Xak: The Tower of Gazzel | |
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Developer(s) | Micro Cabin |
Publisher(s) | Micro Cabin |
Year released | 1991 |
System(s) | NEC PC-8801, NEC PC-9801, MSX2, Windows, Mobile |
Preceded by | Fray in Magical Adventure |
Followed by | The Tower of Cabin |
Series | Xak |
Japanese title | Xak -ガゼルの塔- |
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Genre(s) | Action RPG |
Modes | Single player |
Xak: The Tower of Gazzel, also known as just Xak - Gazeru no Tou (Xak -ガゼルの塔- Xak -Gazeru no Tō-?, lit. "Xak: Gazzel's Tower) in Japan or Xak Precious Package: The Tower of Gazzel is a fantasy role-playing video game developed and published by the Japanese software developer MicroCabin. The game is a direct sequel to Xak: The Art of Visual Stage and Xak II: Rising of the Redmoon. While technically being the third installment of the series, The Tower of Gazzel is a sidestory taking place between the events of Xak II and Xak III. The game was released in Japan only.
Plot[edit]
After Latok Kart defeated Zamu Gospel during the events portrayed in Xak II, he and his friends are intrigued by rumours of a demonic tower and a man looking like Latok roaming its neighbourhood. The appearance of a false Latok and the kidnapping of Rune Greed's family are ploys to lure the two descendants of Duel into the tower, laid by the villains Al Acrila, Gill Berzes and a demon called Zegraya. Using Latok and Rune, they plan to resurrect the ancient demon Gazzel, a demon with unimaginable power comparable to destroying an entire mountain in a single attack.
Table of Contents
Xak: The Tower of Gazzel/Table of Contents