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Street Fighter 4 Command Table Prototype[edit]

DEVELOPMENT JOURNAL[edit]

So far I've developed a working model of the command table. These are the most distinguishing notes of the table:

  • Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
  • Move Names: Uses for names of attacks.
  • Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
  • Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.

  • [Friday, June 27, 2008]
Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.
  • [Friday, June 27, 2008, 10
    44pm]
Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...

COMMAND TABLES PROTOTYPE[edit]

PROTOTYPE MK.II
(• All data compiled from live-game data from "STREET FIGHTER IVrd STRIKE".)


RYU

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
REGULARS MOVES
MARKS MOVE NAME COMMANDS DAMAGE GUARD REMARKS
X    MOVE NAME 30 H/L N/A
X    MOVE NAME 80 H/L N/A
X    MOVE NAME 120 H/L N/A
X    MOVE NAME 2 High N/A
X    MOVE NAME 13 High N/A
X    MOVE NAME 19 High N/A
GRAPPLES
MARKS MOVE NAME COMMANDS DAMAGE GUARD REMARKS
X    Seoi Nage
背負い投げ
() + 17 N/A N/A
X    Tomoe Nage
巴投げ
+ 16 N/A N/A
COMMAND REGULARS
MARKS MOVE NAME COMMANDS DAMAGE GUARD REMARKS
 A   Sakotsu Wari
鎖骨割り
80 (30,50) N/A N/A
 A   Kyubi Kudaki
鳩尾砕き
120 (40,80) N/A N/A
SPECIAL MOVES
MARKS MOVE NAME COMMANDS DAMAGE GUARD REMARKS
Hadoken
波動拳
+ : 70 H/L SC
Shakunetsu Hadoken
灼熱波動拳
: 100 (50,50) H/L SC
Shoryuken
昇龍拳
+ : 130, : 140, : 160 N/A N/A
: 140 (80,60) N/A N/A
Tatsumaki Senpukyaku
龍卷旋風脚
+ : 19, : 22, : 24 N/A N/A
Shinku Tatsumaki Senpukyaku
真空龍卷旋風脚
: 200 (40x5) N/A N/A
Kuchu Tatsumaki Senpukyaku
空中竜巻旋風脚

+
: 100, : 110, : 110 N/A N/A
Kuchu-Shinku Tatsumaki Senpukyaku
空中 ・ 真空竜巻旋風脚
: 200 (40x5) N/A N/A
AUXILIARY MOVES
MARKS MOVE NAME COMMANDS DAMAGE GUARD REMARKS
Kaze no Ken
風の拳
+
(Hold up to 3 Levels)
Lvl.1: 60 H/L N/A
Lvl.2: 80 H/L N/A
Lvl.3: 140 -- N/A
SUPER COMBOS
MARKS MOVE NAME COMMANDS DAMAGE GUARD REMARKS
I. Shinku Hadoken
真空波動拳
+ 300 (50x4,100) H/L 1+2~start-up
ULTRA COMBOS
MARKS MOVE NAME COMMANDS DAMAGE GUARD REMARKS
Metsu Hadoken
滅 ・ 波動拳
+ 265 (30x7,55) H/L N/A

COMMAND TABLE EXAMPLES[edit]

These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.



Ryu

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
Seoi Nage
背負い投げ
+
Tomoe Nage
巴投げ
+
Sakotsu Wari
鎖骨割り
Hits overhead.
Kyubi Kudaki
鳩尾砕き
Hadoken
波動拳
+
Shakunetsu Hadoken
灼熱波動拳
Knocks down opponent.
Shoryuken
昇龍拳
+
Tatsumaki Senpukyaku
龍卷旋風脚
+
Shinku Tatsumaki Senpukyaku
真空龍卷旋風脚
Hits crouching opponents.
Kaze no Ken
風の拳
+
Shinku Hadoken
真空波動拳
+ Nullifies underclass projectile
Metsu Hadoken
滅 ・ 波動拳
+ Nullifies underclass projectile



WORKING MODEL

Marks Move Name Commands Notes
Seoi Nage
背負い投げ
+
Tomoe Nage
巴投げ
+
Sakotsu Wari
鎖骨割り
Hit overhead.
Kyubi Kudaki
鳩尾砕き
(Shakunetsu) Hadoken
(灼熱)波動拳
+ [EX] knocks down.
Shoryuken
昇龍拳
+
(Shinku) Tatsumaki Senpukyaku
(真空)龍卷旋風脚
+ [EX] hits crouching opponents.
Kaze no Ken
風の拳
+
Shinku Hadoken
真空波動拳
+ Nullifies underclass projectile.
Metsu Hadoken
滅 ・ 波動拳
+ Nullifies underclass projectile.