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As a game with a stronger emphasis on realism than other military games, Nebulous features a number of acronyms, initialisms, and terms used by the community.

A-M[edit]

ACA
Actively Cooled Amplifiers (ship module)
ACT, Act
Active Radar Seeker (missile seeker, fixed version)
AE
Ammunition elevators (ship module)
AMM
Anti-Missile Missile (missile body)
anchor fleet
A fleet designed to withstand heavy damage and act as the centerpiece of the rest of the team
annex
Analysis Annex (ship compartment)
AR
Active Radar Seeker (missile seeker, fixed version; uncommon)
ARAD
Anti-Radiation (missile seeker)
ARR
Active Radar Receiver (ship module)
ARS
Active Radar Seeker (missile seeker, fixed version; uncommon)
Atlatl
Size 3 Hybrid (missile body)
aux
Auxiliary Steering (ship compartment)
auxsteer
Auxiliary Steering (ship compartment)
basic
Basic CIC (ship compartment)
battleship
Solomon Class Battleship (ship hull)
BB
Solomon Class Battleship (ship hull)
beamford
Axford Class heavy cruiser equipped with beam weaponry (ship hull and configuration)
beamstone
Keystone Class destroyer equipped with beam weaponry (ship hull and configuration)


Box
Size 4 Container Missile (missile body)
Blast frag
High Explosive Blast Fragmentation (missile warhead)
Blast frag EL
High Explosive Blast Fragmentation Enhanced Lethality (missile warhead)
BSSJ
Boosted self-screening jammer (missile component)
bulker
Bulk Freighter Class Lineship (ship hull)
bulk liner
Bulk Freighter Class Lineship (ship hull)
bulk mag
Bulk Magazine (ship compartment)
bus
Missile Programming Bus (ship module)
bus array
Missile Programming Bus Array (ship module)
CA
Axford Class Heavy Cruiser (ship hull)
cap fleet
A fleet configuration designed primarily to capture control points
CC
Ocello Class Command Cruiser (ship hull)
CGB
Cold Gas Bottle (missile module)
CH
Axford Class Heavy Cruiser (ship hull)
cit CIC
Citadel CIC (ship compartment)
CL
Vauxhall Class Light Cruiser (ship hull)
Clipper
Shuttle or Tugboat (OSP ship hulls)
CLN
Container Liner Class Lineship (ship hull)
cluster D
Cluster decoy launcher (uncommon)
cmag
Citadel Magazine (ship compartment)
CMD
Command Seeker (missile seeker)
Command
Command Seeker (missile seeker)
command cruiser
Ocello Class Command Cruiser (ship hull)
Comms Seeker
Command Seeker (missile seeker)
Container
Size 4 Container Missile (missile body)
Container decoy
1. A container missile designed to appear as a ship to enemy radars
2. A container missile, equipped with decoy launcher components, launched at an enemy
Cyclone
Size 2 Hybrid (missile body)
-D
Standard or cluster decoy launcher (used after missile seeker types; ex. ACT/CMD-D refers to an active radar missile with a backup command seeker equipped with decoys)
D
Standard or cluster decoy launcher (missile component)
dad
Fleet configuration aimed at filling holes in the team composition and/or maintaining control points (implying that the player will take care of things the other players - the "children" - do not want to)
DCX
Damage Control Complex (ship compartment)
DD
Keystone Class destroyer (ship hull)
DDE
Keystone Class destroyer intended for escort (ship hull and role)
DDG
Keystone Class destroyer with guided missiles (ship hull and configuration)
EACT
Steerable Extended Active Radar Seeker (missile seeker)
EL
High Explosive Blast Fragmentation Enhanced Lethality (missile warhead)
EO
Electro-Optical (missile seeker)
EReg
Energy Regulator (ship module)
fart sniffer
Wake homing (missile seeker)
feeder
Cargo Feeder Class Monitor (ship hull)
FF
Raines Class frigate (ship hull)
FFE
Raines Class frigate intended for escort (ship hull and role)
FFG
Raines Class frigate with guided missiles (ship hull and configuration)
FFL
Sprinter Class corvette (ship hull)
forehead fleet
A fleet configuration designed to charge headfirst into the enemy
FPA
Focused Particle Accelerator (ship module)
frag
High Explosive Blast Fragmentation (missile warhead)
Gale
A direct fire missile (no cruise guidance) equipped with semi-active guidance
GPC
Gun Plotting Center (ship compartment)
gyros
Mount Gyros (ship module)
hardened
Hardened skin
HEI
High Explosive shaped Impact warhead (missile warhead)
HEKP
High Explosive Kinetic Penetrator (missile warhead)
HOJ
Home on Jam; an anti-radiation missile seeker set to "jamming"
HS
Hardened Skin (uncommon)
Hurricane
A direct fire missile (no cruise guidance) with command guidance
IC
Intelligence Center (ship compartment)
intel
Intelligence Center (ship compartment)
Killjoy
A manually deployed anti-missile missile that uses a self-screening jammer to decoy radar-guided or home on jam missiles.
KJ
A manually deployed anti-missile missile that uses a self-screening jammer to decoy radar-guided or home on jam missiles.
LDC
Large DC Locker (ship compartment)
LN
Bulk Freighter Class Lineship (ship hull)
MDLN
Bulk Freighter Class Lineship equipped with Mass Drivers (ship hull and configuration)
MN
Cargo Feeder Class Monitor (ship hull)

N-Z[edit]

natural
The capture point(s) closest to a spawn point, thereby being the "natural" progression. Opposite of neutral.
neutral
The capture point(s) that are equidistant between the enemy spawn and your own, and thus could possibly be captured by either team
obelisk
Bulk Freighter Class lineship that uses its top and broadside guns simultaneously by presenting its roof to the enemy
PCC
Plant Control Center (ship compartment)
PLN
Bulk Freighter Class lineship equipped with plasma weaponry (ship hull and configuration)
Radar
Active Radar Seeker (missile seeker, fixed version)
railstone
Keystone Class destroyer equipped with railguns
rapid
Rapid DC Locker (ship component)
RCC
Rapid Cycle Cradles (ship module)
RCIC
Reinforced CIC (ship compartment)
revolver
Bulk Freighter Class lineship designed to rotate to expose reloaded guns
Riposte
Size 1 Missile dedicated to intercepting enemy missiles, using command guidance
R-mag
Reinforced Magazine (ship compartment)
S1
Size 1 Missile (missile body)
S2H
Size 2 Hybrid (missile body)
S3H
Size 3 Hybrid (missile body)
S3
Size 3 Torpedo (missile body)
S3T
Size 3 Torpedo (missile body)
SACT
Steerable Active Radar Seeker (missile seeker)
S-ACT
Steerable Active Radar Seeker (missile seeker)
SAH
Semi-Active Homing (missile seeker)
SAK
A size 3 hybrid missile, usually equipped with cruise guidance and weaving terminal manoeuvres, utilizing an anti-radiation seeker as the primary seeker and a Steerable Extended Active Radar Seeker for backup.
SAR
Steerable Active Radar Seeker (missile seeker)
SDC
Small DC Locker (ship compartment)
SEACT
Steerable Extended Active Radar Seeker (missile seeker)
SEAR, SEARs
Steerable Extended Active Radar Seeker (missile seeker)
semi
Semi-active Radar seeker (missile seeker)
sEreg
Small Energy Regulator (ship module)
SGM-H2
Size 2 Hybrid (missile body)
SGM-H3
Size 3 Hybrid (missile body)
SPC
Strike Planning Center (ship compartment)
SSJ
Self-screening jammer (missile component)
stealth
Radar-absorbent coating (missile component)
squale
Anti-radiation missile set to home on jam (HOJ) with a backup semi-active homing seeker (Squall + Gale)
Squall
Anti-radiation missile set to home on jam (HOJ)
stack
A group of experienced players working together, and thus can coordinate fleet compositions and strategies
surrender CH
A heavy cruiser equipped with a full missile payload that fires all its missiles and then immediately surrenders
surrender CL
A light cruiser equipped with a full missile payload that fires all its missiles and then immediately surrenders
SW
Small Workshop (ship compartment)
TC
Track Coordinator (ship module)
throw fleet
A poorly designed fleet that is a liability to the team and may cause them to "throw" the game
Thunderhead
An active radar missile with cruise guidance
torp
Size 3 Torpedo (missile body)
triple threat
Bulk Freighter Class lineship equipped with plasma, 250mm, and 100mm weaponry
vaux
Vauxhall Class Light Cruiser (ship hull)
vauxh
Vauxhall Class Light Cruiser (ship hull)
WAK
A Size 3 Hybrid missile equipped with cruise guidance, weaving terminal manoeuvres, utilizing an Extended Steerable Active Radar Seeker for a primary seeker, and a Wake seeker for validation.
Wake
Wake homing (missile seeker)
Xmag
Citadel magazine (ship compartment)
yub nub
A fleet consisting of ships that fire all their missiles and then immediately surrender (see surrender CL/CH above) or otherwise uses their missile volleys in a highly ineffective manner