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As a game with a stronger emphasis on realism than other military games, Nebulous features a number of acronyms, initialisms, and terms used by the community.
A-M[edit]
- ACA
- Actively Cooled Amplifiers (ship module)
- ACT, Act
- Active Radar Seeker (missile seeker, fixed version)
- AE
- Ammunition elevators (ship module)
- AMM
- Anti-Missile Missile (missile body)
- anchor fleet
- A fleet designed to withstand heavy damage and act as the centerpiece of the rest of the team
- annex
- Analysis Annex (ship compartment)
- AR
- Active Radar Seeker (missile seeker, fixed version; uncommon)
- ARAD
- Anti-Radiation (missile seeker)
- ARR
- Active Radar Receiver (ship module)
- ARS
- Active Radar Seeker (missile seeker, fixed version; uncommon)
- Atlatl
- Size 3 Hybrid (missile body)
- aux
- Auxiliary Steering (ship compartment)
- auxsteer
- Auxiliary Steering (ship compartment)
- basic
- Basic CIC (ship compartment)
- battleship
- Solomon Class Battleship (ship hull)
- BB
- Solomon Class Battleship (ship hull)
- beamford
- Axford Class heavy cruiser equipped with beam weaponry (ship hull and configuration)
- beamstone
- Keystone Class destroyer equipped with beam weaponry (ship hull and configuration)
- Box
- Size 4 Container Missile (missile body)
- Blast frag
- High Explosive Blast Fragmentation (missile warhead)
- Blast frag EL
- High Explosive Blast Fragmentation Enhanced Lethality (missile warhead)
- BSSJ
- Boosted self-screening jammer (missile component)
- bulker
- Bulk Freighter Class Lineship (ship hull)
- bulk liner
- Bulk Freighter Class Lineship (ship hull)
- bulk mag
- Bulk Magazine (ship compartment)
- bus
- Missile Programming Bus (ship module)
- bus array
- Missile Programming Bus Array (ship module)
- CA
- Axford Class Heavy Cruiser (ship hull)
- cap fleet
- A fleet configuration designed primarily to capture control points
- CC
- Ocello Class Command Cruiser (ship hull)
- CGB
- Cold Gas Bottle (missile module)
- CH
- Axford Class Heavy Cruiser (ship hull)
- cit CIC
- Citadel CIC (ship compartment)
- CL
- Vauxhall Class Light Cruiser (ship hull)
- Clipper
- Shuttle or Tugboat (OSP ship hulls)
- CLN
- Container Liner Class Lineship (ship hull)
- cluster D
- Cluster decoy launcher (uncommon)
- cmag
- Citadel Magazine (ship compartment)
- CMD
- Command Seeker (missile seeker)
- Command
- Command Seeker (missile seeker)
- command cruiser
- Ocello Class Command Cruiser (ship hull)
- Comms Seeker
- Command Seeker (missile seeker)
- Container
- Size 4 Container Missile (missile body)
- Container decoy
- 1. A container missile designed to appear as a ship to enemy radars
- 2. A container missile, equipped with decoy launcher components, launched at an enemy
- Cyclone
- Size 2 Hybrid (missile body)
- -D
- Standard or cluster decoy launcher (used after missile seeker types; ex. ACT/CMD-D refers to an active radar missile with a backup command seeker equipped with decoys)
- D
- Standard or cluster decoy launcher (missile component)
- dad
- Fleet configuration aimed at filling holes in the team composition and/or maintaining control points (implying that the player will take care of things the other players - the "children" - do not want to)
- DCX
- Damage Control Complex (ship compartment)
- DD
- Keystone Class destroyer (ship hull)
- DDE
- Keystone Class destroyer intended for escort (ship hull and role)
- DDG
- Keystone Class destroyer with guided missiles (ship hull and configuration)
- EACT
- Steerable Extended Active Radar Seeker (missile seeker)
- EL
- High Explosive Blast Fragmentation Enhanced Lethality (missile warhead)
- EO
- Electro-Optical (missile seeker)
- EReg
- Energy Regulator (ship module)
- fart sniffer
- Wake homing (missile seeker)
- feeder
- Cargo Feeder Class Monitor (ship hull)
- FF
- Raines Class frigate (ship hull)
- FFE
- Raines Class frigate intended for escort (ship hull and role)
- FFG
- Raines Class frigate with guided missiles (ship hull and configuration)
- FFL
- Sprinter Class corvette (ship hull)
- forehead fleet
- A fleet configuration designed to charge headfirst into the enemy
- FPA
- Focused Particle Accelerator (ship module)
- frag
- High Explosive Blast Fragmentation (missile warhead)
- Gale
- A direct fire missile (no cruise guidance) equipped with semi-active guidance
- GPC
- Gun Plotting Center (ship compartment)
- gyros
- Mount Gyros (ship module)
- hardened
- Hardened skin
- HEI
- High Explosive shaped Impact warhead (missile warhead)
- HEKP
- High Explosive Kinetic Penetrator (missile warhead)
- HOJ
- Home on Jam; an anti-radiation missile seeker set to "jamming"
- HS
- Hardened Skin (uncommon)
- Hurricane
- A direct fire missile (no cruise guidance) with command guidance
- IC
- Intelligence Center (ship compartment)
- intel
- Intelligence Center (ship compartment)
- Killjoy
- A manually deployed anti-missile missile that uses a self-screening jammer to decoy radar-guided or home on jam missiles.
- KJ
- A manually deployed anti-missile missile that uses a self-screening jammer to decoy radar-guided or home on jam missiles.
- LDC
- Large DC Locker (ship compartment)
- LN
- Bulk Freighter Class Lineship (ship hull)
- MDLN
- Bulk Freighter Class Lineship equipped with Mass Drivers (ship hull and configuration)
- MN
- Cargo Feeder Class Monitor (ship hull)
N-Z[edit]
- natural
- The capture point(s) closest to a spawn point, thereby being the "natural" progression. Opposite of neutral.
- neutral
- The capture point(s) that are equidistant between the enemy spawn and your own, and thus could possibly be captured by either team
- obelisk
- Bulk Freighter Class lineship that uses its top and broadside guns simultaneously by presenting its roof to the enemy
- PCC
- Plant Control Center (ship compartment)
- PLN
- Bulk Freighter Class lineship equipped with plasma weaponry (ship hull and configuration)
- Radar
- Active Radar Seeker (missile seeker, fixed version)
- railstone
- Keystone Class destroyer equipped with railguns
- rapid
- Rapid DC Locker (ship component)
- RCC
- Rapid Cycle Cradles (ship module)
- RCIC
- Reinforced CIC (ship compartment)
- revolver
- Bulk Freighter Class lineship designed to rotate to expose reloaded guns
- Riposte
- Size 1 Missile dedicated to intercepting enemy missiles, using command guidance
- R-mag
- Reinforced Magazine (ship compartment)
- S1
- Size 1 Missile (missile body)
- S2H
- Size 2 Hybrid (missile body)
- S3H
- Size 3 Hybrid (missile body)
- S3
- Size 3 Torpedo (missile body)
- S3T
- Size 3 Torpedo (missile body)
- SACT
- Steerable Active Radar Seeker (missile seeker)
- S-ACT
- Steerable Active Radar Seeker (missile seeker)
- SAH
- Semi-Active Homing (missile seeker)
- SAK
- A size 3 hybrid missile, usually equipped with cruise guidance and weaving terminal manoeuvres, utilizing an anti-radiation seeker as the primary seeker and a Steerable Extended Active Radar Seeker for backup.
- SAR
- Steerable Active Radar Seeker (missile seeker)
- SDC
- Small DC Locker (ship compartment)
- SEACT
- Steerable Extended Active Radar Seeker (missile seeker)
- SEAR, SEARs
- Steerable Extended Active Radar Seeker (missile seeker)
- semi
- Semi-active Radar seeker (missile seeker)
- sEreg
- Small Energy Regulator (ship module)
- SGM-H2
- Size 2 Hybrid (missile body)
- SGM-H3
- Size 3 Hybrid (missile body)
- SPC
- Strike Planning Center (ship compartment)
- SSJ
- Self-screening jammer (missile component)
- stealth
- Radar-absorbent coating (missile component)
- squale
- Anti-radiation missile set to home on jam (HOJ) with a backup semi-active homing seeker (Squall + Gale)
- Squall
- Anti-radiation missile set to home on jam (HOJ)
- stack
- A group of experienced players working together, and thus can coordinate fleet compositions and strategies
- surrender CH
- A heavy cruiser equipped with a full missile payload that fires all its missiles and then immediately surrenders
- surrender CL
- A light cruiser equipped with a full missile payload that fires all its missiles and then immediately surrenders
- SW
- Small Workshop (ship compartment)
- TC
- Track Coordinator (ship module)
- throw fleet
- A poorly designed fleet that is a liability to the team and may cause them to "throw" the game
- Thunderhead
- An active radar missile with cruise guidance
- torp
- Size 3 Torpedo (missile body)
- triple threat
- Bulk Freighter Class lineship equipped with plasma, 250mm, and 100mm weaponry
- vaux
- Vauxhall Class Light Cruiser (ship hull)
- vauxh
- Vauxhall Class Light Cruiser (ship hull)
- WAK
- A Size 3 Hybrid missile equipped with cruise guidance, weaving terminal manoeuvres, utilizing an Extended Steerable Active Radar Seeker for a primary seeker, and a Wake seeker for validation.
- Wake
- Wake homing (missile seeker)
- Xmag
- Citadel magazine (ship compartment)
- yub nub
- A fleet consisting of ships that fire all their missiles and then immediately surrender (see surrender CL/CH above) or otherwise uses their missile volleys in a highly ineffective manner