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This is the first game in the Katakis series. For other games in the series see the Katakis category.
Katakis | |
---|---|
Developer(s) | Rainbow Arts |
Publisher(s) | Rainbow Arts, Elite Systems |
Year released | 1987 |
System(s) | Commodore 64/128, iOS |
Followed by | Crush |
Series | Katakis |
Genre(s) | Shooter |
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Players | 1-2 |
Modes | Single player, Multiplayer |
Katakis | |
---|---|
Developer(s) | Factor 5 |
Publisher(s) | Factor 5 |
Year released | 1988 |
System(s) | Commodore Amiga |
Denaris | |
---|---|
Developer(s) | |
Publisher(s) | HardWired |
Year released | 1989 |
System(s) | Commodore Amiga |
Katakis is a 2D horizontal shooter developed for the Commodore 64 by Rainbow Arts in 1987, and converted to the Commodore Amiga by Factor 5 in 1988. It was re-released as Denaris in 1989 due to legal pressure regarding a contract that Factor 5 had with Activision to port R-Type to the Amiga.
The Commodore 64 version was programmed by Andreas Escher, who created the Commodore 64 version of R-Type, and Manfred Trenz, who worked on Crush (Katakis 2).