuously as their opponent draws near. Link's shield cannot block the axe attack. They are particularly powerful, and should be fought from a safe distance. They are the first creatures that Link encounters with the better treasure drop.|
||Red Dairas are naturally more powerful than Orange Dairas, and are probably the greatest threat in all of Western Hyrule with the exception of any Palace bosses. Red Dairas throw their axes without hesitation, and a thrown ax can do twice as much damage as the Daira itself. Your shield cannot block ax throws, so you must jump over them if you intend to avoid damage. They tend to be more prone to crouching attacks.|
||Blue Goriyas are the strongest variety of Goriya. They are capable of throwing up to a total of four boomerangs before catching any one of them. They are rarely seen, and should be handled with caution. The boomerangs they throw have a higher power rating (24) than the Goriya itself.|
||Red Moas are spirits that hover over many of the graveyards found throughout South Western Hyrule. They move through a different plane, and thus appear to move across the screen irrespective of what direction Link moves in. Although not loaded with vitality, they are quite strong and can cause Link considerable damage in very little time. Also, each hit by these Moas causes Link to lose 10 experience points.|
North East Hyrule
||The famous jumping spiders are back, and they reveal a secret about their biology; they possess hard carapace covering over their giant eyeball that makes them invulnerable to downward thrust attacks. They hop around much like Blue Deelers, but you can only attack them from the front. Tektites fire beams from their eye that do twice as much damage to link as their bodies can do and cannot be blocked by a normal shield.|
||Just like Moby birds from West Hyrule, Boon insects float down from the sky and attack targets on the ground. Unlike Mobies, Boons fly much more erratically, and are very hard to predict. They also have a tendency to drop stones on hapless victims below.|
||The Acheman found in East Hyrule are extremely similar to those found in the west, but they are slightly more powerful. They start out as bats, drop down and transform, blow a ball of fire in Link's direction, and then return to the ceiling in bat form. The flame they breathe is twice as damaging as the Achemen themselves.|
||The Red Deelers from the east are no different from the Red Deelers in the west--they are simply a little stronger, and are found with more dangerous foes.|
||Like the Red Deelers, the only difference between the west Blue Deelers and the east variety is the strength. Blue Deelers like to hang around Gilbock eyes in the forest. They make a dangerous combination.|
||Gilbocks are slow-moving, but very powerful floating eyes. They can be extremely damaging, and when their eyes are closed, they are invulnerable to attack. You must time your sword strikes so that they connect when the eye is open. Otherwise, steer clear of them.|
||The blue variety of Octorok can be found around the desert regions of East Hyrule. Some remain stationary, while others move about, but all like to fire rocks from their snouts at anything that threatens them.|
||Most of the Geru (Lizardmen) that you face will be encountered on the ground. However, in certain regions, Lizardmen will attack you from high up above a cliff wall. They will lob stones at Link, usually in sets of three. You can really only attack them with the spell of Thunder, and the results are not worth the expense in magic. If you have Spell, however, it may be useful to turn them into more-manageable Bots at a much-lower magic cost.|
||While the orange Geru are the weakest of all ground-based Lizardmen, they are still quite a force to be dealt with, and should not be underestimated. They hold shields and can block your attack, but they are particularly susceptible to jump attacks to the head. These Geru will attack you by thrusting a spear either high or low, and there is very little windup to the action, so you need to watch carefully and position your shield properly to block the attack.|
||Darunia, like Saria, is cursed so that some of the townspeople turn into these bats after you speak to them. They are identical to their Saria counterparts and can be dispatched (or better avoided) in similar manner.|
||The sand burrowing creatures from the original Zelda make their return appearance in the deserts of Eastern Hyrule. They travel across the floor for a short while before digging a hole beneath the sand and traveling underground. Watch out for them when they resurface; they are fond of sneaking up on a potential meal from below.|
||The Basilisk is another creature that makes its home in the deserts of Eastern Hyrule. It can be difficult to battle, as it periodically stands up on its hind legs. It fires a beam of energy from its mouth that has the same potential for damage as a touch from the Basilisk itself, and it can penetrate Link's shield if it isn't enchanted with Reflect. Fight with caution. Their tough skins are invulnerable to sword strikes, so they can only be damaged by fireballs from the Fire spell or with Thunder.|
South East Hyrule
||These scorpion-like creatures occupy the deserts in the south west regions of Hyrule. They have a very thick hide, and are only vulnerable to attack when their eyes are open. They are extremely powerful, and they can fire a ball of flame at Link, although this flame is a little weaker.|
||Slightly stronger than their west Hyrulean counterparts, these animated fish skeletons are just as wily and difficult to anticipate. Try to let them sail over Link's head and attack them on their way back to him. They also spit rocks that are less powerful than their bite.|
||The blue variety of Moa is stronger than the Red Moas found in West Hyrule. In addition, if Link does not possess the Cross, he will not be able to see them. It will appear that Link is being assailed by an invisible force. These Moas have a large amount of hit points and are one of the few basic enemies that cannot be defeated with one hit when Link reaches level 8 sword power.|
||Purple Moas are nearly identical to blue Moas. They are just as powerful, and have just as many hit points. However, unlike their blue counterparts, Link must have the Cross in his possession in order to see them. They are exclusive to the cursed town of Old Kasuto.|
||Red Lizardmen are quite strong--stronger than Orange Lizardmen. Instead of wielding a spear, they carry heavy maces, which they swing in advance of reaching their target. Link's shield cannot block the mace without first casting Reflect. Like the orange variety, they carry shields, which improves their defense substantially, so try to rely on jump attacks to the head.|
||Blue Lizardmen are the strongest Lizardmen of all. Not only do they carry maces and shields, they have the ability to throw their maces at Link's head. Their melee and projectile attacks are equally strong, and like their red counterparts, can only be blocked if Reflect is in effect. They are typically found in corridors with low ceilings, which make jump attacks difficult, but not impossible. Even at level 8 sword power, these powerful creatures require 3 hits to defeat.|