Farmland[edit]
The racers will race along a farm for the first part of the track and race along a beanstalk for the second part. The farm is protected by farmers that wield pitchforks. Any unsuspecting racers will spin out if a farmer attacks them. The farm also contains a giant windmill that characters can jump over with the help of purple pixie dust. If a racer touches a blade of the windmill, then their kart will spin out. There is also a field full of sheep that racers must drive through. If a racer drives over a sheep then they will lose speed. Towards the end of the farm is a giant tornado that will suck racers up in it and take them to a giant beanstalk. The racers will than have to race on the beanstalk until they reach the end of the track. While on the beanstalk, the racers speed will increase.
Potion Factory Exterior[edit]
This track takes place on the outside of Fairy Godmother's Potion Factory. The track is pretty short and straight forward. At one point in the track, racers must drive over a puddle of chemicals. There, racers can find Potion Factory workers throwing bottles of chemicals into the puddle. There are three different types of bottles with different affects. Also, towards the end of the track, there are two additional Potion Factory workers doing the same thing.
Potion Factory Interior[edit]
This track takes place in the interior of Fairy Godmother's Potion Factory. This track contains many different paths that the racer can take. At the beginning of the track, there are Potion Factory workers that are throwing chemical bottles onto a conveyor. There is also a wandering fairy that will make racers spin out if they make contact with her. Towards the end of the track, there are bumpers that characters must jump over or else they will be halted by the bumpers.