Jump to navigation
Jump to search
Personal skills[edit]
Name | Unit | Description |
---|---|---|
Supportive | Corrin | If paired with a support C+ attacker, grants Hit+10, +2 damage dealt, and -2 damage taken. |
Forceful Partner | Gunter | If supporting the main character, grants him or her Hit+15 and +3 damage dealt. |
Devoted Partner | Felicia | If supporting the main character, grants him or her +2 damage dealt and -2 damage taken. |
Evasive Partner | Jakob | If supporting the main character, grants him or her Avo+15 and -3 damage taken. |
Miraculous Save | Kaze | Save supported unit from lethal attack if HP > 1. Trigger % = (target's Luck stat) |
Healing Descant | Azura | Allies within two spaces heal up to 10% HP at the start of their turn. |
Vow of Friendship | Silas | Grants +3 damage dealt and -3 damage taken if allied main character has HP=50% or less. |
Highwayman | Shura | After attacking a foe who can't fight back, target gets Strength/Speed-3 (recovers 1/turn). |
Peacebringer | Izana | All enemies and allies within two spaces deal -2 damage. |
Forager | Mozu | Heal 20% of max HP if unit starts turn in mountain, woods, waste, or field space. |
Fiery Blood | Rinkah | This unit deals +4 damage when he or she has less than full HP. |
Quiet Strength | Sakura | Allies within two spaces take -2 damage. |
Fearsome Blow | Hana | When this unit initiates an attack that KOs a foe, adjacent enemies lose 20% HP. |
Perfectionist | Subaki | Grants Hit/Avo+15 when this unit is at full HP. |
Pyrotechnics | Saizo | If unit's HP=50% or less and attacks, he and foes within two spaces lose 20% HP. |
Capture | Orochi | Grants Capture command if the castle has a prison. Imprisons defeated foes. |
Rallying Cry | Hinoka | Allies within two spaces deal +2 damage. |
Divine Retribution | Azama | If unit has no weapon equipped, adjacent foes suffer half their inflicted damage. |
Optimistic | Setsuna | This unit recovers 150% the usual HP when healed by a staff or rod. |
Pride | Hayato | Unit deals +4 damage to foes of equal or higher level. (Adv. classes add +20) |
Nohr Enmity | Oboro | This unit deals +3 damage to Nohrian enemies. |
Triple Threat | Hinata | If a sword/katana, lance/naginata, or axe/club drops HP to 50% or less, foe suffers half the damage. |
Competitive | Takumi | If supported by a same or higher-level unit, grants Crit+10 and +3/-1 damage dealt/taken. |
Shuriken Mastery | Kagero | If unit is hit by a shuriken/dagger or saw, attacker also takes status effects and half the damage. |
Morbid Celebration | Reina | This unit recovers up to 20% HP when he or she attacks and defeats an enemy. |
Reciprocity | Kaden | When this unit is healed by a staff or rod, the staff/rod user also recovers half the same amount. |
Bushido | Ryoma | If supported by a same or lower-level unit, grants Crit+10 and +2/-2 damage dealt/taken. |
In Extremis | Scarlet | Grants Crit+30 when this unit has 25% HP or less. |
Perspicacious | Yukimura | Grants Hit+5 to all allies. |
Draconic Heir | Kana | Recover up to 15% of max HP at the start of each turn if a dragonstone is equipped. |
Born Steward | Dwyer | Grants Hit/Avoid+20, +2 damage dealt, and -2 damage received in battle at the castle. |
Perfect Pitch | Shigure | Use "Rally" to heal lower-HP allies within two spaces for 10% of their HP total. |
Mischievous | Sophie | After combat this unit initiates, foe suffers Defense-3 and may lose his or her clothing. |
Lucky Charm | Midori | Grants +20% to the trigger rate for all this unit's Luck-based skills. |
Noble Cause | Shiro | When supported by a damaged unit, grants +3 damage dealt but +1 damage taken. |
Optimist | Kiragi | Use "Wait" to gain Speed+4 and Luck+8 for one turn. |
Sweet Tooth | Asugi | Use "Wait" to recover 4 HP as this unit raids a hidden sweets pouch. |
Playthings | Selkie | Adjacent enemies lose 5 HP at start of each of this unit's turns. |
Calm | Hisame | Use "Wait" to gain Skill/Resistance+4 for one turn. |
Haiku | Mitama | If unit starts a turn between two allies in a vertical line, they recover 5, 7, and 5 HP. |
Prodigy | Caeldori | Deals +4 damage to foes with Strength/Magic > this unit's Strength or Magic (whichever is higher). |
Vendetta | Rhajat | If attacking an enemy this unit previously fought in this battle, +4 to damage dealt. |
Lily's Poise | Elise | Grants adjacent allies +1 to damage dealt and -3 to damage taken. |
Misfortunate | Arthur | Enemies within two spaces get Dodge-15. This unit gets Dodge-5, however. |
Puissance | Effie | This unit inflicts +3 damage if her Strength is at least 5 higher than the target's. |
Aching Blood | Odin | Crit +10 when using a custom weapon with a name at least 12 characters long. |
Kidnap | Niles | Grants Capture command if the castle has a prison. Imprison defeated foes. |
Countercurse | Nyx | If this unit is attacked with magic damage, attacker suffers half the amount as well. |
Rose's Thorns | Camilla | Grants adjacent allies +3 to damage dealt and -1 to damage taken. |
Fierce Rival | Selena | If backed-up partner lands a critical, this unit criticals as well (normal miss chance). |
Opportunist | Beruka | When attacking a foe who can't fight back, this unit inflicts +4 damage. |
Fancy Footwork | Laslow | Use "Rally" to grant Strength/Speed+1 to units within two spaces for one turn. |
Bloodthirst | Peri | If unit attacks and defeats a foe, grants +4 to Strength/Magic/Skill/Speed for one turn. |
Fierce Mien | Benny | Enemies within two spaces have Avoid-10. |
Unmask | Charlotte | Grants +4 to damage dealt and Crit +20 if enemy is female. |
Pragmatic | Leo | Grants +3 to damage dealt and -1 to damage taken against injured foes. |
Collector | Keaton | May obtain 3 gems or ingredients when moving upwards for first seven turns. Trigger % = (Luck stat) |
Chivalry | Xander | Grants +2 to damage dealt and -2 to damage taken against foes with full HP. |
Icy Blood | Flora | If hurt and attacked by nonadjacent foe, attacker takes half damage and Skill/Speed - 3. |
Gallant | Siegbert | When supporting a female ally, she deals +2 damage. |
Fierce Counter | Forrest | When attacked by male enemy, grants +2 to damage dealt. |
Guarded Bravery | Ignatius | When supported, grants -2 damage taken. If unsupported, inflicts +2 damage taken. |
Goody Basket | Velouria | Recover 10 HP at the start of each turn. Trigger % = (Luck stat) |
Fortunate Son | Percy | Allies within two spaces get Dodge+15. This unit gets Dodge+5. |
Bibliophile | Ophelia | Grants Crit+10 when this unit is carrying three or more tomes/scrolls. |
Sisterhood | Soleil | Deals +2 damage and takes -2 damage when supported by a female ally. |
Daydream | Nina | If adjacent to paired male allies, grants +2 damage dealt and -2 damage taken. |
Wind Disciple | Fuga | Grants Hit/Avoid+10 when HP is less than full. |
Make a Killing | Anna | Obtain gold when this unit attacks and defeats a foe. Trigger % = (Luck stat) |
Class skills[edit]
Name | Class | Description |
---|---|---|
Duelist's Blow | Samurai, Lv. 1 | Grants Avoid+30 when the unit initiates combat. |
Vantage | Samurai, Lv. 10 | At start of combat, if HP=50% or less, always strike first, even when attacked. |
Astra | Swordmaster, Lv. 5 | Strike five times at half damage. Trigger % = (Skill stat × 0.5) |
Swordfaire | Swordmaster, Lv. 15 | +5 damage dealt if using a sword/katana. |
Seal Strength | Master of Arms, Lv. 5 | After combat, reduces enemy Strength by 6 (recovers 1/turn). |
Life and Death | Master of Arms, Lv. 15 | During combat, +10 to damage dealt and taken. |
Seal Resistance | Oni Savage, Lv. 1 | After combat, reduces enemy Resistance by -6 (recovers 1/turn). |
Shove | Oni Savage, Lv. 10 | Grants use of the Shove command. Use to push an adjacent ally away one space. |
Death Blow | Oni Chieftain, Lv. 5 | Grants Crit+20 when the unit initiates an attack. |
Counter | Oni Chieftain, Lv. 15 | Damage taken from an adjacent attacking enemy is also dealt back to that foe. |
Salvage Blow | Blacksmith, Lv. 5 | Receive a basic weapon when attacking and defeating foe. Trigger % = (Luck stat) |
Lancebreaker | Blacksmith, Lv. 15 | Grants Hit/Avoid+50 if the enemy is using a lance/naginata. |
Seal Defense | Spear Fighter, Lv. 1 | After combat, reduces enemy Defense by 6 (recovers 1/turn). |
Swap | Spear Fighter, Lv. 10 | Grants use of Swap command. Use to switch spaces with an adjacent ally. |
Seal Speed | Spear Master, Lv. 5 | After combat, reduces enemy Speed by 6 (recovers 1/turn). |
Lancefaire | Spear Master, Lv. 15 | +5 damage dealt if using a lance/naginata. |
Rend Heaven | Basara, Lv. 5 | Deal half foe's Strength or Magic (depending on weapon type) as bonus damage. Trigger % = (Skill stat × 1.5) |
Quixotic | Basara, Lv. 15 | Grants Hit+30 and +15% to skill-trigger rate to this unit and enemy in combat. |
Magic +2 | Diviner, Lv. 1 | Grants Magic+2. |
Future Sight | Diviner, Lv. 10 | Double EXP if the unit attacks and defeats an enemy. Trigger % = (Luck stat) |
Rally Magic | Onmyoji, Lv. 5 | Use "Rally" to grant Magic+4 to units within two spaces for one turn. |
Tomefaire | Onmyoji, Lv. 15 | +5 damage dealt if using a tome/scroll. |
Miracle | Monk/Shrine Maiden, Lv. 1 | If HP > 1, survive a lethal attack with 1 HP remaining. Trigger % = (Luck stat) |
Rally Luck | Monk/Shrine Maiden, Lv. 10 | Use "Rally" to grant Lck+8 to units within two spaces for one turn. |
Renewal | Great Master/Priestess, Lv. 5 | Restores up to 30% HP at the start of each turn. |
Countermagic | Great Master/Priestess, Lv. 15 | Magic damage taken from an attacking enemy is also dealt back to that foe. |
Darting Blow | Sky Knight, Lv. 1 | Increases chance of follow-up attack when this unit initiates an attack (+5 eff. Speed). |
Camaraderie | Sky Knight, Lv. 10 | Restores up to 10% HP each turn if an ally is within two spaces. |
Rally Speed | Falcon Knight, Lv. 5 | Use "Rally" to grant Speed+4 to units within two spaces for one turn. |
Warding Blow | Falcon Knight, Lv. 15 | Unit receives -20 magical damage when the unit initiates an attack. |
Air Superiority | Kinshi Knight, Lv. 5 | Grants Hit/Avoid+30 when battling flying enemies. |
Amaterasu | Kinshi Knight, Lv. 15 | Restores up to 20% HP of allies within two spaces at the start of each turn. |
Skill +2 | Archer, Lv. 1 | Grants Skill+2. |
Quick Draw | Archer, Lv. 10 | This unit deals +4 damage when initiating combat. |
Certain Blow | Sniper, Lv. 5 | Grants Hit+40 when the unit initiates an attack. |
Bowfaire | Sniper, Lv. 15 | +5 damage dealt if using a bow/yumi. |
Locktouch | Ninja/Outlaw, Lv. 1 | Allows the unit to open doors and chests without keys. |
Poison Strike | Ninja, Lv. 10 | Enemies lose up to 20% HP after any combat this unit initiates. |
Lethality | Master Ninja, Lv. 5 | Fell an enemy in one hit (the hit must do damage). Trigger % = (Skill stat × 0.25) |
Shurikenfaire | Master Ninja, Lv. 15 | +5 damage dealt if using a shuriken/dagger. |
Golembane | Mechanist, Lv. 5 | Enables unit to deal bonus damage to mechanists, automatons, and stoneborn. |
Replicate | Mechanist, Lv. 15 | Grants use of Replicate command. Use once per battle to create a replica. |
Potent Potion | Apothecary, Lv. 1 | Makes most HP-recovery and stat-boosting items 150% as potent. |
Quick Salve | Apothecary, Lv. 10 | Can take another action after using a recovery item or tonic. |
Profiteer | Merchant, Lv. 5 | Get a gold bar when moving upwards on each of unit's first 7 turns. Trigger % = (Luck stat) |
Spendthrift | Merchant, Lv. 15 | When attacking, unit expends a held gold bar for +10/-10 to damage dealt/taken. |
Evenhanded | Kitsune, Lv. 1 | This unit deals +4 damage on even-numbered turns. |
Odd Shaped | Wolfskin, Lv. 1 | This unit deals +4 damage on odd-numbered turns. |
Beastbane | Kitsune/Wolfskin, Lv. 10 | Enables unit in animal form to deal bonus damage to beasts. |
Even Better | Nine-Tails, Lv. 5 | Restores up to 40% HP at the start of even-numbered turns. |
Better Odds | Wolfssegner, Lv. 5 | Restores up to 40% HP at the start of odd-numbered turns. |
Grisly Wound | Nine-Tails/Wolfssegner, Lv. 15 | Enemies lose up to 20% HP after any combat with this unit. |
Luck +4 | Songstress, Lv. 1 | Grants Luck+4. |
Inspiring Song | Songstress, Lv. 10 | Use "Sing" to grant an ally Skill/Speed/Luck+3 for one turn. |
Voice of Peace | Songstress, Lv. 25 | Enemies within two spaces inflict -2 damage with their physical attacks. |
Foreign Princess | Songstress, Lv. 35 | Foreign Army units within two spaces take -2/+2 to damage dealt/taken. |
Aptitude | Villager, Lv. 1 | Adds 10% to each stat's odds of increasing at level up. |
Underdog | Villager, Lv. 10 | Hit/Avoid +15 if foe's level is higher. (For adv. classes, add +20 to level.) |
Nobility | Nohr Prince/Princess, Lv. 1 | Grants this unit a 20% bonus to EXP. |
Dragon Fang | Nohr Prince/Princess, Lv. 10 | Inflicts half of attack power as extra damage. Trigger % = (Skill stat × 0.75) |
Dragon Ward | Hoshido Noble, Lv. 5 | Halve damage when adjacent ally is attacked. Trigger % = (target's Luck × 0.5) |
Hoshidan Unity | Hoshido Noble, Lv. 15 | Increases the trigger rate of this unit's skills by 10%. |
Draconic Hex | Nohr Noble, Lv. 5 | After combat, reduces all of enemy's stats by 4 (recovers 1/turn). |
Nohrian Trust | Nohr Noble, Lv. 15 | This unit can use a supporting unit's triggered skills in combat. |
Elbow Room | Cavalier, Lv. 1 | This unit deals +3 damage when fighting in a space with no terrain effects. |
Shelter | Cavalier, Lv. 10 | Grants use of the Shelter command. Use to pull another player unit into cover. |
Defender | Paladin, Lv. 5 | Grants +1 to all stats when paired up as the lead unit. |
Aegis | Paladin, Lv. 15 | Halve bow/tome/dragonstone/breath/rock/shuriken damage. Trigger % = (Skill stat) |
Luna | Great Knight, Lv. 5 | Ignore half of enemy Defense/Resistance when attacking. Trigger % = (Skill stat) |
Armored Blow | Great Knight, Lv. 15 | Unit receives -10 physical damage when the unit initiates an attack. |
Resistance +2 | Troubadour, Lv. 1 | Grants Resistance+2. |
Gentilhomme | Troubadour (M), Lv. 10 | Female allies within two spaces receive -2 damage in combat. |
Demoiselle | Troubadour (F), Lv. 10 | Male allies within two spaces receive -2 damage in combat. |
Rally Resistance | Strategist, Lv. 5 | Use "Rally" to grant Resistance+4 to units within two spaces for one turn. |
Inspiration | Strategist, Lv. 15 | Allies within two spaces get +2 to damage dealt and -2 to damage received. |
Live to Serve | Butler/Maid, Lv. 5 | When healing an ally with a staff, this unit recovers the same amount of HP. |
Tomebreaker | Butler/Maid, Lv. 15 | Grants Hit/Avoid+50 if the enemy is using a tome/scroll. |