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Use map cards before entering a room to alter the room with your chosen effect.

Image Name Description
Alchemic Waking A room where item cards are more effective. ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)
Almighty Darkness A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room.
Black Room A room where only Black Fungi appear. What happens when you defeat Black Fungi?
Bottomless Darkness A pitch-dark room where many Heartless appear.
Calm Bounty A room containing treasure. No Heartless. ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)
False Bounty A room where only one treasure chest is real. Opening a fake chest leads to battle with Heartless. ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)
Feeble Darkness A room where Heartless with weak cards appear.
Guarded Trove A room where treasure is guarded by Heartless. ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)
Key of Beginnings A room where untold stories unfold.
Key of Guidance A room where untold stories unfold.
Key to Rewards Allows access to a secret room with rare cards and sleights.
Key to Truth A room where untold stories unfold.
Lasting Daze A room where striking first in the field stuns all Heartless that join the battle.
Looming Darkness A room where Heartless attack relentlessly. Enemies often drop enemy cards in this room.
Martial Waking A room where attack cards are more effective.
Meeting Ground A room where a friend card appears at the beginning of all battles (if your friends are with you).
Mingling Worlds A room where anything could happen.
Moment's Reprieve A room where you can save your progress. No Heartless.
Moogle Room A room where you can trade cards at the Moogle Shop. ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)
Premium Room A room where victory often leads to Premium Bonuses. ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)
Random Joker A card that can meet any criteria except for key cards. The room is randomly synthesized.
Roulette Room A room where victory often leads to Roulette Bonuses.
Sleeping Darkness A room where Heartless are drowsy and easy to ambush.
Sorcerous Waking A room where magic cards are more effective. ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)
Stagnant Space A room where the Heartless move slowly.
Strong Initiative A room where striking first in the field does additional damage to Heartless.
Teeming Darkness A room where many Heartless appear. Enemies often drop enemy cards in this room.
Tranquil Darkness A room where only a few Heartless appear.
White Room A room where only White Mushrooms appear. What happens when you defeat White Mushrooms? ([[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story only)