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Personal skills[edit]

Name Unit Description
Supportive Corrin If paired with a support C+ attacker, grants Hit+10, +2 damage dealt, and -2 damage taken.
Forceful Partner Gunter If supporting the main character, grants him or her Hit+15 and +3 damage dealt.
Devoted Partner Felicia If supporting the main character, grants him or her +2 damage dealt and -2 damage taken.
Evasive Partner Jakob If supporting the main character, grants him or her Avo+15 and -3 damage taken.
Miraculous Save Kaze Save supported unit from lethal attack if HP > 1. Trigger % = (target's Luck stat)
Healing Descant Azura Allies within two spaces heal up to 10% HP at the start of their turn.
Vow of Friendship Silas Grants +3 damage dealt and -3 damage taken if allied main character has HP=50% or less.
Highwayman Shura After attacking a foe who can't fight back, target gets Strength/Speed-3 (recovers 1/turn).
Peacebringer Izana All enemies and allies within two spaces deal -2 damage.
Forager Mozu Heal 20% of max HP if unit starts turn in mountain, woods, waste, or field space.
Fiery Blood Rinkah This unit deals +4 damage when he or she has less than full HP.
Quiet Strength Sakura Allies within two spaces take -2 damage.
Fearsome Blow Hana When this unit initiates an attack that KOs a foe, adjacent enemies lose 20% HP.
Perfectionist Subaki Grants Hit/Avo+15 when this unit is at full HP.
Pyrotechnics Saizo If unit's HP=50% or less and attacks, he and foes within two spaces lose 20% HP.
Capture Orochi Grants Capture command if the castle has a prison. Imprisons defeated foes.
Rallying Cry Hinoka Allies within two spaces deal +2 damage.
Divine Retribution Azama If unit has no weapon equipped, adjacent foes suffer half their inflicted damage.
Optimistic Setsuna This unit recovers 150% the usual HP when healed by a staff or rod.
Pride Hayato Unit deals +4 damage to foes of equal or higher level. (Adv. classes add +20)
Nohr Enmity Oboro This unit deals +3 damage to Nohrian enemies.
Triple Threat Hinata If a sword/katana, lance/naginata, or axe/club drops HP to 50% or less, foe suffers half the damage.
Competitive Takumi If supported by a same or higher-level unit, grants Crit+10 and +3/-1 damage dealt/taken.
Shuriken Mastery Kagero If unit is hit by a shuriken/dagger or saw, attacker also takes status effects and half the damage.
Morbid Celebration Reina This unit recovers up to 20% HP when he or she attacks and defeats an enemy.
Reciprocity Kaden When this unit is healed by a staff or rod, the staff/rod user also recovers half the same amount.
Bushido Ryoma If supported by a same or lower-level unit, grants Crit+10 and +2/-2 damage dealt/taken.
In Extremis Scarlet Grants Crit+30 when this unit has 25% HP or less.
Perspicacious Yukimura Grants Hit+5 to all allies.
Draconic Heir Kana Recover up to 15% of max HP at the start of each turn if a dragonstone is equipped.
Born Steward Dwyer Grants Hit/Avoid+20, +2 damage dealt, and -2 damage received in battle at the castle.
Perfect Pitch Shigure Use "Rally" to heal lower-HP allies within two spaces for 10% of their HP total.
Mischievous Sophie After combat this unit initiates, foe suffers Defense-3 and may lose his or her clothing.
Lucky Charm Midori Grants +20% to the trigger rate for all this unit's Luck-based skills.
Noble Cause Shiro When supported by a damaged unit, grants +3 damage dealt but +1 damage taken.
Optimist Kiragi Use "Wait" to gain Speed+4 and Luck+8 for one turn.
Sweet Tooth Asugi Use "Wait" to recover 4 HP as this unit raids a hidden sweets pouch.
Playthings Selkie Adjacent enemies lose 5 HP at start of each of this unit's turns.
Calm Hisame Use "Wait" to gain Skill/Resistance+4 for one turn.
Haiku Mitama If unit starts a turn between two allies in a vertical line, they recover 5, 7, and 5 HP.
Prodigy Caeldori Deals +4 damage to foes with Strength/Magic > this unit's Strength or Magic (whichever is higher).
Vendetta Rhajat If attacking an enemy this unit previously fought in this battle, +4 to damage dealt.
Lily's Poise Elise Grants adjacent allies +1 to damage dealt and -3 to damage taken.
Misfortunate Arthur Enemies within two spaces get Dodge-15. This unit gets Dodge-5, however.
Puissance Effie This unit inflicts +3 damage if her Strength is at least 5 higher than the target's.
Aching Blood Odin Crit +10 when using a custom weapon with a name at least 12 characters long.
Kidnap Niles Grants Capture command if the castle has a prison. Imprison defeated foes.
Countercurse Nyx If this unit is attacked with magic damage, attacker suffers half the amount as well.
Rose's Thorns Camilla Grants adjacent allies +3 to damage dealt and -1 to damage taken.
Fierce Rival Selena If backed-up partner lands a critical, this unit criticals as well (normal miss chance).
Opportunist Beruka When attacking a foe who can't fight back, this unit inflicts +4 damage.
Fancy Footwork Laslow Use "Rally" to grant Strength/Speed+1 to units within two spaces for one turn.
Bloodthirst Peri If unit attacks and defeats a foe, grants +4 to Strength/Magic/Skill/Speed for one turn.
Fierce Mien Benny Enemies within two spaces have Avoid-10.
Unmask Charlotte Grants +4 to damage dealt and Crit +20 if enemy is female.
Pragmatic Leo Grants +3 to damage dealt and -1 to damage taken against injured foes.
Collector Keaton May obtain 3 gems or ingredients when moving upwards for first seven turns. Trigger % = (Luck stat)
Chivalry Xander Grants +2 to damage dealt and -2 to damage taken against foes with full HP.
Icy Blood Flora If hurt and attacked by nonadjacent foe, attacker takes half damage and Skill/Speed - 3.
Gallant Siegbert When supporting a female ally, she deals +2 damage.
Fierce Counter Forrest When attacked by male enemy, grants +2 to damage dealt.
Guarded Bravery Ignatius When supported, grants -2 damage taken. If unsupported, inflicts +2 damage taken.
Goody Basket Velouria Recover 10 HP at the start of each turn. Trigger % = (Luck stat)
Fortunate Son Percy Allies within two spaces get Dodge+15. This unit gets Dodge+5.
Bibliophile Ophelia Grants Crit+10 when this unit is carrying three or more tomes/scrolls.
Sisterhood Soleil Deals +2 damage and takes -2 damage when supported by a female ally.
Daydream Nina If adjacent to paired male allies, grants +2 damage dealt and -2 damage taken.
Wind Disciple Fuga Grants Hit/Avoid+10 when HP is less than full.
Make a Killing Anna Obtain gold when this unit attacks and defeats a foe. Trigger % = (Luck stat)

Class skills[edit]

Name Class Description
Duelist's Blow Samurai, Lv. 1 Grants Avoid+30 when the unit initiates combat.
Vantage Samurai, Lv. 10 At start of combat, if HP=50% or less, always strike first, even when attacked.
Astra Swordmaster, Lv. 5 Strike five times at half damage. Trigger % = (Skill stat × 0.5)
Swordfaire Swordmaster, Lv. 15 +5 damage dealt if using a sword/katana.
Seal Strength Master of Arms, Lv. 5 After combat, reduces enemy Strength by 6 (recovers 1/turn).
Life and Death Master of Arms, Lv. 15 During combat, +10 to damage dealt and taken.
Seal Resistance Oni Savage, Lv. 1 After combat, reduces enemy Resistance by -6 (recovers 1/turn).
Shove Oni Savage, Lv. 10 Grants use of the Shove command. Use to push an adjacent ally away one space.
Death Blow Oni Chieftain, Lv. 5 Grants Crit+20 when the unit initiates an attack.
Counter Oni Chieftain, Lv. 15 Damage taken from an adjacent attacking enemy is also dealt back to that foe.
Salvage Blow Blacksmith, Lv. 5 Receive a basic weapon when attacking and defeating foe. Trigger % = (Luck stat)
Lancebreaker Blacksmith, Lv. 15 Grants Hit/Avoid+50 if the enemy is using a lance/naginata.
Seal Defense Spear Fighter, Lv. 1 After combat, reduces enemy Defense by 6 (recovers 1/turn).
Swap Spear Fighter, Lv. 10 Grants use of Swap command. Use to switch spaces with an adjacent ally.
Seal Speed Spear Master, Lv. 5 After combat, reduces enemy Speed by 6 (recovers 1/turn).
Lancefaire Spear Master, Lv. 15 +5 damage dealt if using a lance/naginata.
Rend Heaven Basara, Lv. 5 Deal half foe's Strength or Magic (depending on weapon type) as bonus damage. Trigger % = (Skill stat × 1.5)
Quixotic Basara, Lv. 15 Grants Hit+30 and +15% to skill-trigger rate to this unit and enemy in combat.
Magic +2 Diviner, Lv. 1 Grants Magic+2.
Future Sight Diviner, Lv. 10 Double EXP if the unit attacks and defeats an enemy. Trigger % = (Luck stat)
Rally Magic Onmyoji, Lv. 5 Use "Rally" to grant Magic+4 to units within two spaces for one turn.
Tomefaire Onmyoji, Lv. 15 +5 damage dealt if using a tome/scroll.
Miracle Monk/Shrine Maiden, Lv. 1 If HP > 1, survive a lethal attack with 1 HP remaining. Trigger % = (Luck stat)
Rally Luck Monk/Shrine Maiden, Lv. 10 Use "Rally" to grant Lck+8 to units within two spaces for one turn.
Renewal Great Master/Priestess, Lv. 5 Restores up to 30% HP at the start of each turn.
Countermagic Great Master/Priestess, Lv. 15 Magic damage taken from an attacking enemy is also dealt back to that foe.
Darting Blow Sky Knight, Lv. 1 Increases chance of follow-up attack when this unit initiates an attack (+5 eff. Speed).
Camaraderie Sky Knight, Lv. 10 Restores up to 10% HP each turn if an ally is within two spaces.
Rally Speed Falcon Knight, Lv. 5 Use "Rally" to grant Speed+4 to units within two spaces for one turn.
Warding Blow Falcon Knight, Lv. 15 Unit receives -20 magical damage when the unit initiates an attack.
Air Superiority Kinshi Knight, Lv. 5 Grants Hit/Avoid+30 when battling flying enemies.
Amaterasu Kinshi Knight, Lv. 15 Restores up to 20% HP of allies within two spaces at the start of each turn.
Skill +2 Archer, Lv. 1 Grants Skill+2.
Quick Draw Archer, Lv. 10 This unit deals +4 damage when initiating combat.
Certain Blow Sniper, Lv. 5 Grants Hit+40 when the unit initiates an attack.
Bowfaire Sniper, Lv. 15 +5 damage dealt if using a bow/yumi.
Locktouch Ninja/Outlaw, Lv. 1 Allows the unit to open doors and chests without keys.
Poison Strike Ninja, Lv. 10 Enemies lose up to 20% HP after any combat this unit initiates.
Lethality Master Ninja, Lv. 5 Fell an enemy in one hit (the hit must do damage). Trigger % = (Skill stat × 0.25)
Shurikenfaire Master Ninja, Lv. 15 +5 damage dealt if using a shuriken/dagger.
Golembane Mechanist, Lv. 5 Enables unit to deal bonus damage to mechanists, automatons, and stoneborn.
Replicate Mechanist, Lv. 15 Grants use of Replicate command. Use once per battle to create a replica.
Potent Potion Apothecary, Lv. 1 Makes most HP-recovery and stat-boosting items 150% as potent.
Quick Salve Apothecary, Lv. 10 Can take another action after using a recovery item or tonic.
Profiteer Merchant, Lv. 5 Get a gold bar when moving upwards on each of unit's first 7 turns. Trigger % = (Luck stat)
Spendthrift Merchant, Lv. 15 When attacking, unit expends a held gold bar for +10/-10 to damage dealt/taken.
Evenhanded Kitsune, Lv. 1 This unit deals +4 damage on even-numbered turns.
Odd Shaped Wolfskin, Lv. 1 This unit deals +4 damage on odd-numbered turns.
Beastbane Kitsune/Wolfskin, Lv. 10 Enables unit in animal form to deal bonus damage to beasts.
Even Better Nine-Tails, Lv. 5 Restores up to 40% HP at the start of even-numbered turns.
Better Odds Wolfssegner, Lv. 5 Restores up to 40% HP at the start of odd-numbered turns.
Grisly Wound Nine-Tails/Wolfssegner, Lv. 15 Enemies lose up to 20% HP after any combat with this unit.
Luck +4 Songstress, Lv. 1 Grants Luck+4.
Inspiring Song Songstress, Lv. 10 Use "Sing" to grant an ally Skill/Speed/Luck+3 for one turn.
Voice of Peace Songstress, Lv. 25 Enemies within two spaces inflict -2 damage with their physical attacks.
Foreign Princess Songstress, Lv. 35 Foreign Army units within two spaces take -2/+2 to damage dealt/taken.
Aptitude Villager, Lv. 1 Adds 10% to each stat's odds of increasing at level up.
Underdog Villager, Lv. 10 Hit/Avoid +15 if foe's level is higher. (For adv. classes, add +20 to level.)
Nobility Nohr Prince/Princess, Lv. 1 Grants this unit a 20% bonus to EXP.
Dragon Fang Nohr Prince/Princess, Lv. 10 Inflicts half of attack power as extra damage. Trigger % = (Skill stat × 0.75)
Dragon Ward Hoshido Noble, Lv. 5 Halve damage when adjacent ally is attacked. Trigger % = (target's Luck × 0.5)
Hoshidan Unity Hoshido Noble, Lv. 15 Increases the trigger rate of this unit's skills by 10%.
Draconic Hex Nohr Noble, Lv. 5 After combat, reduces all of enemy's stats by 4 (recovers 1/turn).
Nohrian Trust Nohr Noble, Lv. 15 This unit can use a supporting unit's triggered skills in combat.
Elbow Room Cavalier, Lv. 1 This unit deals +3 damage when fighting in a space with no terrain effects.
Shelter Cavalier, Lv. 10 Grants use of the Shelter command. Use to pull another player unit into cover.
Defender Paladin, Lv. 5 Grants +1 to all stats when paired up as the lead unit.
Aegis Paladin, Lv. 15 Halve bow/tome/dragonstone/breath/rock/shuriken damage. Trigger % = (Skill stat)
Luna Great Knight, Lv. 5 Ignore half of enemy Defense/Resistance when attacking. Trigger % = (Skill stat)
Armored Blow Great Knight, Lv. 15 Unit receives -10 physical damage when the unit initiates an attack.
Resistance +2 Troubadour, Lv. 1 Grants Resistance+2.
Gentilhomme Troubadour (M), Lv. 10 Female allies within two spaces receive -2 damage in combat.
Demoiselle Troubadour (F), Lv. 10 Male allies within two spaces receive -2 damage in combat.
Rally Resistance Strategist, Lv. 5 Use "Rally" to grant Resistance+4 to units within two spaces for one turn.
Inspiration Strategist, Lv. 15 Allies within two spaces get +2 to damage dealt and -2 to damage received.
Live to Serve Butler/Maid, Lv. 5 When healing an ally with a staff, this unit recovers the same amount of HP.
Tomebreaker Butler/Maid, Lv. 15 Grants Hit/Avoid+50 if the enemy is using a tome/scroll.